Player Matchup

Olorun
Olorun
MechHero
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,667 Elo+
Party 2
Surtr
Surtr
PhantasmalFish
Surtr
Level 77
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 5L
1,564 Elo+
Party 2
Ishtar
Ishtar
Shadowfire625
Ishtar
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,472 Elo+
Party 2
Team Averages
Level 63
1,572 SR
1,568 Elo+

VS

Team Averages
Level 74
1,553 SR
1,506 Elo+
Cerberus
Cerberus
JamesBrwn
Cerberus
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 8L
1,446 Elo+
Party 1
Tiamat
Tiamat
KrullKills
Tiamat
Level 96
God Stats
1W - 0L
1,490 SR
Queue Stats
85W - 78L
1,569 Elo+
Party 1
Cernunnos
Cernunnos
Luuuiiigiii
Cernunnos
Level 86
God Stats
3W - 1L
1,670 SR
Queue Stats
10W - 9L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MechHero
Olorun
11
0 / 4 / 0
6,800
618
2,939
7,142
2,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 5 / 0
6,853
623
2,930
10,185
10,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 5 / 0
6,789
617
5,641
8,075
3,411
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JamesBrwn
Cerberus
14
1 / 0 / 13
9,236
840
2,814
9,454
8,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
KrullKills
Tiamat
15
6 / 0 / 8
9,260
842
6,479
3,299
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Luuuiiigiii
Cernunnos
14
7 / 0 / 7
9,337
849
12,259
7,038
3,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
14
14
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
JamesBrwn
Cerberus
1
0
13
7.5
W
Tiamat
KrullKills
Tiamat
6
0
8
10
W
Cernunnos
Luuuiiigiii
Cernunnos
7
0
7
10.5
L
Olorun
MechHero
Olorun
0
4
0
0
L
0
5
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,510
Damage
21,552
25,402
Taken
19,791
16,848
Mitigated
13,760
1,476
Healing
10,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
JamesBrwn
Cerberus
2,814
195
1,866
3,326
9,454
8,067
167
1,743
7,711
17,382
0
W
Tiamat
KrullKills
Tiamat
6,479
229
0
1,305
3,299
2,448
838
448
2,851
32,187
0
W
Cernunnos
Luuuiiigiii
Cernunnos
12,259
6,000
0
3,821
7,038
3,245
1,668
1,108
5,930
0
58,983
L
Olorun
MechHero
Olorun
2,939
1,299
229
200
7,142
2,970
0
2,529
4,515
20,332
0
L
2,930
627
0
613
10,185
10,467
0
3,946
6,057
245
15,697
L
5,641
3,066
0
434
8,075
3,411
0
2,496
5,518
0
25,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,442
Gold Earned
27,833
110
Minions Killed
170
0
Camps Cleared
0
545,641
Distance Traveled
651,910
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,236
840
29
3
0
215,360
0
W
Tiamat
9,260
842
69
6
0
224,945
0
W
Cernunnos
9,337
849
72
7
0
211,605
0
L
Olorun
6,800
618
34
3
0
162,708
0
L
Surtr
6,853
623
35
3
0
197,582
2
L
Ishtar
6,789
617
41
4
0
185,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role