Player Matchup

Fafnir
Fafnir
PinkCrimson
Fafnir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,747 Elo+
Party 1
Jing Wei
Jing Wei
Rhanax the Void
Jing Wei
Level 55
God Stats
0W - 3L
1,573 SR
Queue Stats
5W - 14L
1,422 Elo+
Party 1
Poseidon
Poseidon
TWICETHEKILLS29
Poseidon
Level 107
God Stats
1W - 3L
1,294 SR
Queue Stats
17W - 15L
1,610 Elo+
Solo
Thor
Thor
e1999z
Thor
Level 69
God Stats
1W - 1L
1,740 SR
Queue Stats
16W - 14L
1,571 Elo+
Solo
Achilles
Achilles
iAmYe
Achilles
Level 109
God Stats
33W - 30L
1,451 SR
Queue Stats
69W - 72L
1,422 Elo+
Solo
Team Averages
Level 84
1,512 SR
1,555 Elo+

VS

Team Averages
Level 98
1,589 SR
1,457 Elo+
Mulan
Mulan
LilBarneyy
Mulan
Level 107
God Stats
5W - 1L
1,871 SR
Queue Stats
150W - 127L
1,486 Elo+
Party 2
Ravana
Ravana
PabloHoneyII
Ravana
Level 60
God Stats
6W - 5L
1,399 SR
Queue Stats
81W - 84L
1,425 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
domdesuu
Morgan Le Fay
Level 116
God Stats
4W - 2L
1,510 SR
Queue Stats
106W - 116L
1,504 Elo+
Solo
Ishtar
Ishtar
drastikNZ
Ishtar
Level 118
God Stats
12W - 14L
1,475 SR
Queue Stats
40W - 48L
1,378 Elo+
Solo
Geb
Geb
spaced0g1
Geb
Level 87
God Stats
11W - 5L
1,689 SR
Queue Stats
201W - 174L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
1 / 2 / 2
10,163
442
10,239
17,941
29,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
15
1 / 7 / 3
10,173
442
9,799
23,381
11,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
20
4 / 6 / 2
13,313
579
11,627
17,414
8,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thor
e1999z
Thor
18
3 / 2 / 1
11,055
481
6,684
16,923
9,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
iAmYe
Achilles
3
0 / 1 / 0
7,170
312
418
1,592
1,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
20
6 / 2 / 2
13,733
597
11,158
21,084
22,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ravana
18
2 / 3 / 3
11,264
490
7,106
10,311
5,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
domdesuu
Morgan Le Fay
19
5 / 2 / 2
12,008
522
8,254
12,954
6,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
drastikNZ
Ishtar
16
2 / 2 / 6
10,523
458
12,668
13,817
7,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 1 / 6
10,987
478
11,324
17,725
26,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
9
Kills
18
18
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mulan
6
2
2
3.5
W
Ravana
2
3
3
1.17
L
Fafnir
1
2
2
1
L
Jing Wei
1
7
3
0.36
L
Poseidon
4
6
2
0.83
W
Morgan Le Fay
domdesuu
Morgan Le Fay
5
2
2
3
W
Ishtar
drastikNZ
Ishtar
2
2
6
2.5
L
Thor
e1999z
Thor
3
2
1
1.75
L
Achilles
iAmYe
Achilles
0
1
0
0
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,767
Damage
50,510
77,251
Taken
75,891
59,808
Mitigated
66,885
23,179
Healing
23,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
11,158
948
0
7,531
21,084
22,328
2,535
8,213
12,806
1,040
98,121
W
Ravana
7,106
1,541
0
3,651
10,311
5,168
467
2,500
7,811
0
100,864
L
Fafnir
10,239
3,646
0
4,124
17,941
29,547
0
4,531
13,410
46,808
0
L
Jing Wei
9,799
8,126
0
8,298
23,381
11,639
36
6,273
17,108
0
69,236
L
Poseidon
11,627
1,391
0
3,400
17,414
8,127
407
6,785
10,629
125,389
0
W
Morgan Le Fay
domdesuu
Morgan Le Fay
8,254
458
0
3,786
12,954
6,058
1,209
1,815
11,139
97,556
0
W
Ishtar
drastikNZ
Ishtar
12,668
8,116
0
5,038
13,817
7,034
788
4,698
9,119
0
79,570
L
Thor
e1999z
Thor
6,684
1,569
0
6,754
16,923
9,444
0
2,647
14,276
0
93,205
L
Achilles
iAmYe
Achilles
418
168
0
603
1,592
1,051
0
0
1,592
0
3,184
W
11,324
2,271
0
3,491
17,725
26,297
0
5,466
12,259
46,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,874
Gold Earned
58,515
497
Minions Killed
603
0
Camps Cleared
0
1,775,621
Distance Traveled
2,302,209
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,733
597
169
7
0
407,848
4
W
Ravana
11,264
490
140
6
0
527,714
0
L
Fafnir
10,163
442
52
2
0
398,461
2
L
Jing Wei
10,173
442
105
5
0
419,192
5
L
Poseidon
13,313
579
195
8
0
423,458
4
W
Morgan Le Fay
12,008
522
128
6
0
433,958
7
W
Ishtar
10,523
458
111
5
0
453,874
8
L
Thor
11,055
481
137
6
0
499,971
3
L
Achilles
7,170
312
8
0
0
34,539
0
W
Geb
10,987
478
55
2
0
478,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role