Player Matchup

Rama
Rama
Platinum I
HotCussy
Rama
Platinum I
Level 103
God Stats
2W - 5L
1,575 SR
Queue Stats
291W - 275L
1,960 MMR
Solo
Bakasura
Bakasura
Platinum I
Iandavichi
Bakasura
Platinum I
Level 158
God Stats
12W - 15L
1,755 SR
Queue Stats
401W - 390L
1,842 MMR
Party 2
Cerberus
Cerberus
Platinum I
MrWorkEthic
Cerberus
Platinum I
Level 60
God Stats
0W - 4L
1,370 SR
Queue Stats
78W - 86L
2,013 MMR
Solo
He Bo
He Bo
Diamond III
NotStrikër
He Bo
Diamond III
Level 123
God Stats
18W - 13L
1,616 SR
Queue Stats
408W - 367L
2,113 MMR
Party 2
Raijin
Raijin
Diamond V
The_Plugzz420
Raijin
Diamond V
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 219L
1,990 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,563 SR
1,984 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,679 SR
1,984 MMR
Morgan Le Fay
Morgan Le Fay
Platinum III
Accounted
Morgan Le Fay
Platinum III
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 89L
2,012 MMR
Party 1
Cernunnos
Cernunnos
Diamond IV
BlasphemusRage
Cernunnos
Diamond IV
Level 159
God Stats
25W - 26L
1,705 SR
Queue Stats
513W - 471L
2,004 MMR
Party 1
Arachne
Arachne
Platinum II
Jerroo
Arachne
Platinum II
Level 175
God Stats
2W - 1L
1,862 SR
Queue Stats
83W - 69L
1,960 MMR
Solo
Ah Puch
Ah Puch
Diamond V
TonyRosado
Ah Puch
Diamond V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 64L
1,979 MMR
Solo
Guan Yu
Guan Yu
Diamond V
WeaponTaker
Guan Yu
Diamond V
Level 145
God Stats
8W - 3L
1,829 SR
Queue Stats
103W - 91L
1,965 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
0 / 2 / 0
9,845
469
5,380
11,807
4,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Iandavichi
Bakasura
18
0 / 4 / 0
10,659
508
4,704
21,568
9,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
MrWorkEthic
Cerberus
11
0 / 2 / 0
8,934
425
5,133
16,392
12,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 0
10,881
518
14,211
13,794
4,315
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 0
8,941
426
3,301
7,050
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SusanoThorMercury

VS

Bans
Ao KuangHelAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Accounted
Morgan Le Fay
20
6 / 0 / 4
14,002
667
13,913
9,590
4,701
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
BlasphemusRage
Cernunnos
20
2 / 0 / 3
13,359
636
10,191
9,235
4,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Jerroo
Arachne
19
5 / 0 / 5
12,777
608
11,855
23,693
9,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
TonyRosado
Ah Puch
18
1 / 0 / 5
12,364
589
8,833
13,003
14,150
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
WeaponTaker
Guan Yu
18
0 / 3 / 3
12,089
576
5,852
15,521
13,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
3
Kills
14
14
Deaths
3
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Accounted
Morgan Le Fay
6
0
4
8
W
Cernunnos
BlasphemusRage
Cernunnos
2
0
3
3.5
L
Rama
0
2
0
0
L
Bakasura
Iandavichi
Bakasura
0
4
0
0
W
Arachne
Jerroo
Arachne
5
0
5
7.5
L
Cerberus
MrWorkEthic
Cerberus
0
2
0
0
L
3
3
0
1
L
0
3
0
0
W
Ah Puch
TonyRosado
Ah Puch
1
0
5
3.5
W
Guan Yu
WeaponTaker
Guan Yu
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,729
Damage
50,644
70,611
Taken
71,042
33,730
Mitigated
46,831
19,361
Healing
37,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Accounted
Morgan Le Fay
13,913
434
0
1,564
9,590
4,701
2,961
4,287
5,111
131,401
0
W
Cernunnos
BlasphemusRage
Cernunnos
10,191
5,747
0
6,161
9,235
4,608
11,241
1,707
7,528
0
135,950
L
Rama
5,380
4,268
0
3,187
11,807
4,650
0
4,653
7,154
0
78,832
L
Bakasura
Iandavichi
Bakasura
4,704
3,157
0
5,205
21,568
9,883
0
5,977
15,591
0
105,503
W
Arachne
Jerroo
Arachne
11,855
5,998
0
14,562
23,693
9,825
1,009
5,454
16,865
0
132,652
L
Cerberus
MrWorkEthic
Cerberus
5,133
201
0
5,433
16,392
12,227
0
6,586
9,806
29,773
0
L
14,211
1,108
0
5,036
13,794
4,315
0
1,348
12,446
93,492
0
L
3,301
84
0
500
7,050
2,655
0
3,840
3,210
45,573
0
W
Ah Puch
TonyRosado
Ah Puch
8,833
772
216
8,224
13,003
14,150
418
3,278
9,386
69,692
342
W
Guan Yu
WeaponTaker
Guan Yu
5,852
512
787
5,510
15,521
13,547
2,752
8,634
6,887
0
75,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,260
Gold Earned
64,591
720
Minions Killed
784
0
Camps Cleared
0
1,864,728
Distance Traveled
2,361,867
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
14,002
667
220
10
0
488,976
0
W
Cernunnos
13,359
636
214
10
0
422,773
7
L
Rama
9,845
469
172
8
0
336,211
3
L
Bakasura
10,659
508
212
10
0
490,058
0
W
Arachne
12,777
608
146
7
0
515,752
5
L
Cerberus
8,934
425
55
3
0
385,156
2
L
He Bo
10,881
518
168
8
0
424,706
8
L
Raijin
8,941
426
113
5
0
228,597
4
W
Ah Puch
12,364
589
84
4
0
462,235
8
W
Guan Yu
12,089
576
120
6
0
472,131
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role