Player Matchup

Cernunnos
Cernunnos
FEArMONStER01
Cernunnos
Level 140
God Stats
5W - 2L
1,679 SR
Queue Stats
73W - 72L
1,573 Elo+
Party 3
Fenrir
Fenrir
Forevernin
Fenrir
Level 88
God Stats
45W - 44L
1,543 SR
Queue Stats
421W - 417L
1,431 Elo+
Party 1
Jormungandr
Jormungandr
Generick1885
Jormungandr
Level 101
God Stats
3W - 2L
1,716 SR
Queue Stats
33W - 33L
1,563 Elo+
Party 3
Chaac
Chaac
Wolfdefender223
Chaac
Level 122
God Stats
26W - 12L
1,504 SR
Queue Stats
247W - 245L
1,456 Elo+
Party 1
Hel
Hel
omgkae
Hel
Level 74
God Stats
22W - 16L
1,470 SR
Queue Stats
154W - 142L
1,552 Elo+
Solo
Team Averages
Level 105
1,582 SR
1,515 Elo+

VS

Team Averages
Level 94
1,512 SR
1,480 Elo+
Ao Kuang
Ao Kuang
DamianIronscale
Ao Kuang
Level 128
God Stats
3W - 6L
1,328 SR
Queue Stats
107W - 100L
1,519 Elo+
Solo
Anhur
Anhur
DiscordedDiscord
Anhur
Level 128
God Stats
9W - 23L
1,285 SR
Queue Stats
244W - 229L
1,474 Elo+
Solo
Guan Yu
Guan Yu
HorrorJr
Guan Yu
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 3L
1,793 Elo+
Solo
Khepri
Khepri
Laggyrandom
Khepri
Level 46
God Stats
1W - 1L
1,746 SR
Queue Stats
7W - 20L
1,307 Elo+
Party 2
Kukulkan
Kukulkan
Scotch721
Kukulkan
Level 15
God Stats
1W - 1L
1,701 SR
Queue Stats
5W - 15L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FEArMONStER01
Cernunnos
15
2 / 5 / 2
9,449
525
14,046
16,393
6,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Forevernin
Fenrir
16
7 / 5 / 3
10,166
565
7,520
16,996
7,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Generick1885
Jormungandr
14
7 / 4 / 4
9,177
510
16,562
15,617
9,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 5 / 4
8,820
490
12,057
18,152
12,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
omgkae
Hel
14
6 / 5 / 6
9,182
510
11,902
13,692
6,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
11 / 4 / 5
10,801
600
19,744
17,902
8,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 1 / 2
9,196
511
6,324
11,963
4,531
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
HorrorJr
Guan Yu
17
6 / 2 / 8
10,771
598
15,399
20,443
22,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Khepri
11
1 / 4 / 6
7,732
430
4,018
16,031
14,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Scotch721
Kukulkan
15
5 / 13 / 0
9,519
529
10,932
16,707
7,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
45
24
Kills
24
24
Deaths
24
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
11
4
5
3.38
L
1
1
2
2
W
Cernunnos
FEArMONStER01
Cernunnos
2
5
2
0.6
W
Fenrir
Forevernin
Fenrir
7
5
3
1.7
W
Jormungandr
Generick1885
Jormungandr
7
4
4
2.25
L
Guan Yu
HorrorJr
Guan Yu
6
2
8
5
L
Khepri
1
4
6
1
L
Kukulkan
Scotch721
Kukulkan
5
13
0
0.38
W
2
5
4
0.8
W
Hel
omgkae
Hel
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,087
Damage
56,417
80,850
Taken
83,046
41,819
Mitigated
56,054
19,829
Healing
18,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
19,744
5,833
0
2,574
17,902
8,004
461
5,491
12,029
75,958
0
L
6,324
2,756
0
3,946
11,963
4,531
736
2,117
9,706
0
78,969
W
Cernunnos
FEArMONStER01
Cernunnos
14,046
8,574
0
5,700
16,393
6,259
725
6,641
9,699
0
82,870
W
Fenrir
Forevernin
Fenrir
7,520
968
0
3,547
16,996
7,230
0
5,307
11,670
0
64,101
W
Jormungandr
Generick1885
Jormungandr
16,562
4,415
0
1,121
15,617
9,185
544
8,731
6,838
44,583
0
L
Guan Yu
HorrorJr
Guan Yu
15,399
1,585
1,294
8,413
20,443
22,068
172
6,318
13,178
681
81,027
L
Khepri
4,018
349
248
2,075
16,031
14,441
0
4,463
11,179
13,401
0
L
Kukulkan
Scotch721
Kukulkan
10,932
1,229
0
250
16,707
7,010
0
9,421
6,747
59,903
0
W
12,057
2,041
0
2,250
18,152
12,326
0
7,318
10,803
1,536
62,620
W
Hel
omgkae
Hel
11,902
529
2,085
5,126
13,692
6,819
997
7,088
6,604
67,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,794
Gold Earned
48,019
486
Minions Killed
476
0
Camps Cleared
0
1,679,209
Distance Traveled
1,778,069
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,801
600
99
6
0
408,121
6
L
Anhur
9,196
511
134
7
0
337,162
2
W
Cernunnos
9,449
525
133
7
0
308,115
0
W
Fenrir
10,166
565
78
4
0
380,487
0
W
Jormungandr
9,177
510
53
3
0
326,539
3
L
Guan Yu
10,771
598
131
7
0
372,173
4
L
Khepri
7,732
430
12
1
0
368,781
5
L
Kukulkan
9,519
529
100
6
0
291,832
0
W
Chaac
8,820
490
109
6
0
343,568
0
W
Hel
9,182
510
113
6
0
320,500
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role