Player Matchup

Da Ji
Da Ji
IamMonser
Da Ji
Level 70
God Stats
6W - 5L
1,514 SR
Queue Stats
76W - 66L
1,473 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
X1Aquiles1X
Ah Muzen Cab
Level 109
God Stats
0W - 2L
1,245 SR
Queue Stats
65W - 80L
1,378 Elo+
Solo
Hera
Hera
angel_perr
Hera
Level 86
God Stats
1W - 3L
1,760 SR
Queue Stats
106W - 88L
1,472 Elo+
Solo
Yemoja
Yemoja
idcwutusay
Yemoja
Level 129
God Stats
0W - 2L
1,229 SR
Queue Stats
77W - 76L
1,453 Elo+
Solo
Amaterasu
Amaterasu
shadowoflife99th
Amaterasu
Level 89
God Stats
9W - 6L
1,767 SR
Queue Stats
178W - 169L
1,523 Elo+
Solo
Team Averages
Level 97
1,503 SR
1,460 Elo+

VS

Team Averages
Level 77
1,493 SR
1,439 Elo+
Thanatos
Thanatos
PuMa2211
Thanatos
Level 97
God Stats
8W - 14L
1,397 SR
Queue Stats
377W - 356L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
Rame963
Baron Samedi
Level 86
God Stats
3W - 5L
1,475 SR
Queue Stats
139W - 137L
1,418 Elo+
Solo
Chang'e
Chang'e
TarzansTuffFeet
Chang'e
Level 63
God Stats
4W - 2L
1,818 SR
Queue Stats
610W - 515L
1,477 Elo+
Solo
Surtr
Surtr
sir karna
Surtr
Level 79
God Stats
6W - 2L
1,280 SR
Queue Stats
11W - 6L
1,333 Elo+
Solo
Neith
Neith
slattshawdy
Neith
Level 60
God Stats
80W - 81L
1,494 SR
Queue Stats
93W - 93L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
IamMonser
Da Ji
10
1 / 7 / 2
7,534
359
12,919
19,577
8,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
X1Aquiles1X
Ah Muzen Cab
14
0 / 2 / 2
8,831
421
10,914
13,751
6,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
3 / 7 / 1
9,443
450
20,695
15,671
7,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
idcwutusay
Yemoja
13
0 / 3 / 4
8,824
420
6,001
19,910
20,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amaterasu
16
0 / 6 / 1
9,749
464
9,881
20,138
18,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
PuMa2211
Thanatos
17
8 / 2 / 9
11,233
535
13,082
17,392
9,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Rame963
Baron Samedi
17
5 / 1 / 9
10,757
512
15,898
15,971
8,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 9
9,075
432
9,928
22,444
14,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Surtr
sir karna
Surtr
18
8 / 0 / 6
12,662
603
18,683
23,349
19,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
2 / 0 / 7
10,481
499
12,464
17,450
7,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
4
Kills
25
25
Deaths
5
10
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Da Ji
IamMonser
Da Ji
1
7
2
0.29
W
Thanatos
PuMa2211
Thanatos
8
2
9
6.25
W
Baron Samedi
Rame963
Baron Samedi
5
1
9
9.5
W
2
2
9
3.25
L
Ah Muzen Cab
X1Aquiles1X
Ah Muzen Cab
0
2
2
0.5
L
3
7
1
0.5
L
Yemoja
idcwutusay
Yemoja
0
3
4
0.67
L
Amaterasu
0
6
1
0.08
W
Surtr
sir karna
Surtr
8
0
6
11
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,410
Damage
70,055
89,047
Taken
96,606
60,682
Mitigated
59,475
20,721
Healing
56,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
IamMonser
Da Ji
12,919
2,519
0
4,885
19,577
8,268
0
4,844
14,725
0
39,284
W
Thanatos
PuMa2211
Thanatos
13,082
4,220
0
15,657
17,392
9,122
1,113
2,870
14,522
0
82,906
W
Baron Samedi
Rame963
Baron Samedi
15,898
1,399
1,415
3,459
15,971
8,772
880
6,703
9,268
77,875
0
W
9,928
1,923
6,579
9,888
22,444
14,360
732
11,022
11,422
46,912
0
L
Ah Muzen Cab
X1Aquiles1X
Ah Muzen Cab
10,914
2,111
0
0
13,751
6,114
0
2,703
11,010
0
84,376
L
20,695
4,618
0
1,250
15,671
7,398
479
7,416
8,202
83,052
0
L
Yemoja
idcwutusay
Yemoja
6,001
1,520
6,880
5,408
19,910
20,445
0
9,105
10,667
20,224
0
L
Amaterasu
9,881
4,067
0
2,298
20,138
18,457
0
1,966
18,147
0
89,147
W
Surtr
sir karna
Surtr
18,683
7,469
0
10,824
23,349
19,417
292
3,911
19,438
756
103,135
W
12,464
7,057
244
8,262
17,450
7,804
2,944
3,502
13,948
0
104,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,381
Gold Earned
54,208
460
Minions Killed
579
0
Camps Cleared
0
1,928,707
Distance Traveled
2,023,554
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,534
359
54
3
0
380,725
0
W
Thanatos
11,233
535
96
5
0
450,137
2
W
Baron Samedi
10,757
512
105
5
0
377,381
0
W
Chang'e
9,075
432
79
4
0
399,194
0
L
Ah Muzen Cab
8,831
421
115
5
0
349,210
0
L
Hera
9,443
450
130
6
0
354,471
2
L
Yemoja
8,824
420
17
1
0
398,342
3
L
Amaterasu
9,749
464
144
7
0
445,959
0
W
Surtr
12,662
603
134
6
0
433,274
0
W
Neith
10,481
499
165
8
0
363,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role