Player Matchup

Ne Zha
Ne Zha
Chaotic_Bud
Ne Zha
Level 106
God Stats
4W - 4L
1,314 SR
Queue Stats
40W - 34L
1,540 Elo+
Solo
Chaac
Chaac
Squadara
Chaac
Level 143
God Stats
59W - 36L
1,649 SR
Queue Stats
672W - 732L
1,497 Elo+
Party 1
Zeus
Zeus
YUNGFOODSTAMPZ
Zeus
Level 116
God Stats
6W - 8L
1,239 SR
Queue Stats
287W - 305L
1,514 Elo+
Party 1
Bacchus
Bacchus
ZAY2934
Bacchus
Level 46
God Stats
5W - 11L
1,631 SR
Queue Stats
157W - 157L
1,519 Elo+
Party 1
Chernobog
Chernobog
browngpt
Chernobog
Level 156
God Stats
1W - 1L
1,296 SR
Queue Stats
250W - 238L
1,441 Elo+
Solo
Team Averages
Level 113
1,426 SR
1,502 Elo+

VS

Team Averages
Level 104
1,553 SR
1,513 Elo+
Achilles
Achilles
DrexLozion
Achilles
Level 130
God Stats
1W - 7L
1,363 SR
Queue Stats
129W - 154L
1,460 Elo+
Party 2
Mulan
Mulan
FATdoodoostain
Mulan
Level 140
God Stats
8W - 4L
1,946 SR
Queue Stats
173W - 166L
1,607 Elo+
Solo
Kukulkan
Kukulkan
Jin456
Kukulkan
Level 106
God Stats
5W - 12L
1,478 SR
Queue Stats
14W - 19L
1,559 Elo+
Solo
Zhong Kui
Zhong Kui
Ramde13
Zhong Kui
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 92L
1,493 Elo+
Solo
Cernunnos
Cernunnos
Yamothaisme
Cernunnos
Level 16
God Stats
3W - 5L
1,476 SR
Queue Stats
13W - 15L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
4 / 2 / 9
8,476
1,211
10,997
10,508
5,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Squadara
Chaac
14
3 / 1 / 6
8,202
1,172
4,432
7,486
7,051
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
3 / 0 / 9
8,526
1,218
8,834
3,499
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
ZAY2934
Bacchus
14
1 / 2 / 10
8,570
1,224
5,388
10,618
14,661
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
browngpt
Chernobog
14
4 / 0 / 8
9,162
1,309
8,571
4,089
2,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

316

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DrexLozion
Achilles
12
0 / 1 / 4
7,209
1,030
4,327
7,219
10,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 2 / 3
8,321
1,189
8,295
10,064
10,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
Jin456
Kukulkan
13
2 / 2 / 0
8,287
1,184
8,163
5,373
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
Ramde13
Zhong Kui
13
1 / 7 / 3
7,512
1,073
8,523
12,697
11,264
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Yamothaisme
Cernunnos
12
0 / 3 / 3
7,239
1,034
3,440
6,809
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
15
Kills
5
5
Deaths
15
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
2
9
4.25
L
Achilles
DrexLozion
Achilles
0
1
4
2
L
2
2
3
1.75
L
Kukulkan
Jin456
Kukulkan
2
2
0
1
L
Zhong Kui
Ramde13
Zhong Kui
1
7
3
0.36
W
Chaac
Squadara
Chaac
3
1
6
6
W
3
0
9
7.5
L
Cernunnos
Yamothaisme
Cernunnos
0
3
3
0.5
W
Bacchus
ZAY2934
Bacchus
1
2
10
3
W
Chernobog
browngpt
Chernobog
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,222
Damage
32,748
36,200
Taken
42,162
31,131
Mitigated
37,292
4,726
Healing
3,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
10,997
3,956
0
931
10,508
5,589
0
5,357
4,926
0
24,326
L
Achilles
DrexLozion
Achilles
4,327
553
0
652
7,219
10,425
0
2,444
4,775
0
6,358
L
8,295
1,046
0
1,017
10,064
10,323
0
4,053
6,011
0
19,192
L
Kukulkan
Jin456
Kukulkan
8,163
319
0
0
5,373
2,561
0
490
4,883
49,159
0
L
Zhong Kui
Ramde13
Zhong Kui
8,523
991
0
1,447
12,697
11,264
0
4,249
8,448
14,533
0
W
Chaac
Squadara
Chaac
4,432
334
383
2,184
7,486
7,051
0
3,698
3,702
0
11,145
W
8,834
1,578
0
0
3,499
1,681
0
1,899
1,552
21,409
0
L
Cernunnos
Yamothaisme
Cernunnos
3,440
1,519
0
567
6,809
2,719
0
2,986
3,823
0
8,857
W
Bacchus
ZAY2934
Bacchus
5,388
956
0
1,172
10,618
14,661
0
4,406
6,065
9,073
0
W
Chernobog
browngpt
Chernobog
8,571
4,538
0
56
4,089
2,149
0
1,326
2,681
0
31,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,936
Gold Earned
38,568
146
Minions Killed
150
5
Camps Cleared
7
745,204
Distance Traveled
598,959
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,476
1,211
31
4
1
154,471
0
L
Achilles
7,209
1,030
3
0
0
124,564
0
L
Mulan
8,321
1,189
19
3
2
141,201
0
L
Kukulkan
8,287
1,184
100
14
1
141,620
0
L
Zhong Kui
7,512
1,073
17
2
0
116,151
0
W
Chaac
8,202
1,172
6
1
1
175,119
0
W
Zeus
8,526
1,218
49
7
0
131,771
0
L
Cernunnos
7,239
1,034
11
2
4
75,423
0
W
Bacchus
8,570
1,224
2
0
0
152,011
0
W
Chernobog
9,162
1,309
58
8
3
131,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role