Player Matchup

Geb
Geb
Platinum II
Mooneth
Geb
Platinum II
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 87L
1,866 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
PraiseIke
Ne Zha
Platinum II
Level 166
God Stats
15W - 8L
1,776 SR
Queue Stats
81W - 87L
1,866 MMR
Party 1
Anubis
Anubis
Gold IV
ihatesimpleTTV
Anubis
Gold IV
Level 126
God Stats
3W - 1L
1,803 SR
Queue Stats
16W - 16L
1,665 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,693 SR
1,799 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 164
1,493 SR
1,750 MMR
Mercury
Mercury
Gold I
QvoColors
Mercury
Gold I
Level 183
God Stats
1W - 0L
1,483 SR
Queue Stats
45W - 23L
1,793 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
jaci8190
Kuzenbo
Gold II
Level 147
God Stats
7W - 8L
1,496 SR
Queue Stats
134W - 156L
1,703 MMR
Solo
Chang'e
Chang'e
Gold II
matthew444444444
Chang'e
Gold II
Level 162
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 26L
1,754 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
2 / 1 / 6
9,710
747
6,936
14,294
15,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ne Zha
PraiseIke
Ne Zha
14
5 / 5 / 4
10,055
773
14,351
13,197
7,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

16
2 / 5 / 7
9,887
761
6,333
10,225
7,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ao KuangAphroditeAtlasFenrirGanesha

VS

Bans
AchillesGuan YuBaba YagaOdinBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
QvoColors
Mercury
16
4 / 4 / 6
10,744
826
10,847
10,123
3,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
jaci8190
Kuzenbo
16
3 / 1 / 6
10,341
795
8,681
13,555
14,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
4 / 4 / 7
10,704
823
13,158
13,700
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
9
Kills
11
11
Deaths
9
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Geb
2
1
6
5
L
Ne Zha
PraiseIke
Ne Zha
5
5
4
1.4
W
Mercury
QvoColors
Mercury
4
4
6
1.75
L
2
5
7
1.1
W
Kuzenbo
jaci8190
Kuzenbo
3
1
6
6
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,620
Damage
32,686
37,716
Taken
37,378
30,572
Mitigated
22,718
8,233
Healing
9,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
6,936
966
1,671
2,653
14,294
15,776
200
7,640
6,120
22,403
0
L
Ne Zha
PraiseIke
Ne Zha
14,351
1,950
0
2,101
13,197
7,258
551
8,721
4,059
0
45,174
W
Mercury
QvoColors
Mercury
10,847
5,694
0
704
10,123
3,858
2,144
3,806
6,317
0
52,634
L
6,333
264
0
1,808
10,225
7,538
342
4,892
4,974
41,370
0
W
Kuzenbo
jaci8190
Kuzenbo
8,681
3,580
0
877
13,555
14,708
602
4,691
8,864
26,652
0
W
13,158
686
3,211
5,136
13,700
4,152
1,480
4,852
8,848
46,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,652
Gold Earned
31,789
162
Minions Killed
185
0
Camps Cleared
0
671,140
Distance Traveled
782,393
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,710
747
24
2
0
233,304
1
L
Ne Zha
10,055
773
64
5
0
235,245
3
W
Mercury
10,744
826
84
6
0
288,409
1
L
Anubis
9,887
761
74
6
0
202,591
0
W
Kuzenbo
10,341
795
15
1
0
272,124
0
W
Chang'e
10,704
823
86
7
0
221,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role