Player Matchup

Raijin
Raijin
Frozcar
Raijin
Level 85
God Stats
0W - 3L
1,271 SR
Queue Stats
187W - 196L
1,357 Elo+
Party 3
Skadi
Skadi
Heisenberg0170
Skadi
Level 123
God Stats
4W - 3L
1,478 SR
Queue Stats
143W - 140L
1,460 Elo+
Party 3
Zhong Kui
Zhong Kui
IsaacRT1813
Zhong Kui
Level 85
God Stats
1W - 1L
1,740 SR
Queue Stats
63W - 55L
1,504 Elo+
Party 3
Lancelot
Lancelot
bleedrs
Lancelot
Level 146
God Stats
0W - 2L
1,306 SR
Queue Stats
306W - 327L
1,478 Elo+
Party 4
Cthulhu
Cthulhu
kel03
Cthulhu
Level 84
God Stats
29W - 31L
1,686 SR
Queue Stats
305W - 318L
1,441 Elo+
Party 4
Team Averages
Level 105
1,496 SR
1,448 Elo+

VS

Team Averages
Level 126
1,620 SR
1,507 Elo+
Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Darxtar77
Anubis
Level 105
God Stats
61W - 33L
1,545 SR
Queue Stats
256W - 218L
1,451 Elo+
Party 2
Izanami
Izanami
LeivaOG
Izanami
Level 158
God Stats
4W - 1L
1,709 SR
Queue Stats
129W - 125L
1,536 Elo+
Party 1
Atlas
Atlas
knalez
Atlas
Level 103
God Stats
19W - 12L
1,845 SR
Queue Stats
75W - 69L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Frozcar
Raijin
10
0 / 7 / 1
6,284
449
2,099
10,963
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 0
7,878
563
9,151
7,889
2,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
IsaacRT1813
Zhong Kui
13
1 / 2 / 0
7,834
560
7,662
10,091
7,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
bleedrs
Lancelot
10
1 / 3 / 1
6,430
459
4,529
9,575
3,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
kel03
Cthulhu
10
3 / 1 / 1
7,142
510
6,928
12,578
8,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 1 / 1
7,706
550
5,878
12,135
10,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mercury
 
Mercury
12
5 / 2 / 2
7,576
541
3,755
9,441
3,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Darxtar77
Anubis
14
7 / 2 / 2
8,320
594
12,962
8,657
4,399
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
LeivaOG
Izanami
12
1 / 1 / 0
7,181
513
4,483
9,514
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
knalez
Atlas
11
0 / 1 / 2
6,895
493
4,511
8,657
7,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
7
Kills
14
14
Deaths
7
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
1
1.5
W
Mercury
 
Mercury
5
2
2
3
W
Anubis
Darxtar77
Anubis
7
2
2
4
L
Raijin
Frozcar
Raijin
0
7
1
0.07
L
2
1
0
2
L
Zhong Kui
IsaacRT1813
Zhong Kui
1
2
0
0.5
W
Izanami
LeivaOG
Izanami
1
1
0
1
L
Lancelot
bleedrs
Lancelot
1
3
1
0.5
L
Cthulhu
kel03
Cthulhu
3
1
1
3.5
W
Atlas
knalez
Atlas
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,369
Damage
31,589
51,096
Taken
48,404
24,774
Mitigated
29,490
9,922
Healing
14,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,878
1,946
0
4,074
12,135
10,949
0
6,697
5,438
0
52,578
W
Mercury
 
Mercury
3,755
1,084
0
631
9,441
3,123
0
2,395
7,046
0
35,750
W
Anubis
Darxtar77
Anubis
12,962
570
0
4,209
8,657
4,399
394
2,627
6,030
65,487
0
L
Raijin
Frozcar
Raijin
2,099
285
0
1,150
10,963
3,016
396
5,915
5,048
36,790
0
L
9,151
3,349
0
484
7,889
2,766
908
2,805
5,084
0
63,934
L
Zhong Kui
IsaacRT1813
Zhong Kui
7,662
1,330
0
4,421
10,091
7,416
0
1,082
9,009
60,624
0
W
Izanami
LeivaOG
Izanami
4,483
3,247
0
2,615
9,514
3,510
1,071
2,588
6,926
0
67,771
L
Lancelot
bleedrs
Lancelot
4,529
1,005
0
491
9,575
3,514
0
2,834
6,741
0
39,882
L
Cthulhu
kel03
Cthulhu
6,928
614
1,459
1,917
12,578
8,062
27
4,837
7,741
24,238
0
W
Atlas
knalez
Atlas
4,511
1,800
0
3,110
8,657
7,509
0
2,382
6,275
20,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,568
Gold Earned
37,678
378
Minions Killed
385
0
Camps Cleared
0
1,310,775
Distance Traveled
1,375,730
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,706
550
100
7
0
239,323
0
W
Mercury
7,576
541
53
4
0
339,905
1
W
Anubis
8,320
594
97
7
0
266,338
3
L
Raijin
6,284
449
54
4
0
206,158
2
L
Skadi
7,878
563
114
8
0
277,865
0
L
Zhong Kui
7,834
560
105
8
0
225,684
0
W
Izanami
7,181
513
122
9
0
273,213
0
L
Lancelot
6,430
459
66
5
0
291,561
1
L
Cthulhu
7,142
510
39
3
0
309,507
5
W
Atlas
6,895
493
13
1
0
256,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role