Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Lil_Kenja
Odin
Level 127
God Stats
1W - 2L
1,197 SR
Queue Stats
336W - 288L
1,507 Elo+
Party 2
Hel
Hel
Manikin_Suzuya
Hel
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 50L
1,476 Elo+
Party 2
Neith
Neith
Potrosaurio
Neith
Level 149
God Stats
7W - 7L
1,563 SR
Queue Stats
665W - 736L
1,548 Elo+
Party 1
Kumbhakarna
Kumbhakarna
lROBERTl
Kumbhakarna
Level 120
God Stats
1W - 0L
1,264 SR
Queue Stats
2W - 2L
1,538 Elo+
Party 1
Team Averages
Level 125
1,405 SR
1,514 Elo+

VS

Team Averages
Level 104
1,455 SR
1,492 Elo+
Lancelot
Lancelot
Reqzerqr
Lancelot
Level 83
God Stats
2W - 8L
1,247 SR
Queue Stats
151W - 166L
1,510 Elo+
Party 4
Atlas
Atlas
SumFeelsRite34
Atlas
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
220W - 236L
1,484 Elo+
Party 4
Discordia
Discordia
howsare007
Discordia
Level 127
God Stats
4W - 4L
1,501 SR
Queue Stats
99W - 134L
1,458 Elo+
Party 4
Hercules
Hercules
iTz-JlNX
Hercules
Level 85
God Stats
1W - 9L
1,222 SR
Queue Stats
560W - 532L
1,487 Elo+
Party 3
Danzaburou
Danzaburou
iTz-Just-N8
Danzaburou
Level 108
God Stats
15W - 6L
1,807 SR
Queue Stats
960W - 900L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 1 / 4
5,591
621
3,376
6,255
1,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
10
4 / 0 / 0
6,638
738
3,276
6,016
4,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 2 / 3
5,561
618
3,640
6,104
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 0 / 1
6,182
687
4,090
4,070
1,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kumbhakarna
lROBERTl
Kumbhakarna
7
2 / 3 / 3
4,854
539
2,444
7,707
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Reqzerqr
Lancelot
10
2 / 0 / 1
5,454
606
3,562
6,081
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 2 / 2
5,319
591
3,898
8,105
5,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
howsare007
Discordia
9
2 / 2 / 3
5,108
568
4,015
3,305
908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
iTz-JlNX
Hercules
5
0 / 3 / 0
3,845
427
363
4,712
1,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Danzaburou
iTz-Just-N8
Danzaburou
7
0 / 4 / 1
4,714
524
3,471
7,105
2,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
11
Kills
6
6
Deaths
11
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
4
4
W
Odin
4
0
0
4
W
1
2
3
1.25
W
2
0
1
2.5
L
Lancelot
Reqzerqr
Lancelot
2
0
1
2.5
L
2
2
2
1.5
L
Discordia
howsare007
Discordia
2
2
3
1.75
L
Hercules
iTz-JlNX
Hercules
0
3
0
0
L
Danzaburou
iTz-Just-N8
Danzaburou
0
4
1
0.13
W
Kumbhakarna
lROBERTl
Kumbhakarna
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,826
Damage
15,309
30,152
Taken
29,308
13,498
Mitigated
13,305
9,911
Healing
6,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,376
1,474
0
914
6,255
1,722
0
946
5,309
0
27,157
W
Odin
3,276
872
0
1,691
6,016
4,644
121
121
5,895
0
36,807
W
3,640
236
1,272
3,129
6,104
1,624
0
2,732
3,372
35,411
0
W
4,090
1,439
0
1,474
4,070
1,516
0
637
3,433
0
50,173
L
Lancelot
Reqzerqr
Lancelot
3,562
804
0
2,754
6,081
2,234
0
1,411
4,594
0
37,030
L
3,898
1,820
0
2,108
8,105
5,795
0
2,725
5,194
15,721
0
L
Discordia
howsare007
Discordia
4,015
673
0
500
3,305
908
0
559
2,706
31,489
0
L
Hercules
iTz-JlNX
Hercules
363
145
0
863
4,712
1,858
0
0
4,712
0
7,900
L
Danzaburou
iTz-Just-N8
Danzaburou
3,471
1,601
0
470
7,105
2,510
0
987
6,018
0
28,667
W
Kumbhakarna
lROBERTl
Kumbhakarna
2,444
286
0
1,431
7,707
3,992
0
3,477
4,230
5,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,826
Gold Earned
24,440
277
Minions Killed
210
0
Camps Cleared
0
963,332
Distance Traveled
860,561
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,591
621
49
5
0
239,064
2
W
Odin
6,638
738
64
7
0
158,679
0
W
Hel
5,561
618
71
8
0
179,119
0
W
Neith
6,182
687
82
9
0
183,416
2
L
Lancelot
5,454
606
71
8
0
233,180
1
L
Atlas
5,319
591
18
2
0
193,403
2
L
Discordia
5,108
568
57
6
0
175,076
2
L
Hercules
3,845
427
14
2
0
78,105
0
L
Danzaburou
4,714
524
50
6
0
180,797
0
W
Kumbhakarna
4,854
539
11
1
0
203,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role