Player Matchup

Chang'e
Chang'e
Brenanners_
Chang'e
Level 124
God Stats
2W - 1L
1,695 SR
Queue Stats
27W - 28L
1,316 Elo+
Solo
Ah Puch
Ah Puch
Dolat0xXx
Ah Puch
Level 69
God Stats
2W - 3L
1,295 SR
Queue Stats
114W - 101L
1,345 Elo+
Solo
Sobek
Sobek
Lukelanta
Sobek
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,489 Elo+
Solo
Skadi
Skadi
twice2304
Skadi
Level 86
God Stats
0W - 1L
1,209 SR
Queue Stats
63W - 56L
1,498 Elo+
Solo
Anhur
Anhur
xxTDragonlordxx
Anhur
Level 113
God Stats
1W - 2L
1,214 SR
Queue Stats
157W - 162L
1,445 Elo+
Solo
Team Averages
Level 91
1,383 SR
1,419 Elo+

VS

Team Averages
Level 100
1,393 SR
1,438 Elo+
Guan Yu
Guan Yu
DakotaTheWhale
Guan Yu
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 18L
1,361 Elo+
Solo
Zeus
Zeus
Djoctorich
Zeus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 41L
1,402 Elo+
Solo
Hachiman
Hachiman
HalloweenMom
Hachiman
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Geb
Geb
MeatSword69
Geb
Level 148
God Stats
2W - 1L
1,296 SR
Queue Stats
101W - 85L
1,464 Elo+
Solo
Charybdis
Charybdis
OdinAlumir
Charybdis
Level 65
God Stats
1W - 2L
1,168 SR
Queue Stats
55W - 46L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Brenanners_
Chang'e
14
0 / 0 / 7
7,391
672
4,219
8,456
3,949
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ah Puch
Dolat0xXx
Ah Puch
15
1 / 1 / 4
7,907
719
14,030
10,004
5,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Lukelanta
Sobek
14
3 / 4 / 3
8,292
754
6,787
20,282
23,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Skadi
twice2304
Skadi
10
0 / 3 / 3
6,668
606
4,113
7,543
3,105
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 4 / 3
8,381
762
7,418
14,303
6,920
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 9
8,332
757
8,309
13,254
13,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 5
9,080
825
20,611
6,561
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
HalloweenMom
Hachiman
14
1 / 0 / 9
7,932
721
8,254
7,285
4,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 2 / 5
8,665
788
11,168
12,310
14,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
OdinAlumir
Charybdis
15
2 / 1 / 10
8,536
776
8,277
7,258
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
50
7
Kills
12
12
Deaths
7
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Brenanners_
Chang'e
0
0
7
3.5
W
2
3
9
2.17
W
4
1
5
6.5
L
Ah Puch
Dolat0xXx
Ah Puch
1
1
4
3
W
Hachiman
HalloweenMom
Hachiman
1
0
9
5.5
L
Sobek
Lukelanta
Sobek
3
4
3
1.13
W
3
2
5
2.75
W
Charybdis
OdinAlumir
Charybdis
2
1
10
7
L
Skadi
twice2304
Skadi
0
3
3
0.5
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,567
Damage
56,619
60,588
Taken
46,668
42,548
Mitigated
39,944
28,243
Healing
25,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Brenanners_
Chang'e
4,219
451
13,452
5,195
8,456
3,949
0
5,147
3,265
9,324
0
W
8,309
696
7,537
5,461
13,254
13,754
138
6,980
6,274
0
13,881
W
20,611
465
848
857
6,561
3,334
328
3,960
2,601
43,528
0
L
Ah Puch
Dolat0xXx
Ah Puch
14,030
510
1,243
1,741
10,004
5,262
0
5,408
4,466
29,107
0
W
Hachiman
HalloweenMom
Hachiman
8,254
3,235
761
961
7,285
4,070
1,183
4,583
2,700
0
14,432
L
Sobek
Lukelanta
Sobek
6,787
327
256
2,452
20,282
23,312
0
9,759
10,133
11,988
0
W
11,168
456
3,617
3,404
12,310
14,803
0
5,415
6,895
15,721
0
W
Charybdis
OdinAlumir
Charybdis
8,277
4,222
1,170
1,182
7,258
3,983
493
4,096
3,162
0
18,033
L
Skadi
twice2304
Skadi
4,113
1,007
683
670
7,543
3,105
0
3,603
3,818
0
11,229
L
7,418
2,834
316
2,235
14,303
6,920
0
7,862
6,169
0
22,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,639
Gold Earned
42,545
105
Minions Killed
170
0
Camps Cleared
0
942,921
Distance Traveled
1,103,746
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,391
672
18
2
0
215,513
1
W
Guan Yu
8,332
757
14
1
0
246,042
0
W
Zeus
9,080
825
55
5
0
187,290
0
L
Ah Puch
7,907
719
38
3
0
219,291
0
W
Hachiman
7,932
721
40
4
0
230,207
0
L
Sobek
8,292
754
7
1
0
207,294
0
W
Geb
8,665
788
2
0
0
228,893
0
W
Charybdis
8,536
776
59
5
0
211,314
0
L
Skadi
6,668
606
9
1
0
120,221
0
L
Anhur
8,381
762
33
3
0
180,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role