Player Matchup

Hercules
Hercules
Atastroph
Hercules
Level 55
God Stats
9W - 4L
1,815 SR
Queue Stats
132W - 116L
1,548 Elo+
Party 2
Aphrodite
Aphrodite
Leokon
Aphrodite
Level 148
God Stats
0W - 3L
1,129 SR
Queue Stats
132W - 121L
1,592 Elo+
Solo
Fenrir
Fenrir
Resetmeh
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,469 Elo+
Party 2
Izanami
Izanami
Synnario
Izanami
Level 149
God Stats
3W - 2L
1,865 SR
Queue Stats
239W - 173L
1,618 Elo+
Party 2
Amaterasu
Amaterasu
Vevah
Amaterasu
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 43L
1,640 Elo+
Party 2
Team Averages
Level 105
1,562 SR
1,573 Elo+

VS

Team Averages
Level 136
1,551 SR
1,538 Elo+
Thor
Thor
 
Thor
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Adolescent Teen
Atlas
Level 43
God Stats
30W - 23L
1,504 SR
Queue Stats
69W - 61L
1,480 Elo+
Party 1
He Bo
He Bo
JonOssoff
He Bo
Level 135
God Stats
10W - 4L
1,773 SR
Queue Stats
252W - 227L
1,563 Elo+
Party 1
Zeus
Zeus
Zmax09
Zeus
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 195L
1,572 Elo+
Party 1
Artemis
Artemis
vizard1510
Artemis
Level 128
God Stats
10W - 9L
1,481 SR
Queue Stats
62W - 46L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Atastroph
Hercules
13
6 / 2 / 4
8,390
559
12,216
13,123
7,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Leokon
Aphrodite
14
2 / 1 / 3
8,403
560
6,040
10,858
4,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Fenrir
Resetmeh
Fenrir
11
2 / 0 / 2
6,593
440
1,325
9,224
7,650
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Synnario
Izanami
14
0 / 3 / 2
8,051
537
6,335
11,391
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Vevah
Amaterasu
14
1 / 4 / 0
7,785
519
4,581
15,374
11,537
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
1 / 3 / 2
7,606
507
4,392
9,765
3,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 3 / 3
6,764
451
3,157
12,996
12,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
JonOssoff
He Bo
16
5 / 1 / 0
9,687
646
11,736
9,957
3,377
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zeus
Zmax09
Zeus
14
0 / 2 / 2
8,390
559
9,285
6,406
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
vizard1510
Artemis
15
4 / 2 / 1
9,086
606
10,122
11,038
4,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
11
Kills
10
10
Deaths
11
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
3
2
0.67
W
0
3
3
0.5
L
Hercules
Atastroph
Hercules
6
2
4
4
W
He Bo
JonOssoff
He Bo
5
1
0
5
L
Aphrodite
Leokon
Aphrodite
2
1
3
3.5
L
Fenrir
Resetmeh
Fenrir
2
0
2
3
L
Izanami
Synnario
Izanami
0
3
2
0.33
L
Amaterasu
Vevah
Amaterasu
1
4
0
0.25
W
Zeus
Zmax09
Zeus
0
2
2
0.5
W
Artemis
vizard1510
Artemis
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,497
Damage
38,692
59,970
Taken
50,162
35,939
Mitigated
26,652
23,786
Healing
16,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,392
488
0
4,311
9,765
3,944
0
1,577
8,049
0
60,082
W
3,157
1,160
91
2,756
12,996
12,009
0
1,684
11,188
16,976
0
L
Hercules
Atastroph
Hercules
12,216
4,108
0
6,055
13,123
7,622
360
5,123
8,000
0
58,309
W
He Bo
JonOssoff
He Bo
11,736
545
0
3,203
9,957
3,377
0
697
9,224
86,179
0
L
Aphrodite
Leokon
Aphrodite
6,040
1,067
2,555
6,460
10,858
4,244
298
5,647
5,211
67,537
0
L
Fenrir
Resetmeh
Fenrir
1,325
365
0
2,351
9,224
7,650
0
2,508
6,716
0
17,208
L
Izanami
Synnario
Izanami
6,335
4,369
0
2,852
11,391
4,886
641
714
10,677
0
84,681
L
Amaterasu
Vevah
Amaterasu
4,581
1,015
0
3,513
15,374
11,537
0
10,186
5,188
0
61,703
W
Zeus
Zmax09
Zeus
9,285
1,329
0
1,986
6,406
2,585
0
1,642
4,623
90,879
0
W
Artemis
vizard1510
Artemis
10,122
5,067
0
4,236
11,038
4,737
766
0
11,038
0
81,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,222
Gold Earned
41,533
517
Minions Killed
536
0
Camps Cleared
0
1,597,071
Distance Traveled
1,545,344
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,606
507
95
6
0
323,201
2
W
Atlas
6,764
451
18
1
0
291,398
0
L
Hercules
8,390
559
97
6
0
373,110
4
W
He Bo
9,687
646
131
9
0
332,303
7
L
Aphrodite
8,403
560
127
8
0
297,028
0
L
Fenrir
6,593
440
36
2
0
312,396
0
L
Izanami
8,051
537
149
10
0
294,704
1
L
Amaterasu
7,785
519
108
7
0
319,833
2
W
Zeus
8,390
559
153
10
0
324,991
0
W
Artemis
9,086
606
139
9
0
273,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role