Player Matchup

Ishtar
Ishtar
Drippy_Abby
Ishtar
Level 100
God Stats
1W - 2L
1,431 SR
Queue Stats
472W - 425L
1,550 Elo+
Solo
Hercules
Hercules
PsYcHo-RaVeN13
Hercules
Level 87
God Stats
0W - 2L
1,219 SR
Queue Stats
0W - 6L
1,107 Elo+
Solo
Zeus
Zeus
WonkyRaindrops
Zeus
Level 64
God Stats
3W - 4L
1,500 SR
Queue Stats
419W - 349L
1,593 Elo+
Solo
Gilgamesh
Gilgamesh
diegoxlpz
Gilgamesh
Level 124
God Stats
8W - 2L
1,945 SR
Queue Stats
93W - 72L
1,613 Elo+
Party 1
Yemoja
Yemoja
yungslatt22
Yemoja
Level 13
God Stats
6W - 2L
1,920 SR
Queue Stats
188W - 146L
1,579 Elo+
Party 1
Team Averages
Level 78
1,603 SR
1,488 Elo+

VS

Team Averages
Level 54
1,634 SR
1,474 Elo+
Ishtar
Ishtar
Astrolynxical
Ishtar
Level 49
God Stats
10W - 7L
1,664 SR
Queue Stats
176W - 180L
1,457 Elo+
Solo
Anubis
Anubis
Deathfromabove5
Anubis
Level 87
God Stats
4W - 2L
1,654 SR
Queue Stats
79W - 58L
1,467 Elo+
Solo
Cabrakan
Cabrakan
WaveeJD
Cabrakan
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 98L
1,391 Elo+
Solo
Jormungandr
Jormungandr
fyahban
Jormungandr
Level 64
God Stats
30W - 19L
1,538 SR
Queue Stats
146W - 135L
1,550 Elo+
Solo
Yu Huang
Yu Huang
lacedreggie
Yu Huang
Level 34
God Stats
2W - 3L
1,817 SR
Queue Stats
34W - 39L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
6 / 4 / 2
8,336
556
8,255
11,670
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
12
0 / 5 / 1
7,061
471
2,791
13,706
9,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 5 / 2
7,054
470
11,041
8,517
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
diegoxlpz
Gilgamesh
14
5 / 4 / 4
8,315
554
8,065
17,702
6,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
11
2 / 6 / 4
7,388
493
6,961
15,367
7,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 5
8,063
538
6,381
11,479
4,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
9 / 1 / 5
9,314
621
12,126
9,404
4,999
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
WaveeJD
Cabrakan
11
1 / 3 / 11
7,909
527
5,048
15,752
18,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
fyahban
Jormungandr
14
5 / 1 / 6
9,099
607
11,463
10,750
10,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
lacedreggie
Yu Huang
13
5 / 5 / 10
8,509
567
13,096
12,723
5,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
15
Kills
24
24
Deaths
15
13
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
5
5
1.3
W
9
1
5
11.5
L
Ishtar
6
4
2
1.75
L
Hercules
0
5
1
0.1
W
Cabrakan
WaveeJD
Cabrakan
1
3
11
2.17
L
2
5
2
0.6
L
Gilgamesh
diegoxlpz
Gilgamesh
5
4
4
1.75
W
Jormungandr
fyahban
Jormungandr
5
1
6
8
W
Yu Huang
lacedreggie
Yu Huang
5
5
10
2
L
Yemoja
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,113
Damage
48,114
66,962
Taken
60,108
31,206
Mitigated
43,318
15,096
Healing
17,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,381
4,266
0
2,386
11,479
4,838
280
2,287
9,192
0
50,117
W
12,126
468
0
3,234
9,404
4,999
482
5,011
4,347
57,840
0
L
Ishtar
8,255
5,866
0
3,032
11,670
4,422
924
4,660
6,960
0
59,769
L
Hercules
2,791
519
0
4,378
13,706
9,614
0
8,603
4,579
0
47,205
W
Cabrakan
WaveeJD
Cabrakan
5,048
1,039
1,756
3,936
15,752
18,130
28
5,484
10,268
21,363
0
L
11,041
674
0
605
8,517
2,564
0
6,993
1,480
46,976
0
L
Gilgamesh
diegoxlpz
Gilgamesh
8,065
2,456
0
3,222
17,702
6,766
0
11,349
6,239
0
57,301
W
Jormungandr
fyahban
Jormungandr
11,463
2,448
0
2,874
10,750
10,088
9
2,570
7,726
66,453
0
W
Yu Huang
lacedreggie
Yu Huang
13,096
806
0
3,294
12,723
5,263
54
3,315
9,362
56,046
0
L
Yemoja
6,961
1,144
709
3,150
15,367
7,840
16
9,320
5,971
32,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,154
Gold Earned
42,894
361
Minions Killed
381
0
Camps Cleared
0
1,368,557
Distance Traveled
1,395,000
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,063
538
82
5
0
254,638
0
W
Anubis
9,314
621
95
6
0
282,644
2
L
Ishtar
8,336
556
92
6
0
242,763
0
L
Hercules
7,061
471
78
5
0
280,917
0
W
Cabrakan
7,909
527
25
2
0
286,404
0
L
Zeus
7,054
470
70
5
0
277,056
3
L
Gilgamesh
8,315
554
81
5
0
296,552
0
W
Jormungandr
9,099
607
103
7
0
280,961
1
W
Yu Huang
8,509
567
76
5
0
290,353
0
L
Yemoja
7,388
493
40
3
0
271,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role