Player Matchup

Anhur
Anhur
BranKuri
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,262 Elo+
Party 3
Awilix
Awilix
Djale
Awilix
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 52L
1,621 Elo+
Solo
Jormungandr
Jormungandr
JJRP2001
Jormungandr
Level 113
God Stats
0W - 1L
1,267 SR
Queue Stats
25W - 26L
1,513 Elo+
Party 3
Horus
Horus
Sage1Sohi
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hera
Hera
ssrGrimzly
Hera
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 109L
1,392 Elo+
Party 3
Team Averages
Level 61
1,453 SR
1,457 Elo+

VS

Team Averages
Level 102
1,462 SR
1,464 Elo+
Artemis
Artemis
Firehighdrent
Artemis
Level 123
God Stats
4W - 1L
1,500 SR
Queue Stats
204W - 185L
1,541 Elo+
Party 2
Chang'e
Chang'e
GableTheBagel
Chang'e
Level 67
God Stats
1W - 0L
1,535 SR
Queue Stats
29W - 28L
1,495 Elo+
Party 2
Scylla
Scylla
HinneyGrasper
Scylla
Level 92
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 184L
1,436 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MikeHailstorm
Ah Muzen Cab
Level 124
God Stats
7W - 6L
1,278 SR
Queue Stats
438W - 420L
1,469 Elo+
Party 1
Fafnir
Fafnir
annikenly
Fafnir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 53L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BranKuri
Anhur
12
1 / 5 / 3
7,094
709
6,290
10,495
5,460
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Djale
Awilix
13
3 / 5 / 2
7,706
771
4,631
8,445
3,820
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
JJRP2001
Jormungandr
15
0 / 5 / 6
7,772
777
8,351
14,856
17,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Sage1Sohi
Horus
13
1 / 5 / 6
7,397
740
4,348
13,513
16,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 4 / 5
8,588
859
15,051
9,912
5,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
5 / 1 / 16
9,276
928
13,029
6,044
3,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
16
6 / 3 / 14
9,433
943
13,557
14,985
6,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
4 / 2 / 17
8,879
888
9,518
7,029
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
MikeHailstorm
Ah Muzen Cab
14
7 / 2 / 9
8,918
892
12,461
9,316
4,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
annikenly
Fafnir
13
2 / 4 / 17
8,608
861
4,936
15,379
19,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
97
10
Kills
24
24
Deaths
12
22
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Anhur
BranKuri
Anhur
1
5
3
0.5
L
Awilix
Djale
Awilix
3
5
2
0.8
W
Artemis
5
1
16
13
W
Chang'e
6
3
14
4.33
W
4
2
17
6.25
L
Jormungandr
JJRP2001
Jormungandr
0
5
6
0.6
W
Ah Muzen Cab
MikeHailstorm
Ah Muzen Cab
7
2
9
5.75
L
Horus
Sage1Sohi
Horus
1
5
6
0.8
W
Fafnir
annikenly
Fafnir
2
4
17
2.63
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,671
Damage
53,501
57,221
Taken
52,753
48,458
Mitigated
36,598
12,165
Healing
20,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BranKuri
Anhur
6,290
4,416
463
1,583
10,495
5,460
524
5,340
5,155
0
12,894
L
Awilix
Djale
Awilix
4,631
1,423
610
700
8,445
3,820
0
2,757
5,688
0
9,970
W
Artemis
13,029
4,734
1,659
2,356
6,044
3,002
2,637
3,118
2,926
0
27,601
W
Chang'e
13,557
536
2,919
5,639
14,985
6,786
45
7,421
7,564
28,321
0
W
9,518
568
159
876
7,029
2,897
0
3,901
3,128
14,950
0
L
Jormungandr
JJRP2001
Jormungandr
8,351
714
577
1,338
14,856
17,442
0
6,383
8,473
21,121
0
W
Ah Muzen Cab
MikeHailstorm
Ah Muzen Cab
12,461
4,451
426
2,201
9,316
4,625
1,485
3,305
6,011
0
29,399
L
Horus
Sage1Sohi
Horus
4,348
1,698
2,045
2,478
13,513
16,155
66
8,281
5,232
1,945
4,767
W
Fafnir
annikenly
Fafnir
4,936
1,033
1,651
2,179
15,379
19,288
27
7,137
8,242
6,899
0
L
15,051
4,250
693
1,678
9,912
5,581
0
5,250
4,662
30,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,557
Gold Earned
45,114
107
Minions Killed
115
0
Camps Cleared
0
860,449
Distance Traveled
893,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,094
709
22
2
0
150,841
0
L
Awilix
7,706
771
18
2
0
176,850
0
W
Artemis
9,276
928
31
3
0
196,157
0
W
Chang'e
9,433
943
34
3
0
179,121
0
W
Scylla
8,879
888
13
1
0
179,202
0
L
Jormungandr
7,772
777
13
1
0
176,002
0
W
Ah Muzen Cab
8,918
892
33
3
0
162,337
0
L
Horus
7,397
740
9
1
0
190,109
0
W
Fafnir
8,608
861
4
0
0
176,966
0
L
Hera
8,588
859
45
5
0
166,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role