Player Matchup

Medusa
Medusa
 
Medusa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Riverratt
Chang'e
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 180L
1,345 Elo+
Party 1
Thor
Thor
Sethtendo
Thor
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
292W - 248L
1,537 Elo+
Party 1
Fafnir
Fafnir
Shuckle4life
Fafnir
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,536 Elo+
Party 1
Ao Kuang
Ao Kuang
djw357
Ao Kuang
Level 117
God Stats
5W - 1L
1,500 SR
Queue Stats
365W - 353L
1,567 Elo+
Party 1
Team Averages
Level 81
1,500 SR
1,497 Elo+

VS

Team Averages
Level 77
1,608 SR
1,544 Elo+
Charybdis
Charybdis
Duskclaw28
Charybdis
Level 89
God Stats
1W - 3L
1,490 SR
Queue Stats
369W - 395L
1,556 Elo+
Solo
Gilgamesh
Gilgamesh
MadMike95
Gilgamesh
Level 76
God Stats
2W - 1L
1,738 SR
Queue Stats
92W - 76L
1,543 Elo+
Solo
Apollo
Apollo
Nephewfu08
Apollo
Level 65
God Stats
3W - 4L
1,814 SR
Queue Stats
399W - 393L
1,488 Elo+
Solo
Kuzenbo
Kuzenbo
Slick_McVick
Kuzenbo
Level 94
God Stats
3W - 4L
1,500 SR
Queue Stats
180W - 187L
1,534 Elo+
Solo
Chang'e
Chang'e
zachary131
Chang'e
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 8L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 2 / 14
9,794
890
14,909
15,630
9,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Riverratt
Chang'e
14
1 / 2 / 14
8,398
763
10,839
14,842
8,040
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Thor
16
6 / 5 / 9
9,459
860
7,822
13,641
7,663
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
16
0 / 1 / 18
10,376
943
5,091
11,610
15,538
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
djw357
Ao Kuang
17
12 / 4 / 6
11,201
1,018
19,377
16,630
10,261
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Duskclaw28
Charybdis
7
0 / 3 / 3
6,410
583
2,421
3,955
1,427
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
MadMike95
Gilgamesh
15
2 / 6 / 8
8,257
751
15,065
17,861
20,470
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Nephewfu08
Apollo
15
3 / 5 / 4
8,277
752
10,750
10,354
5,148
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
Slick_McVick
Kuzenbo
16
5 / 4 / 8
9,347
850
13,048
18,060
25,262
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
zachary131
Chang'e
16
4 / 6 / 7
9,220
838
16,638
13,706
6,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
44
24
Kills
14
14
Deaths
24
61
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
2
14
6
L
Charybdis
Duskclaw28
Charybdis
0
3
3
0.5
L
Gilgamesh
MadMike95
Gilgamesh
2
6
8
1
L
Apollo
Nephewfu08
Apollo
3
5
4
1
W
Chang'e
Riverratt
Chang'e
1
2
14
4
W
Thor
6
5
9
2.1
W
Fafnir
0
1
18
9
L
Kuzenbo
Slick_McVick
Kuzenbo
5
4
8
2.25
W
Ao Kuang
djw357
Ao Kuang
12
4
6
3.75
L
Chang'e
zachary131
Chang'e
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,038
Damage
57,922
72,353
Taken
63,936
50,529
Mitigated
58,415
39,105
Healing
15,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,909
7,404
993
3,362
15,630
9,027
2,597
5,216
10,154
0
42,891
L
Charybdis
Duskclaw28
Charybdis
2,421
1,272
209
97
3,955
1,427
22
625
3,330
0
4,431
L
Gilgamesh
MadMike95
Gilgamesh
15,065
2,603
1,273
2,088
17,861
20,470
493
8,730
9,131
0
20,738
L
Apollo
Nephewfu08
Apollo
10,750
4,151
168
290
10,354
5,148
1,339
4,218
6,136
0
23,791
W
Chang'e
Riverratt
Chang'e
10,839
1,672
12,802
7,408
14,842
8,040
1,560
7,845
6,900
22,948
0
W
Thor
7,822
2,088
679
684
13,641
7,663
1,672
5,474
7,998
0
14,293
W
Fafnir
5,091
1,967
2,995
3,588
11,610
15,538
739
4,493
6,934
13,393
0
L
Kuzenbo
Slick_McVick
Kuzenbo
13,048
3,024
944
4,458
18,060
25,262
58
12,663
5,397
21,248
0
W
Ao Kuang
djw357
Ao Kuang
19,377
4,130
620
5,974
16,630
10,261
1,416
6,658
9,800
32,708
0
L
Chang'e
zachary131
Chang'e
16,638
1,152
2,218
3,835
13,706
6,108
0
9,071
4,635
27,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,228
Gold Earned
41,511
132
Minions Killed
73
0
Camps Cleared
0
1,030,407
Distance Traveled
754,187
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,794
890
50
5
0
206,269
0
L
Charybdis
6,410
583
4
0
0
46,095
0
L
Gilgamesh
8,257
751
9
1
0
165,195
0
L
Apollo
8,277
752
24
2
0
155,998
0
W
Chang'e
8,398
763
27
2
0
203,816
1
W
Thor
9,459
860
9
1
0
199,627
0
W
Fafnir
10,376
943
20
2
0
211,153
0
L
Kuzenbo
9,347
850
13
1
0
212,038
0
W
Ao Kuang
11,201
1,018
26
2
0
209,542
0
L
Chang'e
9,220
838
23
2
0
174,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role