Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Fezter
Mercury
Level 147
God Stats
25W - 13L
1,613 SR
Queue Stats
901W - 787L
1,614 Elo+
Solo
Anubis
Anubis
LORDBAILEY2003
Anubis
Level 129
God Stats
9W - 11L
1,590 SR
Queue Stats
305W - 349L
1,528 Elo+
Party 1
Aphrodite
Aphrodite
kaeoman
Aphrodite
Level 148
God Stats
4W - 2L
1,731 SR
Queue Stats
108W - 97L
1,601 Elo+
Solo
Hercules
Hercules
tdawgminer
Hercules
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
396W - 461L
1,515 Elo+
Party 1
Team Averages
Level 139
1,587 SR
1,552 Elo+

VS

Team Averages
Level 132
1,573 SR
1,615 Elo+
Erlang Shen
Erlang Shen
ESCAY3
Erlang Shen
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 54L
1,726 Elo+
Party 2
Horus
Horus
EthanB123
Horus
Level 138
God Stats
2W - 4L
1,300 SR
Queue Stats
365W - 361L
1,589 Elo+
Solo
Ishtar
Ishtar
Kingzknight
Ishtar
Level 139
God Stats
1W - 3L
1,500 SR
Queue Stats
113W - 97L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Nexus F1reball9
Ah Puch
Level 108
God Stats
5W - 3L
1,884 SR
Queue Stats
139W - 104L
1,629 Elo+
Solo
Anubis
Anubis
sincityslumdog
Anubis
Level 136
God Stats
35W - 15L
1,680 SR
Queue Stats
229W - 197L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 3 / 1
6,931
630
5,288
7,310
2,583
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Fezter
Mercury
13
3 / 2 / 4
7,299
664
5,235
9,251
2,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 4 / 0
6,871
625
3,389
12,343
6,605
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
kaeoman
Aphrodite
10
0 / 2 / 3
5,720
520
4,031
8,845
6,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
tdawgminer
Hercules
11
1 / 3 / 2
6,743
613
7,301
9,800
9,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ESCAY3
Erlang Shen
11
2 / 3 / 1
6,251
568
6,288
14,554
13,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
EthanB123
Horus
9
1 / 2 / 4
5,819
529
3,478
8,726
6,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
11
2 / 2 / 2
6,496
591
5,743
9,450
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 2
6,822
620
9,644
6,776
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
6 / 2 / 6
7,242
658
8,613
7,472
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
8
Kills
14
14
Deaths
10
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
1
0.83
W
Erlang Shen
ESCAY3
Erlang Shen
2
3
1
0.83
W
Horus
EthanB123
Horus
1
2
4
1.5
L
Mercury
Fezter
Mercury
3
2
4
2.5
W
Ishtar
2
2
2
1.5
L
2
4
0
0.5
W
3
1
2
4
L
Aphrodite
kaeoman
Aphrodite
0
2
3
0.75
W
6
2
6
4.5
L
Hercules
tdawgminer
Hercules
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,244
Damage
33,766
47,549
Taken
46,978
27,720
Mitigated
30,245
17,562
Healing
18,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,288
3,697
0
2,164
7,310
2,583
700
840
6,470
0
61,795
W
Erlang Shen
ESCAY3
Erlang Shen
6,288
3,900
0
4,851
14,554
13,731
0
0
13,793
0
39,308
W
Horus
EthanB123
Horus
3,478
1,696
1,104
2,996
8,726
6,657
0
1,874
6,852
246
11,776
L
Mercury
Fezter
Mercury
5,235
3,030
0
762
9,251
2,883
0
3,495
5,750
0
57,469
W
Ishtar
5,743
3,567
0
3,792
9,450
3,424
0
947
8,503
0
50,772
L
3,389
239
0
4,879
12,343
6,605
0
9,502
2,838
55,143
0
W
9,644
427
0
3,594
6,776
2,514
0
1,554
5,222
51,591
0
L
Aphrodite
kaeoman
Aphrodite
4,031
828
2,239
3,974
8,845
6,267
0
3,448
5,389
13,980
0
W
8,613
412
0
1,951
7,472
3,919
0
3,045
4,427
55,065
0
L
Hercules
tdawgminer
Hercules
7,301
3,465
0
3,544
9,800
9,382
0
1,030
8,770
0
43,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,564
Gold Earned
32,630
409
Minions Killed
338
0
Camps Cleared
0
1,147,538
Distance Traveled
1,162,703
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,931
630
104
9
0
205,574
2
W
Erlang Shen
6,251
568
53
5
0
229,144
0
W
Horus
5,819
529
16
1
0
248,746
0
L
Mercury
7,299
664
102
9
0
288,142
0
W
Ishtar
6,496
591
89
8
0
221,160
0
L
Anubis
6,871
625
106
10
0
223,340
1
W
Ah Puch
6,822
620
81
7
0
212,210
1
L
Aphrodite
5,720
520
20
2
0
222,586
2
W
Anubis
7,242
658
99
9
0
251,443
0
L
Hercules
6,743
613
77
7
0
207,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role