Player Matchup

Bacchus
Bacchus
GOTCHA bodies
Bacchus
Level 41
God Stats
2W - 2L
1,496 SR
Queue Stats
19W - 17L
1,351 Elo+
Party 1
Scylla
Scylla
GOTCHA dimes
Scylla
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,266 Elo+
Party 1
Danzaburou
Danzaburou
XxBigManXx908
Danzaburou
Level 43
God Stats
7W - 13L
1,358 SR
Queue Stats
16W - 19L
1,336 Elo+
Party 1
Team Averages
Level 43
1,451 SR
1,318 Elo+

VS

Team Averages
Level 31
1,401 SR
1,313 Elo+
Chaac
Chaac
Axswagg9033
Chaac
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 104L
1,304 Elo+
Party 2
Baron Samedi
Baron Samedi
Kingmal-_-27
Baron Samedi
Level 16
God Stats
6W - 7L
1,258 SR
Queue Stats
54W - 71L
1,294 Elo+
Party 2
Fenrir
Fenrir
paparoach121314
Fenrir
Level 45
God Stats
255W - 262L
1,445 SR
Queue Stats
710W - 771L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
2 / 3 / 7
10,790
719
8,614
19,100
27,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
15
2 / 6 / 6
10,301
687
7,188
13,865
5,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
XxBigManXx908
Danzaburou
17
6 / 3 / 4
12,027
802
20,669
13,828
6,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 10
10,285
686
15,952
18,861
17,797
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Kingmal-_-27
Baron Samedi
14
2 / 2 / 6
9,626
642
9,341
13,490
8,098
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
9 / 2 / 3
11,208
747
12,049
14,457
15,068
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
10
Kills
12
12
Deaths
10
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
6
10
1
W
Bacchus
2
3
7
1.83
W
Scylla
2
6
6
0.83
L
Baron Samedi
Kingmal-_-27
Baron Samedi
2
2
6
2.5
W
Danzaburou
XxBigManXx908
Danzaburou
6
3
4
2.67
L
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,471
Damage
37,342
46,793
Taken
46,808
39,216
Mitigated
40,963
9,476
Healing
7,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,952
4,091
0
4,754
18,861
17,797
125
7,323
11,538
2,892
42,060
W
Bacchus
8,614
1,854
0
3,597
19,100
27,021
178
6,932
12,168
19,694
0
W
Scylla
7,188
2,715
75
1,599
13,865
5,227
56
1,655
12,210
21,632
0
L
Baron Samedi
Kingmal-_-27
Baron Samedi
9,341
2,103
1,123
1,289
13,490
8,098
374
3,253
10,237
36,474
0
W
Danzaburou
XxBigManXx908
Danzaburou
20,669
10,013
0
4,205
13,828
6,968
1,136
2,782
11,046
0
54,421
L
12,049
1,582
0
494
14,457
15,068
519
5,491
8,966
0
25,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,118
Gold Earned
31,119
129
Minions Killed
146
0
Camps Cleared
0
799,930
Distance Traveled
772,244
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,285
686
57
4
0
249,872
0
W
Bacchus
10,790
719
33
2
0
299,020
0
W
Scylla
10,301
687
28
2
0
240,179
1
L
Baron Samedi
9,626
642
61
4
0
210,271
0
W
Danzaburou
12,027
802
68
5
0
260,731
0
L
Fenrir
11,208
747
28
2
0
312,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role