Player Matchup

Hercules
Hercules
BIuxrrr
Hercules
Level 131
God Stats
43W - 43L
1,642 SR
Queue Stats
599W - 607L
1,494 Elo+
Solo
Ne Zha
Ne Zha
Inarem
Ne Zha
Level 148
God Stats
5W - 3L
1,764 SR
Queue Stats
341W - 287L
1,627 Elo+
Party 2
Izanami
Izanami
LTthaGoaT
Izanami
Level 112
God Stats
20W - 21L
1,501 SR
Queue Stats
118W - 127L
1,589 Elo+
Party 2
Discordia
Discordia
OffXDeadMan
Discordia
Level 121
God Stats
1W - 1L
1,543 SR
Queue Stats
79W - 78L
1,556 Elo+
Party 2
Anubis
Anubis
YourUnclesFinger
Anubis
Level 24
God Stats
2W - 0L
1,968 SR
Queue Stats
34W - 30L
1,579 Elo+
Party 2
Team Averages
Level 107
1,684 SR
1,569 Elo+

VS

Team Averages
Level 124
1,545 SR
1,513 Elo+
Anubis
Anubis
Boodiecraig
Anubis
Level 157
God Stats
3W - 6L
1,597 SR
Queue Stats
52W - 47L
1,529 Elo+
Party 1
Ares
Ares
BoozeCruizin
Ares
Level 16
God Stats
5W - 11L
1,531 SR
Queue Stats
13W - 25L
1,473 Elo+
Party 1
Ishtar
Ishtar
CrudestFan3
Ishtar
Level 134
God Stats
0W - 1L
1,716 SR
Queue Stats
13W - 15L
1,483 Elo+
Party 1
Hades
Hades
HamCity
Hades
Level 158
God Stats
4W - 4L
1,372 SR
Queue Stats
159W - 153L
1,508 Elo+
Party 1
Thor
Thor
itsMInO
Thor
Level 157
God Stats
0W - 3L
1,511 SR
Queue Stats
38W - 41L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BIuxrrr
Hercules
9
1 / 2 / 5
5,770
525
3,481
7,790
5,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Ne Zha
Inarem
Ne Zha
13
8 / 0 / 4
7,915
720
8,311
7,916
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
LTthaGoaT
Izanami
10
0 / 1 / 3
5,951
541
3,100
7,147
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

Discordia
OffXDeadMan
Discordia
11
4 / 2 / 1
6,733
612
4,549
4,153
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 1 / 4
7,322
666
6,281
5,826
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
1 / 1 / 1
6,160
560
3,006
4,025
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

8
1 / 3 / 1
5,420
493
2,609
8,444
5,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Ishtar
9
0 / 2 / 0
5,269
479
4,537
7,326
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hades
HamCity
Hades
10
1 / 5 / 0
5,947
541
1,845
9,482
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
itsMInO
Thor
12
2 / 4 / 3
6,569
597
6,911
10,733
3,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
15
Kills
5
6
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
BIuxrrr
Hercules
1
2
5
1.75
L
Anubis
1
1
1
1.5
L
1
3
1
0.5
L
Ishtar
0
2
0
0
L
Hades
HamCity
Hades
1
5
0
0.2
W
Ne Zha
Inarem
Ne Zha
8
0
4
10
W
Izanami
LTthaGoaT
Izanami
0
1
3
1.5
W
Discordia
OffXDeadMan
Discordia
4
2
1
2.25
W
2
1
4
4
L
Thor
itsMInO
Thor
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,722
Damage
18,908
32,832
Taken
40,010
15,022
Mitigated
15,742
7,808
Healing
8,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BIuxrrr
Hercules
3,481
1,201
0
2,897
7,790
5,786
30
2,001
5,725
0
12,630
L
Anubis
3,006
58
0
1,512
4,025
1,709
0
2,301
1,340
42,471
0
L
2,609
106
0
1,438
8,444
5,432
0
2,545
5,701
10,147
0
L
Ishtar
4,537
2,576
0
1,275
7,326
2,408
0
0
7,326
0
37,994
L
Hades
HamCity
Hades
1,845
360
20
3,130
9,482
2,614
0
4,171
5,039
39,470
0
W
Ne Zha
Inarem
Ne Zha
8,311
3,164
0
787
7,916
2,903
0
972
6,914
0
62,416
W
Izanami
LTthaGoaT
Izanami
3,100
2,331
0
1,968
7,147
2,552
0
802
6,345
0
47,798
W
Discordia
OffXDeadMan
Discordia
4,549
286
0
585
4,153
1,255
0
526
3,541
37,913
0
W
6,281
116
0
1,571
5,826
2,526
252
2,925
2,847
50,647
0
L
Thor
itsMInO
Thor
6,911
2,095
0
790
10,733
3,579
0
875
9,774
0
55,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,691
Gold Earned
29,365
379
Minions Killed
317
0
Camps Cleared
0
1,236,868
Distance Traveled
1,105,507
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,770
525
16
1
0
239,800
8
L
Anubis
6,160
560
92
8
0
217,949
3
L
Ares
5,420
493
8
1
0
235,428
4
L
Ishtar
5,269
479
62
6
0
210,076
0
L
Hades
5,947
541
67
6
0
204,857
0
W
Ne Zha
7,915
720
91
8
0
297,951
0
W
Izanami
5,951
541
87
8
0
206,818
0
W
Discordia
6,733
612
81
7
0
240,646
2
W
Anubis
7,322
666
104
9
0
251,653
2
L
Thor
6,569
597
88
8
0
237,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role