Player Matchup

Jormungandr
Jormungandr
Bilmuri
Jormungandr
Level 138
God Stats
3W - 4L
1,161 SR
Queue Stats
263W - 260L
1,471 Elo+
Solo
Merlin
Merlin
Motha-F_cka-Meow
Merlin
Level 125
God Stats
16W - 10L
1,285 SR
Queue Stats
424W - 421L
1,473 Elo+
Party 1
King Arthur
King Arthur
OLacott
King Arthur
Level 127
God Stats
6W - 3L
1,775 SR
Queue Stats
224W - 226L
1,505 Elo+
Party 1
Shiva
Shiva
SfTrYeLeR
Shiva
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 192L
1,541 Elo+
Solo
Chernobog
Chernobog
whitechocalote
Chernobog
Level 71
God Stats
2W - 0L
1,775 SR
Queue Stats
17W - 27L
1,456 Elo+
Party 1
Team Averages
Level 121
1,499 SR
1,489 Elo+

VS

Team Averages
Level 131
1,379 SR
1,436 Elo+
Anhur
Anhur
AJAXzeeAmi
Anhur
Level 78
God Stats
3W - 6L
1,090 SR
Queue Stats
583W - 624L
1,393 Elo+
Party 3
Mercury
Mercury
Ferbed45
Mercury
Level 147
God Stats
0W - 10L
1,085 SR
Queue Stats
666W - 606L
1,462 Elo+
Party 2
The Morrigan
The Morrigan
Paleriderog
The Morrigan
Level 144
God Stats
4W - 9L
1,507 SR
Queue Stats
290W - 342L
1,411 Elo+
Solo
Ganesha
Ganesha
Reckless Raz
Ganesha
Level 155
God Stats
2W - 2L
1,715 SR
Queue Stats
138W - 159L
1,373 Elo+
Party 3
Artio
Artio
n3t0t3n
Artio
Level 131
God Stats
3W - 2L
1,500 SR
Queue Stats
313W - 310L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bilmuri
Jormungandr
15
6 / 2 / 13
8,720
872
7,102
9,963
12,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
8 / 0 / 9
9,442
944
12,474
5,348
2,650
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
OLacott
King Arthur
14
2 / 2 / 13
7,964
796
6,528
8,837
4,896
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
SfTrYeLeR
Shiva
13
2 / 3 / 10
7,586
759
4,705
9,571
7,842
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
whitechocalote
Chernobog
14
1 / 2 / 16
7,741
774
7,859
6,918
3,709
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
1 / 4 / 2
7,396
740
3,639
7,224
2,968
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Ferbed45
Mercury
8
1 / 2 / 1
6,060
606
2,088
3,561
1,230
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
Paleriderog
The Morrigan
17
3 / 2 / 5
8,350
835
8,972
5,714
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Reckless Raz
Ganesha
11
0 / 6 / 6
6,797
680
4,371
11,574
12,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artio
n3t0t3n
Artio
14
3 / 5 / 3
7,640
764
5,049
15,055
15,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
25
19
Kills
8
9
Deaths
19
61
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
4
2
0.5
W
Jormungandr
Bilmuri
Jormungandr
6
2
13
6.25
L
Mercury
Ferbed45
Mercury
1
2
1
0.75
W
8
0
9
12.5
W
King Arthur
OLacott
King Arthur
2
2
13
4.25
L
The Morrigan
Paleriderog
The Morrigan
3
2
5
2.75
L
Ganesha
Reckless Raz
Ganesha
0
6
6
0.5
W
Shiva
SfTrYeLeR
Shiva
2
3
10
2.33
L
Artio
n3t0t3n
Artio
3
5
3
0.9
W
Chernobog
whitechocalote
Chernobog
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,668
Damage
24,119
40,637
Taken
43,128
31,491
Mitigated
35,220
17,630
Healing
8,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
3,639
1,061
151
313
7,224
2,968
0
4,406
2,644
0
13,911
W
Jormungandr
Bilmuri
Jormungandr
7,102
1,039
979
1,815
9,963
12,394
36
2,132
7,748
19,408
0
L
Mercury
Ferbed45
Mercury
2,088
480
100
100
3,561
1,230
0
1,426
2,008
0
3,012
W
12,474
1,473
1,427
920
5,348
2,650
462
2,600
2,699
38,469
0
W
King Arthur
OLacott
King Arthur
6,528
1,149
3,231
1,199
8,837
4,896
155
4,546
4,291
0
10,260
L
The Morrigan
Paleriderog
The Morrigan
8,972
1,296
320
1,395
5,714
2,796
0
1,941
3,726
29,178
0
L
Ganesha
Reckless Raz
Ganesha
4,371
508
409
615
11,574
12,985
0
4,551
6,758
9,670
0
W
Shiva
SfTrYeLeR
Shiva
4,705
612
2,844
1,834
9,571
7,842
236
3,971
5,561
0
10,861
L
Artio
n3t0t3n
Artio
5,049
261
1,615
2,989
15,055
15,241
0
6,368
8,416
8,664
0
W
Chernobog
whitechocalote
Chernobog
7,859
3,949
2,575
806
6,918
3,709
696
4,972
1,946
0
18,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,453
Gold Earned
36,243
123
Minions Killed
87
0
Camps Cleared
0
950,063
Distance Traveled
712,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,396
740
29
3
0
138,605
0
W
Jormungandr
8,720
872
24
2
0
196,864
0
L
Mercury
6,060
606
6
1
0
106,972
0
W
Merlin
9,442
944
61
6
0
193,924
0
W
King Arthur
7,964
796
7
1
0
186,139
0
L
The Morrigan
8,350
835
38
4
0
153,014
0
L
Ganesha
6,797
680
0
0
0
134,796
0
W
Shiva
7,586
759
7
1
0
197,083
0
L
Artio
7,640
764
14
1
0
178,670
0
W
Chernobog
7,741
774
24
2
0
176,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role