Player Matchup

Arachne
Arachne
HAZ3
Arachne
Level 97
God Stats
45W - 45L
1,528 SR
Queue Stats
1,094W - 1,128L
1,470 Elo+
Party 3
Raijin
Raijin
IAmAToaster7
Raijin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,688 Elo+
Party 2
Ao Kuang
Ao Kuang
MadMerkerOG
Ao Kuang
Level 47
God Stats
1W - 4L
1,272 SR
Queue Stats
739W - 776L
1,448 Elo+
Party 3
Surtr
Surtr
NavyCat
Surtr
Level 84
God Stats
1W - 2L
1,477 SR
Queue Stats
20W - 18L
1,592 Elo+
Party 2
Bacchus
Bacchus
VortexElemental
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,602 Elo+
Party 2
Team Averages
Level 55
1,455 SR
1,560 Elo+

VS

Team Averages
Level 93
1,539 SR
1,520 Elo+
Charybdis
Charybdis
BecoDiagonal
Charybdis
Level 76
God Stats
31W - 30L
1,686 SR
Queue Stats
926W - 949L
1,504 Elo+
Solo
Yemoja
Yemoja
EnterRehab
Yemoja
Level 111
God Stats
2W - 0L
1,785 SR
Queue Stats
36W - 24L
1,556 Elo+
Party 1
Set
Set
NomadPG
Set
Level 124
God Stats
1W - 1L
1,296 SR
Queue Stats
16W - 13L
1,554 Elo+
Party 1
Nu Wa
Nu Wa
Tonycaz
Nu Wa
Level 109
God Stats
14W - 7L
1,563 SR
Queue Stats
256W - 243L
1,555 Elo+
Solo
Susano
Susano
uhhoe101
Susano
Level 44
God Stats
46W - 55L
1,365 SR
Queue Stats
280W - 299L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HAZ3
Arachne
16
3 / 0 / 0
10,465
1,047
6,611
8,048
4,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
15
0 / 4 / 2
9,677
968
9,840
11,686
4,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
MadMerkerOG
Ao Kuang
15
0 / 3 / 1
9,181
918
3,056
10,361
5,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Surtr
NavyCat
Surtr
15
0 / 7 / 2
9,183
918
7,379
19,846
16,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 6 / 2
9,730
973
11,954
20,257
26,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

180

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BecoDiagonal
Charybdis
17
7 / 0 / 12
10,888
1,089
10,754
7,459
3,996
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
EnterRehab
Yemoja
17
2 / 0 / 18
11,662
1,166
6,711
8,291
9,656
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Set
16
0 / 3 / 18
10,062
1,006
9,814
11,533
7,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nu Wa
Tonycaz
Nu Wa
17
4 / 0 / 16
10,762
1,076
27,736
7,692
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
uhhoe101
Susano
16
7 / 0 / 7
10,920
1,092
10,643
5,112
2,664
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
91
3
Kills
20
20
Deaths
3
7
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BecoDiagonal
Charybdis
7
0
12
13
W
Yemoja
EnterRehab
Yemoja
2
0
18
11
L
Arachne
HAZ3
Arachne
3
0
0
3
L
Raijin
0
4
2
0.25
L
Ao Kuang
MadMerkerOG
Ao Kuang
0
3
1
0.17
L
Surtr
NavyCat
Surtr
0
7
2
0.14
W
Set
0
3
18
3
W
Nu Wa
Tonycaz
Nu Wa
4
0
16
12
L
0
6
2
0.17
W
Susano
uhhoe101
Susano
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,840
Damage
65,658
70,198
Taken
40,087
57,613
Mitigated
27,681
6,691
Healing
9,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BecoDiagonal
Charybdis
10,754
5,329
0
359
7,459
3,996
0
5,455
1,917
0
30,044
W
Yemoja
EnterRehab
Yemoja
6,711
1,949
5,054
2,663
8,291
9,656
0
5,641
2,366
24,316
0
L
Arachne
HAZ3
Arachne
6,611
5,436
0
1,623
8,048
4,673
0
2,933
5,115
0
25,503
L
Raijin
9,840
495
0
536
11,686
4,938
0
6,829
4,857
48,516
0
L
Ao Kuang
MadMerkerOG
Ao Kuang
3,056
597
0
814
10,361
5,011
0
6,658
3,703
16,118
0
L
Surtr
NavyCat
Surtr
7,379
1,885
0
2,101
19,846
16,220
0
9,433
10,413
599
26,126
W
Set
9,814
4,553
0
249
11,533
7,628
0
5,779
5,595
0
34,621
W
Nu Wa
Tonycaz
Nu Wa
27,736
7,924
0
838
7,692
3,737
0
4,329
3,304
50,941
0
L
11,954
821
0
1,617
20,257
26,771
0
8,594
11,663
20,895
0
W
Susano
uhhoe101
Susano
10,643
1,428
0
131
5,112
2,664
0
3,182
1,921
0
27,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,236
Gold Earned
54,294
205
Minions Killed
257
10
Camps Cleared
5
976,612
Distance Traveled
970,064
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,888
1,089
50
5
0
186,223
0
W
Yemoja
11,662
1,166
36
4
2
180,584
0
L
Arachne
10,465
1,047
27
3
8
233,232
0
L
Raijin
9,677
968
107
11
0
164,799
0
L
Ao Kuang
9,181
918
31
3
1
200,144
0
L
Surtr
9,183
918
26
3
0
184,021
0
W
Set
10,062
1,006
77
8
0
190,749
0
W
Nu Wa
10,762
1,076
59
6
2
190,021
0
L
Bacchus
9,730
973
14
1
1
194,416
0
W
Susano
10,920
1,092
35
4
1
222,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role