Player Matchup

Shiva
Shiva
DatSudan
Shiva
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,554 Elo+
Party 1
Surtr
Surtr
J9matiiplays
Surtr
Level 27
God Stats
3W - 0L
1,854 SR
Queue Stats
8W - 7L
1,470 Elo+
Party 1
Aphrodite
Aphrodite
Thidorus
Aphrodite
Level 103
God Stats
1W - 0L
1,751 SR
Queue Stats
7W - 7L
1,494 Elo+
Party 1
Team Averages
Level 66
1,702 SR
1,506 Elo+

VS

Team Averages
Level 101
1,432 SR
1,333 Elo+
Sol
Sol
Darksouls250
Sol
Level 66
God Stats
1W - 1L
1,457 SR
Queue Stats
1W - 3L
1,240 Elo+
Party 2
Shiva
Shiva
DrySnailTrail
Shiva
Level 84
God Stats
0W - 1L
1,340 SR
Queue Stats
1W - 3L
1,240 Elo+
Party 2
Mercury
Mercury
Halexll0007
Mercury
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DatSudan
Shiva
12
2 / 1 / 7
7,160
716
9,244
9,894
7,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 1 / 6
7,534
753
5,584
11,621
9,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Thidorus
Aphrodite
13
4 / 1 / 5
7,731
773
8,549
8,121
4,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
6,794
679
12,675
6,726
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 4 / 0
6,171
617
8,453
11,092
10,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Halexll0007
Mercury
9
0 / 3 / 2
6,454
645
3,185
8,716
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
9
Kills
3
3
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
Shiva
DatSudan
Shiva
2
1
7
5.5
L
0
4
0
0
L
Mercury
Halexll0007
Mercury
0
3
2
0.33
W
3
1
6
6
W
Aphrodite
Thidorus
Aphrodite
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,377
Damage
24,313
29,636
Taken
26,534
21,492
Mitigated
16,925
14,867
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,675
4,570
0
2,016
6,726
2,914
0
2,102
4,538
25,394
1,588
W
Shiva
DatSudan
Shiva
9,244
1,321
145
928
9,894
7,494
401
5,200
4,497
0
19,847
L
8,453
635
823
1,437
11,092
10,615
0
3,402
7,156
2,836
19,131
L
Mercury
Halexll0007
Mercury
3,185
1,109
0
2,509
8,716
3,396
0
3,293
5,214
0
22,113
W
5,584
996
0
992
11,621
9,603
420
4,553
6,697
497
15,200
W
Aphrodite
Thidorus
Aphrodite
8,549
611
6,750
6,052
8,121
4,395
739
4,292
3,628
28,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,425
Gold Earned
19,419
97
Minions Killed
112
0
Camps Cleared
0
619,502
Distance Traveled
547,503
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,794
679
48
5
0
171,097
0
W
Shiva
7,160
716
28
3
0
214,061
0
L
Shiva
6,171
617
23
2
0
180,878
0
L
Mercury
6,454
645
41
4
0
195,528
0
W
Surtr
7,534
753
22
2
0
203,160
0
W
Aphrodite
7,731
773
47
5
0
202,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role