Player Matchup

Hel
Hel
Megilder
Hel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 135L
1,539 Elo+
Party 1
Bakasura
Bakasura
NotAtlas
Bakasura
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 99L
1,522 Elo+
Party 1
Chiron
Chiron
Quiggys
Chiron
Level 96
God Stats
1W - 2L
1,312 SR
Queue Stats
122W - 133L
1,513 Elo+
Party 1
Team Averages
Level 125
1,437 SR
1,524 Elo+

VS

Team Averages
Level 154
1,772 SR
1,673 Elo+
Vulcan
Vulcan
GintamaHD
Vulcan
Level 149
God Stats
20W - 12L
1,571 SR
Queue Stats
127W - 126L
1,569 Elo+
Solo
Fenrir
Fenrir
LuzoGert
Fenrir
Level 159
God Stats
3W - 0L
1,718 SR
Queue Stats
34W - 18L
1,668 Elo+
Party 2
Achilles
Achilles
Tiño
Achilles
Level 155
God Stats
3W - 1L
2,026 SR
Queue Stats
32W - 10L
1,783 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
8,130
678
7,673
15,676
8,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
NotAtlas
Bakasura
13
4 / 5 / 0
8,412
701
12,523
19,416
14,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
Quiggys
Chiron
13
1 / 4 / 1
8,154
680
5,287
10,674
4,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
GintamaHD
Vulcan
16
8 / 1 / 6
10,306
859
17,561
4,681
1,958
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
LuzoGert
Fenrir
14
3 / 2 / 10
9,257
771
11,355
15,555
12,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Tiño
Achilles
14
4 / 2 / 7
8,960
747
10,531
12,927
14,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
15
15
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Vulcan
GintamaHD
Vulcan
8
1
6
11
W
Fenrir
LuzoGert
Fenrir
3
2
10
4
L
0
6
4
0.33
L
Bakasura
NotAtlas
Bakasura
4
5
0
0.8
L
Chiron
Quiggys
Chiron
1
4
1
0.38
W
Achilles
Tiño
Achilles
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,483
Damage
39,447
45,766
Taken
33,163
27,302
Mitigated
29,139
14,144
Healing
5,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
GintamaHD
Vulcan
17,561
3,637
0
1,187
4,681
1,958
928
1,530
2,946
56,799
0
W
Fenrir
LuzoGert
Fenrir
11,355
2,083
0
1,227
15,555
12,814
853
3,452
10,708
0
33,733
L
7,673
761
2,928
5,111
15,676
8,217
0
6,124
9,255
31,617
0
L
Bakasura
NotAtlas
Bakasura
12,523
8,878
0
4,481
19,416
14,222
0
8,514
10,364
0
20,045
L
Chiron
Quiggys
Chiron
5,287
2,213
243
1,381
10,674
4,863
0
2,949
7,512
0
23,334
W
Achilles
Tiño
Achilles
10,531
2,088
123
2,900
12,927
14,367
347
2,705
8,646
0
17,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,696
Gold Earned
28,523
149
Minions Killed
152
0
Camps Cleared
0
642,735
Distance Traveled
745,758
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,306
859
86
7
0
254,351
0
W
Fenrir
9,257
771
41
3
0
268,285
0
L
Hel
8,130
678
54
5
0
204,640
0
L
Bakasura
8,412
701
52
4
0
231,391
0
L
Chiron
8,154
680
43
4
0
206,704
0
W
Achilles
8,960
747
25
2
0
223,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role