Player Matchup

Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Cherryy57
Nike
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
45W - 53L
1,493 Elo+
Party 2
Fenrir
Fenrir
MeatSword69
Fenrir
Level 148
God Stats
7W - 8L
1,499 SR
Queue Stats
81W - 81L
1,487 Elo+
Party 2
Sobek
Sobek
TheDropShotLive
Sobek
Level 128
God Stats
4W - 1L
1,620 SR
Queue Stats
38W - 37L
1,546 Elo+
Party 2
Danzaburou
Danzaburou
oJermz
Danzaburou
Level 107
God Stats
39W - 27L
1,575 SR
Queue Stats
60W - 65L
1,474 Elo+
Party 2
Team Averages
Level 132
1,539 SR
1,500 Elo+

VS

Team Averages
Level 127
1,603 SR
1,538 Elo+
Gilgamesh
Gilgamesh
AlexAce93
Gilgamesh
Level 165
God Stats
5W - 7L
1,547 SR
Queue Stats
62W - 53L
1,539 Elo+
Solo
Bakasura
Bakasura
LtheGod
Bakasura
Level 138
God Stats
0W - 1L
1,402 SR
Queue Stats
34W - 27L
1,610 Elo+
Party 1
Khepri
Khepri
LunoAduro
Khepri
Level 103
God Stats
0W - 3L
1,818 SR
Queue Stats
14W - 17L
1,393 Elo+
Party 1
Hou Yi
Hou Yi
OtterlySwish
Hou Yi
Level 105
God Stats
5W - 2L
1,609 SR
Queue Stats
37W - 28L
1,565 Elo+
Party 1
Anubis
Anubis
jachuff
Anubis
Level 126
God Stats
6W - 7L
1,639 SR
Queue Stats
35W - 27L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
10 / 1 / 1
8,389
699
11,244
6,078
3,046
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nike
12
0 / 0 / 2
7,303
609
7,706
8,557
9,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Fenrir
11
1 / 2 / 4
6,710
559
3,771
9,848
4,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 9
6,852
571
2,876
9,503
8,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
oJermz
Danzaburou
12
5 / 0 / 3
7,814
651
6,822
4,348
1,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlexAce93
Gilgamesh
12
1 / 1 / 0
6,485
540
4,619
12,430
5,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
LtheGod
Bakasura
11
0 / 4 / 1
6,192
516
2,667
11,371
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
LunoAduro
Khepri
7
0 / 5 / 0
5,296
441
2,286
9,778
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
9
0 / 2 / 0
5,670
473
6,006
6,787
2,293
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

Anubis
jachuff
Anubis
11
2 / 4 / 0
6,695
558
4,807
7,992
3,121
Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
16
Kills
3
3
Deaths
16
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
1
1
10.5
L
Gilgamesh
AlexAce93
Gilgamesh
1
1
0
1
W
Nike
0
0
2
1
L
Bakasura
LtheGod
Bakasura
0
4
1
0.13
L
Khepri
LunoAduro
Khepri
0
5
0
0
W
Fenrir
1
2
4
1.5
L
Hou Yi
0
2
0
0
W
0
0
9
4.5
L
Anubis
jachuff
Anubis
2
4
0
0.5
W
Danzaburou
oJermz
Danzaburou
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,419
Damage
20,385
38,334
Taken
48,358
26,733
Mitigated
22,162
14,393
Healing
12,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,244
219
0
3,035
6,078
3,046
0
2,346
3,601
64,792
0
L
Gilgamesh
AlexAce93
Gilgamesh
4,619
1,173
0
2,740
12,430
5,135
0
936
10,650
0
44,067
W
Nike
7,706
885
0
2,886
8,557
9,674
0
0
8,139
1,076
60,567
L
Bakasura
LtheGod
Bakasura
2,667
1,667
0
4,203
11,371
5,013
0
4,135
7,236
0
28,626
L
Khepri
LunoAduro
Khepri
2,286
198
0
1,732
9,778
6,600
0
2,704
7,074
9,526
0
W
Fenrir
3,771
954
0
1,920
9,848
4,043
0
2,152
7,696
0
50,972
L
Hou Yi
6,006
3,222
0
1,858
6,787
2,293
0
2,294
4,493
0
35,820
W
2,876
210
0
4,050
9,503
8,067
0
1,895
7,333
18,458
0
L
Anubis
jachuff
Anubis
4,807
199
0
2,442
7,992
3,121
0
4,625
3,367
44,879
0
W
Danzaburou
oJermz
Danzaburou
6,822
3,603
0
2,502
4,348
1,903
397
700
3,648
0
63,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,068
Gold Earned
30,338
428
Minions Killed
322
0
Camps Cleared
0
1,266,281
Distance Traveled
1,243,508
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,389
699
107
9
0
215,861
3
L
Gilgamesh
6,485
540
80
7
0
243,682
0
W
Nike
7,303
609
104
9
0
237,219
0
L
Bakasura
6,192
516
82
7
0
291,534
0
L
Khepri
5,296
441
8
1
0
259,971
4
W
Fenrir
6,710
559
84
7
0
289,103
0
L
Hou Yi
5,670
473
67
6
0
223,675
0
W
Sobek
6,852
571
25
2
0
275,786
3
L
Anubis
6,695
558
85
7
0
224,646
3
W
Danzaburou
7,814
651
108
9
0
248,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role