Player Matchup

Olorun
Olorun
G_Yaheardme_504
Olorun
Level 101
God Stats
98W - 118L
1,474 SR
Queue Stats
228W - 241L
1,463 Elo+
Party 2
Yemoja
Yemoja
Love_bugggg1234
Yemoja
Level 69
God Stats
1W - 2L
1,670 SR
Queue Stats
56W - 67L
1,430 Elo+
Party 3
Arachne
Arachne
PINEAPPLE HAZE3
Arachne
Level 87
God Stats
89W - 67L
1,587 SR
Queue Stats
184W - 179L
1,507 Elo+
Solo
Shiva
Shiva
Prada-G-
Shiva
Level 68
God Stats
4W - 6L
1,185 SR
Queue Stats
34W - 51L
1,310 Elo+
Party 3
Anubis
Anubis
SelectorYellow
Anubis
Level 30
God Stats
23W - 20L
1,661 SR
Queue Stats
255W - 286L
1,448 Elo+
Party 2
Team Averages
Level 71
1,515 SR
1,432 Elo+

VS

Team Averages
Level 69
1,385 SR
1,419 Elo+
Baron Samedi
Baron Samedi
Kallaclysmic
Baron Samedi
Level 120
God Stats
10W - 7L
1,288 SR
Queue Stats
349W - 384L
1,493 Elo+
Party 1
Yemoja
Yemoja
OliverCage
Yemoja
Level 62
God Stats
1W - 4L
1,201 SR
Queue Stats
5W - 8L
1,320 Elo+
Solo
Neith
Neith
S0phistication
Neith
Level 54
God Stats
31W - 32L
1,489 SR
Queue Stats
606W - 663L
1,438 Elo+
Party 1
Guan Yu
Guan Yu
Shroud_Of_Turin
Guan Yu
Level 65
God Stats
332W - 301L
1,513 SR
Queue Stats
461W - 478L
1,446 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SonOfVengeance
Cu Chulainn
Level 46
God Stats
23W - 21L
1,434 SR
Queue Stats
172W - 174L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 9
9,539
1,060
13,279
10,091
5,547
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
0 / 1 / 15
10,021
1,113
7,268
10,792
12,143
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

16
5 / 1 / 9
10,282
1,142
12,982
10,938
7,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shiva
Prada-G-
Shiva
15
5 / 1 / 10
10,453
1,161
13,674
12,736
16,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 4 / 10
11,014
1,224
19,926
13,305
7,269
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

287

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kallaclysmic
Baron Samedi
15
1 / 4 / 4
9,510
1,057
13,782
11,861
4,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
OliverCage
Yemoja
14
0 / 0 / 1
8,751
972
3,548
3,038
2,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
6 / 4 / 2
10,721
1,191
16,625
15,218
4,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 5 / 3
9,191
1,021
10,051
18,032
20,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
SonOfVengeance
Cu Chulainn
15
1 / 5 / 5
9,370
1,041
10,235
22,203
19,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
24
18
Kills
9
9
Deaths
18
53
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
L
Baron Samedi
Kallaclysmic
Baron Samedi
1
4
4
0.75
W
0
1
15
7.5
L
Yemoja
OliverCage
Yemoja
0
0
1
0.5
W
5
1
9
9.5
W
Shiva
Prada-G-
Shiva
5
1
10
10
L
6
4
2
1.75
W
6
4
10
2.75
L
1
5
3
0.5
L
Cu Chulainn
SonOfVengeance
Cu Chulainn
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,129
Damage
54,241
57,862
Taken
70,352
48,628
Mitigated
51,179
18,164
Healing
8,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,279
6,906
741
1,156
10,091
5,547
0
3,597
6,395
31,550
0
L
Baron Samedi
Kallaclysmic
Baron Samedi
13,782
495
2,645
1,610
11,861
4,310
0
7,118
4,594
35,852
0
W
7,268
2,324
4,427
1,698
10,792
12,143
0
4,415
6,186
16,377
0
L
Yemoja
OliverCage
Yemoja
3,548
172
421
483
3,038
2,055
0
1,273
1,641
10,116
0
W
12,982
8,895
0
2,924
10,938
7,600
0
2,803
8,047
0
16,514
W
Shiva
Prada-G-
Shiva
13,674
2,166
592
1,534
12,736
16,069
0
4,609
7,822
1,600
16,421
L
16,625
8,114
0
606
15,218
4,787
0
10,418
4,649
0
32,055
W
19,926
558
1,691
3,401
13,305
7,269
0
2,933
10,021
47,447
0
L
10,051
585
516
1,561
18,032
20,149
0
10,179
7,544
0
20,160
L
Cu Chulainn
SonOfVengeance
Cu Chulainn
10,235
1,033
75
395
22,203
19,878
0
12,943
8,648
1,027
16,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,309
Gold Earned
47,543
160
Minions Killed
167
7
Camps Cleared
4
871,377
Distance Traveled
796,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,539
1,060
44
5
3
185,742
0
L
Baron Samedi
9,510
1,057
66
7
0
178,345
0
W
Yemoja
10,021
1,113
15
2
0
144,607
0
L
Yemoja
8,751
972
17
2
0
77,959
0
W
Arachne
10,282
1,142
6
1
1
197,773
0
W
Shiva
10,453
1,161
15
2
0
189,716
0
L
Neith
10,721
1,191
45
5
2
175,173
0
W
Anubis
11,014
1,224
80
9
3
153,539
0
L
Guan Yu
9,191
1,021
16
2
2
183,918
0
L
Cu Chulainn
9,370
1,041
23
3
0
181,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role