Player Matchup

Scylla
Scylla
Gold III
Jak2001
Scylla
Gold III
Level 139
God Stats
0W - 3L
1,503 SR
Queue Stats
113W - 123L
1,506 MMR
Solo
Set
Set
Gold II
KanesRightBoot
Set
Gold II
Level 62
God Stats
7W - 13L
1,599 SR
Queue Stats
296W - 321L
1,650 MMR
Solo
Bellona
Bellona
Bronze III
REDxdaTrillest
Bellona
Bronze III
Level 96
God Stats
3W - 5L
1,367 SR
Queue Stats
19W - 32L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,490 SR
1,552 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,698 SR
1,728 MMR
Vamana
Vamana
Platinum IV
lI Asada Il
Vamana
Platinum IV
Level 161
God Stats
31W - 28L
1,660 SR
Queue Stats
160W - 172L
1,857 MMR
Party 1
Agni
Agni
Gold IV
ll Rolo ll
Agni
Gold IV
Level 137
God Stats
7W - 5L
1,656 SR
Queue Stats
124W - 143L
1,370 MMR
Solo
Hercules
Hercules
Platinum II
sieIoo
Hercules
Platinum II
Level 120
God Stats
14W - 13L
1,776 SR
Queue Stats
199W - 224L
1,957 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jak2001
Scylla
15
2 / 6 / 2
10,475
655
9,089
13,909
5,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 5 / 2
11,194
700
10,537
14,316
8,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 1 / 3
9,579
599
7,773
16,156
22,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AphroditeAchillesGuan YuNe ZhaMartichoras

VS

Bans
GaneshaHeraBacchusAo KuangGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
7 / 2 / 3
12,165
760
14,420
17,674
19,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 4 / 5
10,723
670
12,230
9,793
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
sieIoo
Hercules
17
2 / 1 / 7
11,051
691
11,066
13,948
14,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
6
Kills
12
12
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Scylla
Jak2001
Scylla
2
6
2
0.5
L
4
5
2
1
L
0
1
3
1.5
W
Vamana
7
2
3
4.25
W
3
4
5
1.38
W
Hercules
sieIoo
Hercules
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,399
Damage
37,716
44,381
Taken
41,415
36,202
Mitigated
37,516
7,012
Healing
10,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Jak2001
Scylla
9,089
873
0
1,869
13,909
5,640
0
5,063
8,051
44,815
0
L
10,537
2,845
0
1,422
14,316
8,088
855
4,507
9,297
0
48,834
L
7,773
1,162
0
3,721
16,156
22,474
0
2,753
11,834
0
30,654
W
Vamana
14,420
5,154
0
2,509
17,674
19,560
1,970
2,627
14,527
0
53,257
W
12,230
453
0
825
9,793
3,108
529
1,630
7,827
44,191
0
W
Hercules
sieIoo
Hercules
11,066
3,903
0
7,316
13,948
14,848
1,777
4,921
8,542
0
36,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,248
Gold Earned
33,939
189
Minions Killed
195
0
Camps Cleared
0
895,024
Distance Traveled
960,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,475
655
83
5
0
277,107
0
L
Set
11,194
700
70
4
0
289,889
0
L
Bellona
9,579
599
36
2
0
328,028
0
W
Vamana
12,165
760
52
3
0
344,570
0
W
Agni
10,723
670
81
5
0
270,463
0
W
Hercules
11,051
691
62
4
0
345,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role