Player Matchup

Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Ac1dify
Danzaburou
Level 143
God Stats
3W - 5L
1,187 SR
Queue Stats
233W - 238L
1,511 Elo+
Party 1
Bastet
Bastet
Ellanabelle
Bastet
Level 109
God Stats
2W - 2L
1,623 SR
Queue Stats
12W - 17L
1,473 Elo+
Party 3
Team Averages
Level 140
1,462 SR
1,497 Elo+

VS

Team Averages
Level 134
1,607 SR
1,459 Elo+
Sun Wukong
Sun Wukong
BulkyMicrobe
Sun Wukong
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 16L
1,396 Elo+
Party 2
Cerberus
Cerberus
GameFreak911000
Cerberus
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 35L
1,597 Elo+
Party 2
Artemis
Artemis
LifeTaker116
Artemis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,335 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MeMo EstuvoAqui
Morgan Le Fay
Level 125
God Stats
1W - 1L
1,888 SR
Queue Stats
71W - 72L
1,545 Elo+
Solo
Sol
Sol
ThatGudJamaican
Sol
Level 159
God Stats
0W - 1L
1,645 SR
Queue Stats
4W - 5L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 1 / 5
6,508
1,302
4,733
3,817
1,462
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
 
Gilgamesh
10
1 / 1 / 9
5,562
1,112
3,105
5,669
4,223
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
 
He Bo
10
0 / 1 / 8
5,408
1,082
3,638
4,034
1,400
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Ac1dify
Danzaburou
11
1 / 2 / 7
5,878
1,176
3,895
4,498
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
11
3 / 0 / 6
5,958
1,192
4,538
3,523
1,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BulkyMicrobe
Sun Wukong
12
1 / 2 / 1
5,547
1,109
3,590
5,814
4,652
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
11
1 / 2 / 3
6,153
1,231
4,646
6,402
6,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
LifeTaker116
Artemis
9
0 / 3 / 2
5,071
1,014
2,171
4,545
1,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
MeMo EstuvoAqui
Morgan Le Fay
5
0 / 1 / 0
4,420
884
322
1,065
157
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
3 / 2 / 1
5,628
1,126
6,183
3,969
1,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
10
Kills
5
5
Deaths
10
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
5
7.5
W
Gilgamesh
 
Gilgamesh
1
1
9
5.5
W
He Bo
 
He Bo
0
1
8
4
W
Danzaburou
Ac1dify
Danzaburou
1
2
7
2.25
L
Sun Wukong
BulkyMicrobe
Sun Wukong
1
2
1
0.75
W
Bastet
3
0
6
6
L
Cerberus
1
2
3
1.25
L
Artemis
LifeTaker116
Artemis
0
3
2
0.33
L
Morgan Le Fay
MeMo EstuvoAqui
Morgan Le Fay
0
1
0
0
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,909
Damage
16,912
21,541
Taken
21,795
10,173
Mitigated
14,086
7,648
Healing
6,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,733
2,294
96
1,409
3,817
1,462
490
2,341
1,429
0
13,572
W
Gilgamesh
 
Gilgamesh
3,105
482
897
772
5,669
4,223
0
2,358
3,269
0
4,669
W
He Bo
 
He Bo
3,638
39
173
1,367
4,034
1,400
185
2,461
1,449
5,859
0
W
Danzaburou
Ac1dify
Danzaburou
3,895
1,410
670
842
4,498
1,851
208
2,091
2,276
0
14,159
L
Sun Wukong
BulkyMicrobe
Sun Wukong
3,590
192
70
2,003
5,814
4,652
0
1,617
4,106
0
11,475
W
Bastet
4,538
1,071
261
1,161
3,523
1,237
0
1,900
1,623
0
8,004
L
Cerberus
4,646
167
106
2,421
6,402
6,742
0
700
5,665
10,721
0
L
Artemis
LifeTaker116
Artemis
2,171
332
106
342
4,545
1,428
0
630
3,889
0
4,512
L
Morgan Le Fay
MeMo EstuvoAqui
Morgan Le Fay
322
0
0
0
1,065
157
0
0
1,065
1,273
0
L
6,183
1,162
182
903
3,969
1,107
0
536
3,432
9,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,314
Gold Earned
26,819
62
Minions Killed
73
0
Camps Cleared
0
598,381
Distance Traveled
435,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,508
1,302
15
3
0
120,975
0
W
Gilgamesh
5,562
1,112
8
2
0
123,851
0
W
He Bo
5,408
1,082
7
1
0
118,609
0
W
Danzaburou
5,878
1,176
23
5
0
100,474
0
L
Sun Wukong
5,547
1,109
16
3
0
120,295
0
W
Bastet
5,958
1,192
9
2
0
134,472
0
L
Cerberus
6,153
1,231
24
5
0
121,298
0
L
Artemis
5,071
1,014
12
2
0
96,675
0
L
Morgan Le Fay
4,420
884
2
0
0
20,664
0
L
Sol
5,628
1,126
19
4
0
76,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role