Player Matchup

Cthulhu
Cthulhu
CrimsonHat
Cthulhu
Level 95
God Stats
22W - 32L
1,408 SR
Queue Stats
787W - 836L
1,420 Elo+
Solo
Ne Zha
Ne Zha
X-astrax-X
Ne Zha
Level 51
God Stats
0W - 4L
1,478 SR
Queue Stats
34W - 56L
1,272 Elo+
Solo
Anubis
Anubis
nemeneme_literal
Anubis
Level 89
God Stats
3W - 2L
1,464 SR
Queue Stats
178W - 190L
1,387 Elo+
Solo
Team Averages
Level 78
1,450 SR
1,360 Elo+

VS

Team Averages
Level 98
1,620 SR
1,370 Elo+
Hades
Hades
Dreadfulsouls
Hades
Level 98
God Stats
19W - 9L
1,770 SR
Queue Stats
444W - 458L
1,363 Elo+
Solo
Artemis
Artemis
brusscabuss
Artemis
Level 100
God Stats
24W - 11L
1,659 SR
Queue Stats
132W - 151L
1,380 Elo+
Solo
Skadi
Skadi
woahwhereami
Skadi
Level 97
God Stats
32W - 22L
1,432 SR
Queue Stats
35W - 27L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrimsonHat
Cthulhu
17
2 / 3 / 2
10,134
676
8,610
16,085
16,077
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
X-astrax-X
Ne Zha
16
2 / 4 / 3
10,073
672
6,481
15,664
7,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 9 / 2
9,306
620
9,134
14,688
7,447
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 11
10,999
733
9,057
9,523
5,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
brusscabuss
Artemis
17
5 / 3 / 8
11,244
750
11,393
13,601
5,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
7 / 1 / 8
11,579
772
16,725
9,902
5,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
16
16
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CrimsonHat
Cthulhu
2
3
2
1
W
4
1
11
9.5
L
Ne Zha
X-astrax-X
Ne Zha
2
4
3
0.88
W
Artemis
brusscabuss
Artemis
5
3
8
3
L
1
9
2
0.22
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,225
Damage
37,175
46,437
Taken
33,026
30,977
Mitigated
16,771
8,296
Healing
11,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CrimsonHat
Cthulhu
8,610
0
60
2,778
16,085
16,077
0
3,365
12,479
37,678
0
W
9,057
547
190
4,052
9,523
5,686
637
4,547
4,976
36,343
0
L
Ne Zha
X-astrax-X
Ne Zha
6,481
2,402
301
2,357
15,664
7,453
0
3,313
12,119
0
40,762
W
Artemis
brusscabuss
Artemis
11,393
6,332
0
3,180
13,601
5,644
1,899
6,882
6,719
0
68,966
L
9,134
230
0
2,800
14,688
7,447
0
1,655
12,725
31,654
0
W
16,725
6,406
0
4,105
9,902
5,441
885
6,409
3,493
0
41,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,513
Gold Earned
33,822
153
Minions Killed
189
0
Camps Cleared
0
708,100
Distance Traveled
718,397
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,134
676
50
3
0
274,210
1
W
Hades
10,999
733
55
4
0
253,722
0
L
Ne Zha
10,073
672
53
4
0
262,370
0
W
Artemis
11,244
750
91
6
0
228,657
0
L
Anubis
9,306
620
50
3
0
171,520
0
W
Skadi
11,579
772
43
3
0
236,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role