Player Matchup

Horus
Horus
Diamond V
EuroUltras
Horus
Diamond V
Level 156
God Stats
5W - 4L
1,639 SR
Queue Stats
273W - 274L
2,124 MMR
Solo
Sol
Sol
Diamond V
MagoDelCaos
Sol
Diamond V
Level 148
God Stats
30W - 15L
1,767 SR
Queue Stats
160W - 90L
2,150 MMR
Party 1
Atlas
Atlas
Platinum II
NANDOMJ23
Atlas
Platinum II
Level 109
God Stats
47W - 18L
1,859 SR
Queue Stats
142W - 82L
1,900 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,755 SR
2,058 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,557 SR
1,995 MMR
Fenrir
Fenrir
Bronze III
Dysleia
Fenrir
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,615 MMR
Solo
Baba Yaga
Baba Yaga
Diamond IV
HarmbeTheSavior
Baba Yaga
Diamond IV
Level 174
God Stats
128W - 90L
1,671 SR
Queue Stats
847W - 839L
2,239 MMR
Solo
Sobek
Sobek
Platinum IV
legrandchaton
Sobek
Platinum IV
Level 168
God Stats
27W - 14L
1,500 SR
Queue Stats
268W - 210L
2,129 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
3 / 2 / 8
9,428
725
8,283
12,755
12,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 1 / 8
10,334
795
20,270
15,077
6,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Atlas
NANDOMJ23
Atlas
16
6 / 1 / 5
11,131
856
13,033
15,103
18,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Baron SamediAchillesAphroditeAo KuangThoth

VS

Bans
Guan YuMulanScyllaNe ZhaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dysleia
Fenrir
13
4 / 5 / 0
8,806
677
5,625
16,646
13,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
HarmbeTheSavior
Baba Yaga
13
0 / 5 / 4
8,711
670
17,469
14,130
7,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 3 / 4
8,817
678
7,370
17,914
21,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
13
Kills
4
4
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dysleia
Fenrir
4
5
0
0.8
W
Horus
3
2
8
3.5
L
Baba Yaga
HarmbeTheSavior
Baba Yaga
0
5
4
0.4
W
4
1
8
8
W
Atlas
NANDOMJ23
Atlas
6
1
5
8.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,586
Damage
30,464
42,935
Taken
48,690
38,141
Mitigated
41,467
20,295
Healing
11,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dysleia
Fenrir
5,625
1,211
0
2,569
16,646
13,102
153
10,589
5,609
0
14,659
W
Horus
8,283
2,433
1,134
4,571
12,755
12,991
462
7,575
4,970
221
13,142
L
Baba Yaga
HarmbeTheSavior
Baba Yaga
17,469
740
0
3,381
14,130
7,149
240
10,137
3,803
62,874
0
W
20,270
8,235
0
8,108
15,077
6,680
1,658
9,769
5,267
81,219
0
W
Atlas
NANDOMJ23
Atlas
13,033
4,937
1,827
4,655
15,103
18,470
243
7,826
6,814
29,558
1,057
L
7,370
623
1,859
3,433
17,914
21,216
104
11,796
5,561
19,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,893
Gold Earned
26,334
143
Minions Killed
142
0
Camps Cleared
0
792,778
Distance Traveled
725,536
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,806
677
25
2
0
231,065
4
W
Horus
9,428
725
9
1
0
271,073
0
L
Baba Yaga
8,711
670
103
8
0
232,898
0
W
Sol
10,334
795
105
8
0
252,647
1
W
Atlas
11,131
856
29
2
0
269,058
2
L
Sobek
8,817
678
14
1
0
261,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role