Player Matchup

Hachiman
Hachiman
AmerieTheGoat
Hachiman
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 213L
1,567 Elo+
Party 1
Khepri
Khepri
DJacob2013
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,250 Elo+
Party 1
Kukulkan
Kukulkan
Er3kose
Kukulkan
Level 123
God Stats
1W - 0L
1,558 SR
Queue Stats
18W - 10L
1,095 Elo+
Party 1
Chaac
Chaac
Garathos735
Chaac
Level 129
God Stats
1W - 2L
1,494 SR
Queue Stats
74W - 49L
1,571 Elo+
Party 1
Bacchus
Bacchus
JayMac90
Bacchus
Level 88
God Stats
2W - 2L
1,444 SR
Queue Stats
280W - 293L
1,450 Elo+
Party 1
Team Averages
Level 92
1,499 SR
1,387 Elo+

VS

Team Averages
Level 74
1,500 SR
1,437 Elo+
Thanatos
Thanatos
GetSmackedBy_Mac
Thanatos
Level 25
God Stats
2W - 5L
1,500 SR
Queue Stats
178W - 177L
1,448 Elo+
Party 2
Odin
Odin
Sprintlikesean
Odin
Level 96
God Stats
0W - 5L
1,500 SR
Queue Stats
402W - 384L
1,441 Elo+
Solo
Sol
Sol
chaos angel 17
Sol
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
192W - 195L
1,560 Elo+
Solo
Ganesha
Ganesha
ll_Hk_lI
Ganesha
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,300 Elo+
Party 2
Freya
Freya
x-JesTaR-o
Freya
Level 54
God Stats
2W - 3L
1,500 SR
Queue Stats
188W - 209L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AmerieTheGoat
Hachiman
15
9 / 3 / 13
9,532
953
13,441
6,569
3,304
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
DJacob2013
Khepri
13
0 / 1 / 12
8,504
850
2,310
6,562
5,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Er3kose
Kukulkan
16
6 / 3 / 18
10,120
1,012
16,312
9,449
6,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
11 / 3 / 12
11,273
1,127
20,416
14,318
20,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
JayMac90
Bacchus
15
3 / 3 / 15
9,441
944
6,546
11,965
21,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 3
8,010
801
7,321
12,806
7,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 5 / 6
8,191
819
8,072
14,547
19,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 4 / 1
8,505
851
8,796
9,891
5,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ganesha
ll_Hk_lI
Ganesha
15
0 / 4 / 6
7,222
722
2,952
12,143
14,075
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
11
0 / 9 / 3
6,729
673
4,620
14,004
6,939
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
31
29
Kills
12
13
Deaths
29
70
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AmerieTheGoat
Hachiman
9
3
13
5.17
W
Khepri
DJacob2013
Khepri
0
1
12
6
W
Kukulkan
Er3kose
Kukulkan
6
3
18
5
W
11
3
12
5.67
L
4
7
3
0.79
W
Bacchus
JayMac90
Bacchus
3
3
15
3.5
L
3
5
6
1.2
L
5
4
1
1.38
L
Ganesha
ll_Hk_lI
Ganesha
0
4
6
0.75
L
Freya
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,025
Damage
31,761
48,863
Taken
63,391
57,536
Mitigated
53,376
14,827
Healing
14,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AmerieTheGoat
Hachiman
13,441
8,729
964
915
6,569
3,304
4,079
1,324
5,245
0
19,869
W
Khepri
DJacob2013
Khepri
2,310
103
41
1,636
6,562
5,984
449
1,796
4,766
5,007
0
W
Kukulkan
Er3kose
Kukulkan
16,312
2,061
208
2,298
9,449
6,001
1,310
2,832
6,617
38,065
0
W
20,416
3,269
1,251
4,996
14,318
20,422
347
5,604
8,714
0
35,871
L
7,321
1,903
163
3,825
12,806
7,282
0
4,997
7,786
0
12,113
W
Bacchus
JayMac90
Bacchus
6,546
449
801
1,717
11,965
21,825
744
5,672
6,293
10,886
0
L
8,072
1,233
1,032
3,414
14,547
19,457
0
6,105
8,374
1,748
18,174
L
8,796
3,171
378
2,877
9,891
5,623
0
2,835
7,019
17,783
1,135
L
Ganesha
ll_Hk_lI
Ganesha
2,952
192
445
806
12,143
14,075
0
5,344
6,751
7,114
0
L
Freya
4,620
1,343
0
1,884
14,004
6,939
0
5,634
8,293
9,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,870
Gold Earned
38,657
133
Minions Killed
72
0
Camps Cleared
0
1,002,194
Distance Traveled
887,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,532
953
15
2
0
164,146
0
W
Khepri
8,504
850
6
1
0
240,945
0
W
Kukulkan
10,120
1,012
59
6
0
174,308
0
W
Chaac
11,273
1,127
41
4
0
221,266
0
L
Thanatos
8,010
801
16
2
0
173,828
0
W
Bacchus
9,441
944
12
1
0
201,529
0
L
Odin
8,191
819
22
2
0
190,899
0
L
Sol
8,505
851
18
2
0
173,409
0
L
Ganesha
7,222
722
0
0
0
194,239
0
L
Freya
6,729
673
16
2
0
155,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role