Player Matchup

Guan Yu
Guan Yu
Fuzz Bat
Guan Yu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 35L
1,410 Elo+
Party 1
Scylla
Scylla
Killern22
Scylla
Level 59
God Stats
4W - 5L
1,500 SR
Queue Stats
255W - 222L
1,615 Elo+
Solo
Skadi
Skadi
ManwëSúlimo
Skadi
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 82L
1,549 Elo+
Solo
Hades
Hades
RandiCap
Hades
Level 71
God Stats
3W - 4L
1,493 SR
Queue Stats
305W - 304L
1,521 Elo+
Solo
Khepri
Khepri
SponkerPrime
Khepri
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
113W - 118L
1,511 Elo+
Party 1
Team Averages
Level 88
1,499 SR
1,521 Elo+

VS

Team Averages
Level 61
1,559 SR
1,523 Elo+
Anhur
Anhur
AfghaniChild
Anhur
Level 72
God Stats
2W - 2L
1,500 SR
Queue Stats
225W - 218L
1,589 Elo+
Party 2
Sun Wukong
Sun Wukong
Guandolf
Sun Wukong
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
131W - 136L
1,566 Elo+
Party 2
Chang'e
Chang'e
Piggatrocity
Chang'e
Level 25
God Stats
0W - 2L
1,310 SR
Queue Stats
66W - 98L
1,441 Elo+
Solo
Athena
Athena
Willingyoyoman
Athena
Level 65
God Stats
1W - 1L
1,753 SR
Queue Stats
12W - 13L
1,490 Elo+
Solo
Nemesis
Nemesis
nOsEqpOnEr_x
Nemesis
Level 84
God Stats
1W - 2L
1,730 SR
Queue Stats
199W - 220L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Fuzz Bat
Guan Yu
17
4 / 3 / 15
10,431
745
14,889
20,310
28,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Scylla
Killern22
Scylla
19
8 / 2 / 8
11,575
827
16,293
6,806
3,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
5 / 3 / 16
11,025
788
32,849
13,483
7,334
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hades
RandiCap
Hades
16
2 / 2 / 15
9,757
697
19,699
12,054
9,661
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
17
2 / 2 / 17
11,025
788
13,393
22,894
31,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 3
10,292
735
21,173
18,257
9,978
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Guandolf
Sun Wukong
17
3 / 5 / 7
9,850
704
11,413
23,511
22,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
Piggatrocity
Chang'e
14
0 / 3 / 7
8,277
591
12,896
20,755
11,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
0 / 6 / 6
9,072
648
7,920
26,060
30,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
nOsEqpOnEr_x
Nemesis
16
2 / 5 / 6
9,125
652
11,063
20,524
12,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
41
21
Kills
12
12
Deaths
22
71
Assists
29
Player
Kills
Deaths
Assists
KDA
L
7
3
3
2.83
W
Guan Yu
Fuzz Bat
Guan Yu
4
3
15
3.83
L
Sun Wukong
Guandolf
Sun Wukong
3
5
7
1.3
W
Scylla
Killern22
Scylla
8
2
8
6
W
5
3
16
4.33
L
Chang'e
Piggatrocity
Chang'e
0
3
7
1.17
W
Hades
RandiCap
Hades
2
2
15
4.75
W
Khepri
2
2
17
5.25
L
0
6
6
0.5
L
Nemesis
nOsEqpOnEr_x
Nemesis
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,123
Damage
64,465
75,547
Taken
109,107
79,916
Mitigated
86,561
35,933
Healing
56,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,173
10,824
1,553
4,445
18,257
9,978
2,115
6,978
11,186
0
39,123
W
Guan Yu
Fuzz Bat
Guan Yu
14,889
2,632
9,796
6,274
20,310
28,174
181
7,043
13,120
0
18,454
L
Sun Wukong
Guandolf
Sun Wukong
11,413
677
1,799
3,755
23,511
22,253
814
10,565
12,656
0
29,735
W
Scylla
Killern22
Scylla
16,293
1,333
1,436
266
6,806
3,649
1,649
944
5,652
45,896
0
W
32,849
13,703
2,455
2,050
13,483
7,334
4,120
2,273
10,936
0
47,634
L
Chang'e
Piggatrocity
Chang'e
12,896
1,787
23,249
12,347
20,755
11,053
396
10,870
9,746
25,001
0
W
Hades
RandiCap
Hades
19,699
1,003
3,127
4,791
12,054
9,661
1,743
3,520
8,287
35,716
0
W
Khepri
13,393
1,221
2,703
3,035
22,894
31,098
463
7,036
15,567
20,610
2,575
L
7,920
2,182
899
2,144
26,060
30,900
410
10,135
15,287
13,689
0
L
Nemesis
nOsEqpOnEr_x
Nemesis
11,063
3,113
983
5,574
20,524
12,377
270
8,262
11,846
0
14,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,813
Gold Earned
46,616
150
Minions Killed
133
0
Camps Cleared
0
1,313,309
Distance Traveled
1,310,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,292
735
61
4
0
238,817
0
W
Guan Yu
10,431
745
5
0
0
301,792
0
L
Sun Wukong
9,850
704
36
3
0
274,159
0
W
Scylla
11,575
827
66
5
0
268,167
0
W
Skadi
11,025
788
41
3
0
244,849
0
L
Chang'e
8,277
591
23
2
0
271,336
0
W
Hades
9,757
697
29
2
0
249,588
0
W
Khepri
11,025
788
9
1
0
248,913
0
L
Athena
9,072
648
7
1
0
258,746
0
L
Nemesis
9,125
652
6
0
0
267,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role