Player Matchup

Cthulhu
Cthulhu
Shaman409
Cthulhu
Level 11
God Stats
0W - 3L
1,237 SR
Queue Stats
1W - 11L
1,105 Elo+
Party 1
Baron Samedi
Baron Samedi
Sin0fwrath_DnD
Baron Samedi
Level 60
God Stats
9W - 5L
1,603 SR
Queue Stats
25W - 15L
1,620 Elo+
Solo
Skadi
Skadi
chloluvsu
Skadi
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,105 Elo+
Party 1
Team Averages
Level 38
1,447 SR
1,277 Elo+

VS

Team Averages
Level 75
1,446 SR
1,412 Elo+
Horus
Horus
MaloBean
Horus
Level 64
God Stats
16W - 10L
1,758 SR
Queue Stats
161W - 176L
1,426 Elo+
Party 2
Sol
Sol
SoupNix
Sol
Level 94
God Stats
13W - 13L
1,530 SR
Queue Stats
244W - 222L
1,472 Elo+
Party 2
Fenrir
Fenrir
YJBandit_209
Fenrir
Level 68
God Stats
2W - 7L
1,049 SR
Queue Stats
95W - 146L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Shaman409
Cthulhu
12
0 / 1 / 2
6,950
632
5,320
6,790
6,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Sin0fwrath_DnD
Baron Samedi
12
2 / 3 / 0
7,597
691
8,847
11,170
5,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
chloluvsu
Skadi
11
0 / 2 / 2
6,898
627
8,473
7,752
3,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
MaloBean
Horus
12
0 / 2 / 6
7,713
701
5,239
13,500
12,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sol
15
4 / 0 / 2
8,447
768
14,301
11,143
4,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
10
2 / 0 / 3
7,521
684
2,366
4,722
2,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
6
6
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
MaloBean
Horus
0
2
6
1.5
L
Cthulhu
Shaman409
Cthulhu
0
1
2
1
L
Baron Samedi
Sin0fwrath_DnD
Baron Samedi
2
3
0
0.67
W
Sol
4
0
2
5
W
Fenrir
2
0
3
3.5
L
Skadi
chloluvsu
Skadi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,640
Damage
21,906
25,712
Taken
29,365
15,145
Mitigated
19,504
5,596
Healing
13,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
MaloBean
Horus
5,239
2,713
3,218
4,668
13,500
12,152
0
6,268
6,907
0
16,176
L
Cthulhu
Shaman409
Cthulhu
5,320
667
159
893
6,790
6,603
252
4,875
1,880
14,637
0
L
Baron Samedi
Sin0fwrath_DnD
Baron Samedi
8,847
601
1,323
3,221
11,170
5,401
731
4,988
6,068
34,077
0
W
Sol
14,301
4,875
0
5,390
11,143
4,811
0
6,317
4,420
47,202
0
W
Fenrir
2,366
938
0
566
4,722
2,541
0
846
3,835
0
20,748
L
Skadi
chloluvsu
Skadi
8,473
2,594
0
0
7,752
3,141
152
4,442
3,194
0
19,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,445
Gold Earned
23,681
118
Minions Killed
125
0
Camps Cleared
0
603,552
Distance Traveled
590,728
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,713
701
14
1
0
220,431
0
L
Cthulhu
6,950
632
25
2
0
219,393
4
L
Baron Samedi
7,597
691
58
5
0
174,645
0
W
Sol
8,447
768
79
7
0
197,277
0
W
Fenrir
7,521
684
32
3
0
173,020
0
L
Skadi
6,898
627
35
3
0
209,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role