Player Matchup

Ravana
Ravana
Platinum IV
 
Ravana
Platinum IV
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum IV
Hrbulino
Odin
Platinum IV
Level 165
God Stats
1W - 6L
1,150 SR
Queue Stats
427W - 412L
1,680 MMR
Solo
Athena
Athena
Gold I
M7EZIO2M
Athena
Gold I
Level 85
God Stats
62W - 44L
1,670 SR
Queue Stats
441W - 441L
1,666 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
NilfHeimCris
Kukulkan
Platinum IV
Level 88
God Stats
1W - 6L
1,045 SR
Queue Stats
853W - 827L
1,681 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,373 SR
1,605 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,536 SR
1,607 MMR
Cupid
Cupid
Platinum V
 
Cupid
Platinum V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum V
 
Hel
Platinum V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold V
BabySaya
Zeus
Gold V
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,670 MMR
Party 1
Arachne
Arachne
Gold II
LittleSaya
Arachne
Gold II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 20L
1,707 MMR
Party 1
Bellona
Bellona
Gold I
ZexyKen
Bellona
Gold I
Level 147
God Stats
45W - 34L
1,681 SR
Queue Stats
428W - 421L
1,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
3 / 0 / 1
5,969
597
4,802
3,875
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
5
0 / 0 / 0
4,072
407
165
1,659
820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
10
1 / 2 / 5
5,592
559
3,125
7,973
7,371
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
M7EZIO2M
Athena
9
2 / 0 / 2
5,599
560
971
6,757
4,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
NilfHeimCris
Kukulkan
8
0 / 3 / 0
4,982
498
1,761
3,978
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
He BoAphroditeDa JiNe Zha

VS

Bans
AnubisFenrirThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 1 / 0
6,274
627
989
7,170
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
 
Hel
9
0 / 1 / 1
6,105
611
1,399
6,478
3,978
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
13
3 / 0 / 0
8,069
807
5,914
4,350
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
LittleSaya
Arachne
11
1 / 2 / 0
6,373
637
2,320
9,222
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
ZexyKen
Bellona
12
1 / 2 / 0
7,424
742
5,400
7,881
5,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
6
Kills
5
5
Deaths
6
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
3
0
1
3.5
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Cupid
 
Cupid
0
1
0
0
W
Hel
 
Hel
0
1
1
0.5
W
Zeus
3
0
0
3
L
Odin
1
2
5
1.75
W
Arachne
LittleSaya
Arachne
1
2
0
0.5
L
Athena
M7EZIO2M
Athena
2
0
2
3
L
Kukulkan
NilfHeimCris
Kukulkan
0
3
0
0
W
Bellona
ZexyKen
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,824
Damage
16,022
24,242
Taken
35,101
15,831
Mitigated
16,776
6,512
Healing
16,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,802
1,350
0
1,746
3,875
1,705
0
553
3,322
0
35,534
L
Sun Wukong
 
Sun Wukong
165
0
0
189
1,659
820
0
359
1,300
0
8,862
W
Cupid
 
Cupid
989
376
58
2,755
7,170
2,505
5,234
100
7,070
0
46,595
W
Hel
 
Hel
1,399
26
2,864
3,887
6,478
3,978
988
477
6,001
15,499
0
W
Zeus
5,914
1,616
0
1,011
4,350
1,416
290
1,571
2,779
74,323
0
L
Odin
3,125
576
0
3,565
7,973
7,371
0
0
7,973
824
25,876
W
Arachne
LittleSaya
Arachne
2,320
1,683
0
2,398
9,222
3,324
879
789
8,433
0
42,212
L
Athena
M7EZIO2M
Athena
971
65
0
742
6,757
4,452
0
3,440
3,317
13,905
0
L
Kukulkan
NilfHeimCris
Kukulkan
1,761
135
0
270
3,978
1,483
0
2,961
1,017
33,591
0
W
Bellona
ZexyKen
Bellona
5,400
2,428
0
3,233
7,881
5,553
464
585
7,296
0
58,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,214
Gold Earned
34,245
221
Minions Killed
406
0
Camps Cleared
0
869,372
Distance Traveled
975,556
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,969
597
73
7
0
255,268
0
L
Sun Wukong
4,072
407
11
1
0
103,400
1
W
Cupid
6,274
627
88
9
0
129,633
0
W
Hel
6,105
611
21
2
0
202,425
4
W
Zeus
8,069
807
125
13
0
210,177
5
L
Odin
5,592
559
43
4
0
197,004
2
W
Arachne
6,373
637
73
7
0
232,238
1
L
Athena
5,599
560
28
3
0
185,211
2
L
Kukulkan
4,982
498
66
7
0
128,489
0
W
Bellona
7,424
742
99
10
0
201,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role