Player Matchup

Chang'e
Chang'e
Byesko
Chang'e
Level 145
God Stats
0W - 2L
1,283 SR
Queue Stats
92W - 92L
1,583 Elo+
Party 2
Fafnir
Fafnir
Raven0711
Fafnir
Level 140
God Stats
1W - 2L
1,434 SR
Queue Stats
146W - 125L
1,574 Elo+
Party 2
Tiamat
Tiamat
sammanjan
Tiamat
Level 86
God Stats
11W - 4L
1,441 SR
Queue Stats
269W - 226L
1,579 Elo+
Party 1
Xbalanque
Xbalanque
tvandersnel
Xbalanque
Level 28
God Stats
1W - 1L
1,721 SR
Queue Stats
18W - 23L
1,502 Elo+
Party 2
Freya
Freya
xyambu
Freya
Level 106
God Stats
5W - 2L
1,520 SR
Queue Stats
383W - 326L
1,601 Elo+
Party 1
Team Averages
Level 101
1,480 SR
1,568 Elo+

VS

Team Averages
Level 136
1,457 SR
1,517 Elo+
Mulan
Mulan
ARSazon
Mulan
Level 125
God Stats
1W - 0L
1,516 SR
Queue Stats
29W - 12L
1,493 Elo+
Party 3
Chernobog
Chernobog
AmericanTangents
Chernobog
Level 159
God Stats
6W - 3L
1,592 SR
Queue Stats
370W - 368L
1,572 Elo+
Party 3
Guan Yu
Guan Yu
Kuanoo
Guan Yu
Level 205
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 124L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
Rαpture
Zhong Kui
Level 127
God Stats
3W - 1L
1,466 SR
Queue Stats
14W - 9L
1,534 Elo+
Party 3
Scylla
Scylla
pow007
Scylla
Level 66
God Stats
2W - 2L
1,209 SR
Queue Stats
56W - 50L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Byesko
Chang'e
15
6 / 5 / 9
8,452
845
13,254
12,970
5,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
Raven0711
Fafnir
12
2 / 6 / 10
7,346
735
5,000
14,296
20,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
sammanjan
Tiamat
15
4 / 7 / 13
9,392
939
13,763
11,827
7,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
tvandersnel
Xbalanque
13
1 / 7 / 10
7,174
717
12,074
14,248
6,423
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
xyambu
Freya
16
4 / 6 / 7
9,037
904
7,390
12,087
5,442
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ARSazon
Mulan
15
4 / 6 / 16
9,416
942
10,020
17,522
14,751
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
17
7 / 2 / 13
10,154
1,015
17,499
9,107
4,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Kuanoo
Guan Yu
14
2 / 2 / 24
9,410
941
5,195
18,585
19,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
Rαpture
Zhong Kui
14
5 / 6 / 12
8,886
889
14,104
13,329
10,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
pow007
Scylla
17
13 / 2 / 13
10,983
1,098
15,025
11,226
4,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
109
17
Kills
31
31
Deaths
18
49
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Mulan
ARSazon
Mulan
4
6
16
2
W
Chernobog
7
2
13
6.75
L
Chang'e
Byesko
Chang'e
6
5
9
2.1
W
Guan Yu
Kuanoo
Guan Yu
2
2
24
7
L
Fafnir
Raven0711
Fafnir
2
6
10
1.17
W
Zhong Kui
Rαpture
Zhong Kui
5
6
12
1.83
W
Scylla
pow007
Scylla
13
2
13
9.75
L
Tiamat
sammanjan
Tiamat
4
7
13
1.5
L
Xbalanque
tvandersnel
Xbalanque
1
7
10
0.86
L
Freya
xyambu
Freya
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,481
Damage
61,843
65,428
Taken
69,769
45,800
Mitigated
54,028
16,712
Healing
31,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
ARSazon
Mulan
10,020
1,254
900
3,086
17,522
14,751
540
9,769
7,753
0
18,994
W
Chernobog
17,499
11,795
809
2,406
9,107
4,179
5,124
5,367
3,740
0
37,023
L
Chang'e
Byesko
Chang'e
13,254
679
5,614
4,037
12,970
5,909
0
4,410
8,560
19,704
0
W
Guan Yu
Kuanoo
Guan Yu
5,195
317
9,966
8,799
18,585
19,568
248
8,716
9,869
0
9,487
L
Fafnir
Raven0711
Fafnir
5,000
367
181
1,190
14,296
20,314
0
6,697
7,599
6,505
0
W
Zhong Kui
Rαpture
Zhong Kui
14,104
465
522
2,259
13,329
10,697
580
8,124
5,205
21,595
0
W
Scylla
pow007
Scylla
15,025
721
777
2,390
11,226
4,833
534
7,431
3,795
29,985
0
L
Tiamat
sammanjan
Tiamat
13,763
1,023
538
1,016
11,827
7,712
0
4,089
7,738
21,065
0
L
Xbalanque
tvandersnel
Xbalanque
12,074
6,380
0
1,680
14,248
6,423
0
7,706
6,542
0
20,705
L
Freya
xyambu
Freya
7,390
1,940
735
1,721
12,087
5,442
84
6,227
5,860
18,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,401
Gold Earned
48,849
74
Minions Killed
114
0
Camps Cleared
0
805,687
Distance Traveled
948,548
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,416
942
19
2
0
180,496
0
W
Chernobog
10,154
1,015
32
3
0
178,890
0
L
Chang'e
8,452
845
16
2
0
173,392
0
W
Guan Yu
9,410
941
2
0
0
215,833
0
L
Fafnir
7,346
735
0
0
0
170,617
0
W
Zhong Kui
8,886
889
25
3
0
171,086
0
W
Scylla
10,983
1,098
36
4
0
202,243
0
L
Tiamat
9,392
939
12
1
0
152,489
0
L
Xbalanque
7,174
717
15
2
0
159,100
0
L
Freya
9,037
904
31
3
0
150,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role