Player Matchup

Vamana
Vamana
Platinum II
 
Vamana
Platinum II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum V
JoJosef159
Thanatos
Platinum V
Level 127
God Stats
11W - 14L
1,685 SR
Queue Stats
385W - 371L
1,640 MMR
Solo
Scylla
Scylla
Platinum III
RaY rAy 4 Thr33
Scylla
Platinum III
Level 153
God Stats
19W - 10L
1,801 SR
Queue Stats
523W - 494L
1,627 MMR
Solo
Yemoja
Yemoja
Gold I
RobTheEminent
Yemoja
Gold I
Level 146
God Stats
1W - 1L
1,212 SR
Queue Stats
98W - 100L
1,599 MMR
Solo
Skadi
Skadi
Gold II
Uberec
Skadi
Gold II
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
230W - 236L
1,610 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,540 SR
1,595 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,580 SR
1,564 MMR
Hel
Hel
Platinum II
 
Hel
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum V
DumplingKing69
Athena
Platinum V
Level 148
God Stats
8W - 7L
1,547 SR
Queue Stats
412W - 413L
1,627 MMR
Party 1
Thor
Thor
Gold III
FatSquirreI
Thor
Gold III
Level 88
God Stats
7W - 3L
1,587 SR
Queue Stats
39W - 26L
1,636 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Kuzmoney973
Cu Chulainn
Gold II
Level 125
God Stats
4W - 5L
1,765 SR
Queue Stats
166W - 175L
1,556 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
0 / 0 / 1
4,612
769
1,648
5,698
2,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
JoJosef159
Thanatos
8
4 / 1 / 3
4,975
829
4,641
4,928
1,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 0 / 0
4,439
740
733
2,472
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 0 / 5
4,748
791
1,034
3,194
1,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
Uberec
Skadi
8
1 / 0 / 4
4,521
754
2,390
2,787
735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
Ao KuangMercurySurtrAphrodite

VS

Bans
MartichorasFreyaArachneHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
0 / 1 / 0
4,205
701
1,439
2,830
664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
 
Izanami
6
0 / 3 / 0
3,717
620
1,997
3,812
978
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
0 / 2 / 0
3,977
663
639
3,732
2,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 1 / 0
3,899
650
1,303
3,944
1,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Kuzmoney973
Cu Chulainn
7
0 / 1 / 0
4,203
701
3,536
4,598
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
8
Kills
1
1
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
0
1
0.5
L
Hel
 
Hel
0
1
0
0
L
Izanami
 
Izanami
0
3
0
0
L
0
2
0
0
L
1
1
0
1
W
Thanatos
JoJosef159
Thanatos
4
1
3
5.5
L
Cu Chulainn
Kuzmoney973
Cu Chulainn
0
1
0
0
W
1
0
0
1
W
2
0
5
4.5
W
Skadi
Uberec
Skadi
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,446
Damage
8,914
19,079
Taken
18,916
7,137
Mitigated
8,219
8,784
Healing
5,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
1,648
988
0
2,557
5,698
2,703
0
0
5,271
0
32,967
L
Hel
 
Hel
1,439
98
166
1,149
2,830
664
0
561
2,269
30,139
0
L
Izanami
 
Izanami
1,997
1,430
0
497
3,812
978
0
334
3,478
0
24,326
L
639
108
0
688
3,732
2,360
0
471
3,261
8,006
0
L
1,303
583
0
1,761
3,944
1,028
0
314
3,630
0
14,698
W
Thanatos
JoJosef159
Thanatos
4,641
2,269
0
4,025
4,928
1,600
0
410
4,518
0
29,289
L
Cu Chulainn
Kuzmoney973
Cu Chulainn
3,536
715
0
1,384
4,598
3,189
0
87
4,511
0
25,834
W
733
162
0
500
2,472
653
0
1,111
1,361
31,136
0
W
1,034
482
325
684
3,194
1,446
0
391
2,803
6,059
0
W
Skadi
Uberec
Skadi
2,390
853
0
693
2,787
735
0
166
2,621
0
29,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,295
Gold Earned
20,001
235
Minions Killed
209
0
Camps Cleared
0
701,466
Distance Traveled
578,704
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
4,612
769
63
11
0
144,209
0
L
Hel
4,205
701
58
10
0
135,433
0
L
Izanami
3,717
620
53
9
0
123,384
0
L
Athena
3,977
663
13
2
0
124,076
2
L
Thor
3,899
650
35
6
0
99,358
0
W
Thanatos
4,975
829
52
9
0
165,497
0
L
Cu Chulainn
4,203
701
50
8
0
96,453
0
W
Scylla
4,439
740
64
11
0
126,644
2
W
Yemoja
4,748
791
8
1
0
137,209
3
W
Skadi
4,521
754
48
8
0
127,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role