Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
FunVivaLaVida
Ymir
Level 89
God Stats
0W - 1L
1,271 SR
Queue Stats
4W - 9L
1,310 Elo+
Party 3
Aphrodite
Aphrodite
PunkinBear7061
Aphrodite
Level 55
God Stats
37W - 18L
1,689 SR
Queue Stats
62W - 36L
1,630 Elo+
Party 2
Surtr
Surtr
XxKoc0zXx
Surtr
Level 28
God Stats
44W - 49L
1,643 SR
Queue Stats
484W - 509L
1,461 Elo+
Party 3
Baron Samedi
Baron Samedi
xoAmore
Baron Samedi
Level 156
God Stats
8W - 5L
1,813 SR
Queue Stats
55W - 29L
1,657 Elo+
Party 2
Team Averages
Level 94
1,583 SR
1,512 Elo+

VS

Team Averages
Level 154
1,552 SR
1,524 Elo+
Odin
Odin
AzurKnightmr
Odin
Level 149
God Stats
6W - 2L
1,492 SR
Queue Stats
40W - 46L
1,479 Elo+
Solo
Bastet
Bastet
P0cketBunny
Bastet
Level 204
God Stats
14W - 15L
1,541 SR
Queue Stats
405W - 431L
1,472 Elo+
Solo
Ah Puch
Ah Puch
ThanksIHateIt
Ah Puch
Level 139
God Stats
55W - 56L
1,626 SR
Queue Stats
231W - 239L
1,509 Elo+
Solo
Poseidon
Poseidon
TheOmniGift
Poseidon
Level 150
God Stats
2W - 0L
1,664 SR
Queue Stats
26W - 28L
1,520 Elo+
Party 1
Hachiman
Hachiman
aknom5
Hachiman
Level 129
God Stats
1W - 2L
1,438 SR
Queue Stats
102W - 88L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 0 / 0
3,553
711
0
0
0
11
1 / 0 / 2
6,808
1,362
2,762
6,447
5,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
PunkinBear7061
Aphrodite
10
0 / 2 / 1
5,453
1,091
349
3,158
1,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Surtr
XxKoc0zXx
Surtr
10
0 / 3 / 2
5,572
1,114
2,622
8,123
4,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
xoAmore
Baron Samedi
11
2 / 1 / 1
6,734
1,347
5,729
4,027
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

368

VS

Team 2 Tickets

396

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,031
1,206
1,626
5,052
4,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
11
2 / 0 / 4
6,248
1,250
4,220
1,966
1,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
10
1 / 1 / 2
5,956
1,191
6,691
2,110
886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
TheOmniGift
Poseidon
11
1 / 1 / 4
6,165
1,233
3,260
2,476
1,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
aknom5
Hachiman
10
1 / 0 / 3
5,988
1,198
2,935
1,439
571
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
3
Kills
6
6
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
0
0
0
W
1
1
4
3
L
1
0
2
2
W
Bastet
2
0
4
4
L
Aphrodite
PunkinBear7061
Aphrodite
0
2
1
0.25
W
Ah Puch
1
1
2
2
W
Poseidon
TheOmniGift
Poseidon
1
1
4
3
L
Surtr
XxKoc0zXx
Surtr
0
3
2
0.33
W
Hachiman
aknom5
Hachiman
1
0
3
2.5
L
Baron Samedi
xoAmore
Baron Samedi
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,462
Damage
18,732
21,755
Taken
13,043
13,984
Mitigated
7,903
5,581
Healing
1,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
1,626
228
0
518
5,052
4,183
0
2,546
2,368
0
6,433
L
2,762
344
794
1,486
6,447
5,208
0
3,639
2,808
11,847
0
W
Bastet
4,220
928
0
285
1,966
1,038
0
1,360
545
0
6,138
L
Aphrodite
PunkinBear7061
Aphrodite
349
0
878
742
3,158
1,923
0
208
2,950
3,228
0
W
Ah Puch
6,691
270
0
67
2,110
886
0
1,740
304
16,900
0
W
Poseidon
TheOmniGift
Poseidon
3,260
619
0
492
2,476
1,225
0
1,963
398
21,851
0
L
Surtr
XxKoc0zXx
Surtr
2,622
479
0
524
8,123
4,434
0
4,711
3,412
48
7,151
W
Hachiman
aknom5
Hachiman
2,935
1,214
0
233
1,439
571
0
865
540
0
11,468
L
Baron Samedi
xoAmore
Baron Samedi
5,729
488
527
630
4,027
2,419
0
1,393
2,634
23,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,120
Gold Earned
30,388
85
Minions Killed
113
5
Camps Cleared
6
372,623
Distance Traveled
481,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,553
711
0
0
0
0
0
W
Odin
6,031
1,206
17
3
0
103,487
0
L
Ymir
6,808
1,362
19
4
2
104,716
0
W
Bastet
6,248
1,250
3
1
0
108,870
0
L
Aphrodite
5,453
1,091
10
2
1
72,633
0
W
Ah Puch
5,956
1,191
26
5
3
98,868
0
W
Poseidon
6,165
1,233
33
7
1
97,513
0
L
Surtr
5,572
1,114
16
3
1
94,451
0
W
Hachiman
5,988
1,198
34
7
2
72,604
0
L
Baron Samedi
6,734
1,347
40
8
1
100,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role