Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
PabloLeVrai
Achilles
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,466 Elo+
Party 1
Hachiman
Hachiman
Spoagei
Hachiman
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
184W - 182L
1,501 Elo+
Party 3
Sun Wukong
Sun Wukong
The xOutlaWx
Sun Wukong
Level 129
God Stats
5W - 0L
1,880 SR
Queue Stats
131W - 137L
1,497 Elo+
Solo
Sobek
Sobek
jinougiblack
Sobek
Level 82
God Stats
3W - 0L
1,724 SR
Queue Stats
161W - 163L
1,471 Elo+
Party 3
Team Averages
Level 94
1,621 SR
1,487 Elo+

VS

Team Averages
Level 98
1,456 SR
1,469 Elo+
Shiva
Shiva
Alienfoo
Shiva
Level 44
God Stats
1W - 2L
1,305 SR
Queue Stats
334W - 307L
1,421 Elo+
Solo
Janus
Janus
Kulaeya
Janus
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 26L
1,546 Elo+
Party 2
Xbalanque
Xbalanque
itzJonko
Xbalanque
Level 156
God Stats
0W - 1L
1,474 SR
Queue Stats
29W - 20L
1,553 Elo+
Party 4
Poseidon
Poseidon
sirSamikthe2nd
Poseidon
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,456 Elo+
Party 4
Tyr
Tyr
uaemi
Tyr
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 112L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
10 / 1 / 12
10,599
1,060
17,663
11,974
7,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
PabloLeVrai
Achilles
13
2 / 3 / 14
8,184
818
6,847
13,492
13,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Spoagei
Hachiman
14
2 / 1 / 11
8,692
869
9,895
8,290
4,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
The xOutlaWx
Sun Wukong
15
6 / 2 / 11
9,019
902
9,577
13,843
12,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 2 / 12
8,943
894
3,403
12,381
12,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Alienfoo
Shiva
14
1 / 4 / 6
7,351
735
10,298
13,396
13,983
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
Kulaeya
Janus
14
0 / 6 / 5
7,762
776
7,103
10,971
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
itzJonko
Xbalanque
14
3 / 5 / 3
7,957
796
12,051
9,956
4,279
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
10
1 / 3 / 4
6,534
653
5,636
4,185
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
uaemi
Tyr
14
3 / 5 / 6
7,879
788
9,795
12,569
15,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
23
Kills
8
9
Deaths
23
60
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
10
1
12
16
L
Shiva
Alienfoo
Shiva
1
4
6
1
L
Janus
Kulaeya
Janus
0
6
5
0.42
W
Achilles
PabloLeVrai
Achilles
2
3
14
3
W
Hachiman
Spoagei
Hachiman
2
1
11
7.5
W
Sun Wukong
The xOutlaWx
Sun Wukong
6
2
11
5.75
L
Xbalanque
itzJonko
Xbalanque
3
5
3
0.9
W
3
2
12
4.5
L
Poseidon
1
3
4
1
L
Tyr
uaemi
Tyr
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,385
Damage
44,883
59,980
Taken
51,077
50,960
Mitigated
40,087
28,562
Healing
9,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
17,663
1,259
5,059
6,257
11,974
7,830
621
1,654
10,244
33,305
0
L
Shiva
Alienfoo
Shiva
10,298
1,003
410
2,451
13,396
13,983
0
4,742
8,654
0
18,723
L
Janus
Kulaeya
Janus
7,103
734
435
739
10,971
4,766
0
5,367
5,604
17,374
0
W
Achilles
PabloLeVrai
Achilles
6,847
1,883
1,197
2,060
13,492
13,476
859
3,293
10,017
0
10,083
W
Hachiman
Spoagei
Hachiman
9,895
5,058
1,872
2,196
8,290
4,167
3,211
2,470
5,738
0
24,811
W
Sun Wukong
The xOutlaWx
Sun Wukong
9,577
1,333
2,299
4,328
13,843
12,697
735
3,401
10,348
0
18,799
L
Xbalanque
itzJonko
Xbalanque
12,051
6,251
1,215
1,508
9,956
4,279
0
4,475
5,481
0
21,517
W
3,403
293
764
2,530
12,381
12,790
445
3,552
8,669
6,935
0
L
Poseidon
5,636
666
271
197
4,185
1,602
0
1,933
2,252
8,295
0
L
Tyr
uaemi
Tyr
9,795
481
686
1,443
12,569
15,457
0
4,549
8,020
3,037
11,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,437
Gold Earned
37,483
115
Minions Killed
85
0
Camps Cleared
0
1,022,673
Distance Traveled
721,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,599
1,060
37
4
0
217,604
0
L
Shiva
7,351
735
9
1
0
165,282
0
L
Janus
7,762
776
37
4
0
151,026
0
W
Achilles
8,184
818
7
1
0
212,012
0
W
Hachiman
8,692
869
41
4
0
184,404
0
W
Sun Wukong
9,019
902
25
3
0
198,514
0
L
Xbalanque
7,957
796
26
3
0
161,972
0
W
Sobek
8,943
894
5
1
0
210,139
0
L
Poseidon
6,534
653
7
1
0
82,536
0
L
Tyr
7,879
788
6
1
0
160,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role