Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
FlashBangg
Aphrodite
Level 107
God Stats
1W - 1L
1,742 SR
Queue Stats
21W - 17L
1,307 Elo+
Party 2
Neith
Neith
Seldor
Neith
Level 69
God Stats
268W - 271L
1,486 SR
Queue Stats
283W - 286L
1,431 Elo+
Solo
Loki
Loki
Thatgodishot
Loki
Level 6
God Stats
0W - 4L
1,324 SR
Queue Stats
2W - 5L
1,336 Elo+
Party 2
Bakasura
Bakasura
andrei200701
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,307 Elo+
Party 2
Team Averages
Level 41
1,510 SR
1,376 Elo+

VS

Team Averages
Level 96
1,439 SR
1,478 Elo+
Thanatos
Thanatos
 
Thanatos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Hollowtruth
Horus
Level 105
God Stats
3W - 3L
1,123 SR
Queue Stats
51W - 69L
1,435 Elo+
Party 1
Achilles
Achilles
JohnisGeek
Achilles
Level 103
God Stats
4W - 10L
1,265 SR
Queue Stats
38W - 44L
1,432 Elo+
Party 1
Aphrodite
Aphrodite
welty2000
Aphrodite
Level 60
God Stats
4W - 0L
1,809 SR
Queue Stats
90W - 92L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 2
6,452
1,290
7,303
11,216
8,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
FlashBangg
Aphrodite
11
0 / 2 / 2
6,148
1,230
10,048
6,469
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
Seldor
Neith
11
2 / 2 / 1
6,505
1,301
6,062
7,765
2,822
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 0 / 0
5,366
1,073
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
andrei200701
Bakasura
9
0 / 0 / 0
5,366
1,073
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

330

VS

Team 2 Tickets

406

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
1 / 1 / 4
6,853
1,371
4,050
4,310
2,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
 
Janus
11
2 / 2 / 3
6,568
1,314
7,801
4,977
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 4
6,007
1,201
2,038
6,451
6,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
JohnisGeek
Achilles
11
1 / 0 / 4
6,233
1,247
5,463
4,844
4,313
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
welty2000
Aphrodite
11
1 / 0 / 3
7,028
1,406
2,916
6,234
5,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
5
5
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
2
2
W
Thanatos
 
Thanatos
1
1
4
3
W
Janus
 
Janus
2
2
3
1.75
L
Aphrodite
FlashBangg
Aphrodite
0
2
2
0.5
W
0
0
4
2
W
Achilles
JohnisGeek
Achilles
1
0
4
3
L
Neith
Seldor
Neith
2
2
1
1.25
L
0
0
0
0
L
Bakasura
andrei200701
Bakasura
0
0
0
0
W
Aphrodite
welty2000
Aphrodite
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,413
Damage
22,268
25,450
Taken
26,816
14,384
Mitigated
20,081
10,279
Healing
11,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,303
455
271
1,015
11,216
8,107
0
6,204
4,768
17,499
0
W
Thanatos
 
Thanatos
4,050
1,012
0
1,771
4,310
2,073
0
2,007
2,303
0
16,767
W
Janus
 
Janus
7,801
497
0
326
4,977
2,273
0
3,204
1,773
21,499
0
L
Aphrodite
FlashBangg
Aphrodite
10,048
327
4,721
3,909
6,469
3,455
0
2,592
3,836
26,247
0
W
2,038
965
812
1,376
6,451
6,294
0
4,131
2,320
0
8,587
W
Achilles
JohnisGeek
Achilles
5,463
1,093
0
853
4,844
4,313
0
3,142
1,702
0
11,718
L
Neith
Seldor
Neith
6,062
3,892
0
363
7,765
2,822
0
1,921
5,635
0
12,205
L
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
andrei200701
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
welty2000
Aphrodite
2,916
655
2,485
3,456
6,234
5,128
0
4,867
1,367
14,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,837
Gold Earned
32,689
76
Minions Killed
118
3
Camps Cleared
9
359,982
Distance Traveled
585,284
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,452
1,290
23
5
0
115,541
0
W
Thanatos
6,853
1,371
22
4
7
111,126
0
W
Janus
6,568
1,314
41
8
0
105,791
0
L
Aphrodite
6,148
1,230
42
8
2
122,672
0
W
Horus
6,007
1,201
24
5
0
125,102
0
W
Achilles
6,233
1,247
3
1
0
130,844
0
L
Neith
6,505
1,301
11
2
1
106,688
0
L
Loki
5,366
1,073
0
0
0
7,563
0
L
Bakasura
5,366
1,073
0
0
0
7,518
0
W
Aphrodite
7,028
1,406
28
6
2
112,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role