Player Matchup

Merlin
Merlin
Bronze III
minibnote
Merlin
Bronze III
Level 129
God Stats
0W - 1L
1,804 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,804 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 167
1,611 SR
1,500 MMR
Anubis
Anubis
Bronze III
XxLEVIERxX
Anubis
Bronze III
Level 167
God Stats
1W - 0L
1,611 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
minibnote
Merlin
17
1 / 6 / 0
10,834
833
5,325
15,872
7,698
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Chang'eSetChaacBakasuraCupid

VS

Bans
KaliHeraFreyaScyllaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
XxLEVIERxX
Anubis
18
6 / 1 / 0
12,744
980
12,817
12,697
9,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
6
6
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
XxLEVIERxX
Anubis
6
1
0
6
L
Merlin
minibnote
Merlin
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,325
Damage
12,817
15,872
Taken
12,697
7,698
Mitigated
9,733
1,272
Healing
5,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
XxLEVIERxX
Anubis
12,817
781
0
5,242
12,697
9,733
1,368
5,961
6,736
88,877
0
L
Merlin
minibnote
Merlin
5,325
362
0
1,272
15,872
7,698
0
13,004
2,868
52,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,834
Gold Earned
12,744
91
Minions Killed
154
3
Camps Cleared
8
222,033
Distance Traveled
211,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,744
980
154
12
8
211,069
0
L
Merlin
10,834
833
91
7
3
222,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role