Player Matchup

Zhong Kui
Zhong Kui
AgentOo
Zhong Kui
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
Willzu
Danzaburou
Level 39
God Stats
2W - 1L
1,848 SR
Queue Stats
12W - 5L
1,522 Elo+
Party 1
Kuzenbo
Kuzenbo
thorbearz
Kuzenbo
Level 87
God Stats
3W - 0L
1,721 SR
Queue Stats
27W - 21L
1,583 Elo+
Party 1
Team Averages
Level 70
1,690 SR
1,534 Elo+

VS

Team Averages
Level 86
1,517 SR
1,427 Elo+
Rama
Rama
Andyishere
Rama
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 77L
1,423 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DareDevil2000
Morgan Le Fay
Level 83
God Stats
2W - 2L
1,519 SR
Queue Stats
47W - 47L
1,403 Elo+
Solo
Chaac
Chaac
KoibaRNG
Chaac
Level 74
God Stats
3W - 5L
1,531 SR
Queue Stats
43W - 43L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AgentOo
Zhong Kui
14
3 / 1 / 5
8,596
781
8,444
9,132
6,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Willzu
Danzaburou
14
6 / 0 / 3
9,659
878
10,667
7,479
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
thorbearz
Kuzenbo
14
0 / 1 / 8
8,835
803
6,476
11,551
13,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,701
700
5,464
9,857
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
DareDevil2000
Morgan Le Fay
11
1 / 3 / 1
7,478
680
8,912
10,294
4,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
KoibaRNG
Chaac
12
0 / 4 / 2
7,033
639
4,363
12,098
13,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
9
Kills
2
2
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AgentOo
Zhong Kui
3
1
5
5.5
L
1
2
1
0.75
L
Morgan Le Fay
DareDevil2000
Morgan Le Fay
1
3
1
0.5
L
Chaac
KoibaRNG
Chaac
0
4
2
0.25
W
Danzaburou
Willzu
Danzaburou
6
0
3
7.5
W
Kuzenbo
thorbearz
Kuzenbo
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,587
Damage
18,739
28,162
Taken
32,249
23,472
Mitigated
22,261
13,881
Healing
7,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AgentOo
Zhong Kui
8,444
666
0
4,262
9,132
6,824
738
3,157
5,765
32,969
0
L
5,464
3,483
0
2,774
9,857
4,325
840
4,372
5,485
0
31,223
L
Morgan Le Fay
DareDevil2000
Morgan Le Fay
8,912
1,003
0
2,648
10,294
4,789
371
4,896
5,398
25,030
0
L
Chaac
KoibaRNG
Chaac
4,363
549
0
2,300
12,098
13,147
117
5,968
6,130
1,282
19,766
W
Danzaburou
Willzu
Danzaburou
10,667
4,957
0
3,347
7,479
3,338
1,937
2,408
4,995
0
50,931
W
Kuzenbo
thorbearz
Kuzenbo
6,476
2,494
1,744
4,528
11,551
13,310
556
4,276
6,947
21,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,090
Gold Earned
22,212
148
Minions Killed
139
0
Camps Cleared
0
658,390
Distance Traveled
592,363
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,596
781
52
5
0
218,335
0
L
Rama
7,701
700
72
7
0
196,618
0
L
Morgan Le Fay
7,478
680
45
4
0
189,141
2
L
Chaac
7,033
639
22
2
0
206,604
0
W
Danzaburou
9,659
878
75
7
0
217,765
0
W
Kuzenbo
8,835
803
21
2
0
222,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role