Player Matchup

Aphrodite
Aphrodite
DruncleEdwin
Aphrodite
Level 84
God Stats
1W - 0L
1,568 SR
Queue Stats
1W - 1L
1,224 Elo+
Solo
Fenrir
Fenrir
EvoBarbarian
Fenrir
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 42L
1,497 Elo+
Party 1
Surtr
Surtr
plucandphuc
Surtr
Level 92
God Stats
34W - 33L
1,463 SR
Queue Stats
521W - 531L
1,522 Elo+
Party 1
Team Averages
Level 67
1,510 SR
1,414 Elo+

VS

Team Averages
Level 38
1,649 SR
1,538 Elo+
Heimdallr
Heimdallr
CubanGuapo
Heimdallr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,536 Elo+
Party 2
Sun Wukong
Sun Wukong
RurouniKenseii
Sun Wukong
Level 18
God Stats
3W - 3L
1,660 SR
Queue Stats
16W - 14L
1,501 Elo+
Party 2
Baron Samedi
Baron Samedi
Rønïn
Baron Samedi
Level 27
God Stats
0W - 1L
1,787 SR
Queue Stats
6W - 6L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DruncleEdwin
Aphrodite
15
6 / 5 / 7
10,259
789
12,016
14,241
8,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
15
3 / 2 / 10
9,922
763
7,518
13,214
13,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 0 / 8
10,511
809
14,594
19,797
25,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CubanGuapo
Heimdallr
13
1 / 8 / 3
8,326
640
6,908
13,190
5,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
RurouniKenseii
Sun Wukong
14
4 / 3 / 2
9,478
729
13,145
15,191
9,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Rønïn
Baron Samedi
15
1 / 5 / 6
8,960
689
15,448
12,783
6,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
16
Kills
6
7
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CubanGuapo
Heimdallr
1
8
3
0.31
W
Aphrodite
DruncleEdwin
Aphrodite
6
5
7
1.9
W
Fenrir
3
2
10
4
L
Sun Wukong
RurouniKenseii
Sun Wukong
4
3
2
1.67
L
Baron Samedi
Rønïn
Baron Samedi
1
5
6
0.8
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,128
Damage
35,501
47,252
Taken
41,164
46,787
Mitigated
22,457
18,235
Healing
7,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CubanGuapo
Heimdallr
6,908
3,799
0
512
13,190
5,794
695
4,409
8,562
0
23,936
W
Aphrodite
DruncleEdwin
Aphrodite
12,016
642
7,184
6,262
14,241
8,071
871
4,276
9,965
39,346
0
W
Fenrir
7,518
2,096
0
2,034
13,214
13,273
850
3,670
9,544
0
21,307
L
Sun Wukong
RurouniKenseii
Sun Wukong
13,145
3,547
93
3,114
15,191
9,772
0
5,065
9,904
0
39,148
L
Baron Samedi
Rønïn
Baron Samedi
15,448
2,353
1,063
2,439
12,783
6,891
444
3,234
9,193
43,119
0
W
14,594
3,525
0
2,755
19,797
25,443
1,149
7,617
12,180
827
38,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,692
Gold Earned
26,764
144
Minions Killed
170
0
Camps Cleared
0
822,065
Distance Traveled
623,527
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,326
640
34
3
0
207,364
0
W
Aphrodite
10,259
789
58
4
0
254,355
0
W
Fenrir
9,922
763
32
2
0
288,851
0
L
Sun Wukong
9,478
729
69
5
0
219,961
0
L
Baron Samedi
8,960
689
67
5
0
196,202
0
W
Surtr
10,511
809
54
4
0
278,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role