Player Matchup

Medusa
Medusa
CTheWeirdo
Medusa
Level 35
God Stats
11W - 19L
1,509 SR
Queue Stats
24W - 45L
1,384 Elo+
Solo
Atlas
Atlas
Dabatron710
Atlas
Level 44
God Stats
29W - 25L
1,659 SR
Queue Stats
452W - 467L
1,492 Elo+
Solo
Ao Kuang
Ao Kuang
THENOBLE-BEAST
Ao Kuang
Level 90
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 117L
1,259 Elo+
Party 2
Nox
Nox
a0iCu812
Nox
Level 6
God Stats
5W - 6L
1,519 SR
Queue Stats
43W - 57L
1,290 Elo+
Party 2
Guan Yu
Guan Yu
devv17
Guan Yu
Level 48
God Stats
5W - 5L
1,254 SR
Queue Stats
234W - 218L
1,388 Elo+
Solo
Team Averages
Level 45
1,488 SR
1,363 Elo+

VS

Team Averages
Level 39
1,588 SR
1,417 Elo+
Ravana
Ravana
BaconTheDense
Ravana
Level 29
God Stats
1W - 1L
1,679 SR
Queue Stats
59W - 42L
1,464 Elo+
Party 1
Tiamat
Tiamat
JayxKensh1n
Tiamat
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 109L
1,355 Elo+
Party 3
Fenrir
Fenrir
Mere720
Fenrir
Level 17
God Stats
19W - 36L
1,380 SR
Queue Stats
54W - 74L
1,307 Elo+
Party 3
Vamana
Vamana
PristineDIVINE
Vamana
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,498 Elo+
Party 1
Medusa
Medusa
YharnamHunter20
Medusa
Level 82
God Stats
5W - 1L
1,880 SR
Queue Stats
85W - 69L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CTheWeirdo
Medusa
16
1 / 2 / 7
9,561
956
9,205
8,033
5,169
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
2 / 1 / 14
11,641
1,164
11,136
10,788
21,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
17
7 / 5 / 10
11,401
1,140
17,110
12,586
8,716
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 4 / 9
10,576
1,058
10,509
9,988
6,550
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
devv17
Guan Yu
17
8 / 1 / 11
12,020
1,202
20,831
14,507
20,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

285

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 10
9,866
987
9,284
14,546
13,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
16
0 / 6 / 11
9,945
995
8,143
13,777
5,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Mere720
Fenrir
15
4 / 3 / 6
10,291
1,029
4,174
18,561
6,617
15
2 / 7 / 6
9,523
952
6,944
14,193
6,607
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

16
6 / 3 / 6
11,313
1,131
18,094
12,455
4,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
52
22
Kills
13
13
Deaths
22
51
Assists
39
Player
Kills
Deaths
Assists
KDA
L
1
3
10
2
W
Medusa
CTheWeirdo
Medusa
1
2
7
2.25
W
2
1
14
9
L
Tiamat
0
6
11
0.92
L
Fenrir
Mere720
Fenrir
4
3
6
2.33
L
2
7
6
0.71
W
Ao Kuang
7
5
10
2.4
L
6
3
6
3
W
4
4
9
2.13
W
Guan Yu
devv17
Guan Yu
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,791
Damage
46,639
55,902
Taken
73,532
62,599
Mitigated
36,700
11,384
Healing
4,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,284
2,171
0
2,357
14,546
13,605
0
7,780
6,766
0
22,498
W
Medusa
CTheWeirdo
Medusa
9,205
5,402
0
0
8,033
5,169
0
1,785
6,207
0
25,638
W
11,136
4,897
0
1,036
10,788
21,181
0
973
9,794
30,018
0
L
Tiamat
8,143
1,218
90
1,279
13,777
5,824
0
7,757
6,020
20,688
0
L
Fenrir
Mere720
Fenrir
4,174
1,493
0
176
18,561
6,617
0
10,631
7,930
0
5,908
L
6,944
2,637
0
147
14,193
6,607
0
8,974
5,219
0
13,485
W
Ao Kuang
17,110
5,774
170
2,221
12,586
8,716
0
1,801
10,748
27,751
0
L
18,094
9,755
0
612
12,455
4,047
0
7,032
5,423
0
41,196
W
10,509
3,520
0
376
9,988
6,550
0
1,931
7,923
17,394
0
W
Guan Yu
devv17
Guan Yu
20,831
1,095
4,156
3,425
14,507
20,983
0
1,332
11,782
9,326
35,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,199
Gold Earned
50,938
164
Minions Killed
128
6
Camps Cleared
3
861,818
Distance Traveled
869,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,866
987
26
3
1
192,534
0
W
Medusa
9,561
956
32
3
0
128,128
0
W
Atlas
11,641
1,164
27
3
0
196,962
0
L
Tiamat
9,945
995
30
3
2
169,980
0
L
Fenrir
10,291
1,029
0
0
0
210,016
0
L
Vamana
9,523
952
8
1
0
143,884
0
W
Ao Kuang
11,401
1,140
29
3
3
166,593
0
L
Medusa
11,313
1,131
64
6
0
152,640
0
W
Nox
10,576
1,058
7
1
2
173,106
0
W
Guan Yu
12,020
1,202
69
7
1
197,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role