Player Matchup

Sylvanus
Sylvanus
HRRacing66
Sylvanus
Level 128
God Stats
7W - 5L
1,714 SR
Queue Stats
110W - 105L
1,518 Elo+
Party 3
Hou Yi
Hou Yi
Lucid_Mar1ne
Hou Yi
Level 81
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Surtr
Surtr
SxmplyVoid
Surtr
Level 15
God Stats
1W - 3L
1,484 SR
Queue Stats
5W - 13L
1,393 Elo+
Party 3
Fenrir
Fenrir
goingdown597
Fenrir
Level 85
God Stats
2W - 2L
1,575 SR
Queue Stats
64W - 70L
1,505 Elo+
Party 3
Charybdis
Charybdis
rokstar671
Charybdis
Level 34
God Stats
3W - 10L
1,676 SR
Queue Stats
6W - 20L
1,489 Elo+
Party 3
Team Averages
Level 69
1,545 SR
1,481 Elo+

VS

Team Averages
Level 135
1,470 SR
1,463 Elo+
Khepri
Khepri
 
Khepri
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Exilimus
Maui
Level 143
God Stats
1W - 3L
1,266 SR
Queue Stats
33W - 36L
1,445 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Lenarus
Ah Muzen Cab
Level 85
God Stats
2W - 4L
1,672 SR
Queue Stats
143W - 125L
1,484 Elo+
Party 2
Loki
Loki
Zohαn
Loki
Level 142
God Stats
15W - 10L
1,538 SR
Queue Stats
71W - 72L
1,422 Elo+
Solo
Anubis
Anubis
melliemell
Anubis
Level 157
God Stats
6W - 5L
1,373 SR
Queue Stats
352W - 329L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HRRacing66
Sylvanus
12
2 / 2 / 2
6,801
567
3,823
9,064
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
10
1 / 4 / 0
5,786
482
2,134
6,674
2,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
8
0 / 4 / 1
5,258
438
2,784
10,349
5,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
12
3 / 3 / 0
6,920
577
3,359
9,712
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
rokstar671
Charybdis
8
0 / 4 / 0
4,811
401
1,519
8,992
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 2 / 6
6,359
530
1,646
5,737
6,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Maui
13
6 / 0 / 1
7,974
665
7,780
8,506
8,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Lenarus
Ah Muzen Cab
11
3 / 0 / 4
6,914
576
7,797
4,140
1,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
Zohαn
Loki
12
5 / 1 / 2
7,285
607
4,619
6,611
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Anubis
melliemell
Anubis
13
3 / 3 / 0
7,271
606
7,384
5,516
3,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
6
Kills
17
17
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
2
6
1.5
W
Maui
6
0
1
6.5
L
Sylvanus
HRRacing66
Sylvanus
2
2
2
1.5
W
Ah Muzen Cab
Lenarus
Ah Muzen Cab
3
0
4
5
L
Hou Yi
1
4
0
0.25
L
Surtr
0
4
1
0.13
W
Loki
Zohαn
Loki
5
1
2
6
L
Fenrir
3
3
0
1
W
Anubis
melliemell
Anubis
3
3
0
1
L
Charybdis
rokstar671
Charybdis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,619
Damage
29,226
44,791
Taken
30,510
17,941
Mitigated
21,473
5,325
Healing
6,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,646
294
1,026
915
5,737
6,344
18
1,015
4,722
12,919
0
W
Maui
7,780
2,557
0
1,322
8,506
8,386
287
40
8,466
51,828
9,079
L
Sylvanus
HRRacing66
Sylvanus
3,823
1,204
322
1,858
9,064
3,628
0
6,374
2,690
41,998
10,731
W
Ah Muzen Cab
Lenarus
Ah Muzen Cab
7,797
3,969
0
500
4,140
1,412
939
0
4,140
0
52,263
L
Hou Yi
2,134
980
0
0
6,674
2,599
0
4,376
2,298
0
31,437
L
Surtr
2,784
1,154
0
1,106
10,349
5,194
0
2,546
7,803
163
30,322
W
Loki
Zohαn
Loki
4,619
1,282
0
2,453
6,611
2,261
339
311
6,300
0
47,557
L
Fenrir
3,359
955
0
652
9,712
3,867
0
2,630
7,082
0
54,509
W
Anubis
melliemell
Anubis
7,384
857
0
375
5,516
3,070
360
2,269
3,247
57,716
0
L
Charybdis
rokstar671
Charybdis
1,519
805
0
1,387
8,992
2,653
0
457
8,535
0
22,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,576
Gold Earned
35,803
321
Minions Killed
373
0
Camps Cleared
0
1,131,063
Distance Traveled
1,105,982
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,359
530
14
1
0
226,124
0
W
Maui
7,974
665
96
8
0
203,577
0
L
Sylvanus
6,801
567
97
8
0
215,507
0
W
Ah Muzen Cab
6,914
576
80
7
0
200,417
0
L
Hou Yi
5,786
482
40
3
0
211,645
2
L
Surtr
5,258
438
52
4
0
214,517
0
W
Loki
7,285
607
82
7
0
254,010
0
L
Fenrir
6,920
577
91
8
0
256,594
0
W
Anubis
7,271
606
101
8
0
221,854
0
L
Charybdis
4,811
401
41
3
0
232,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role