Player Matchup

Cupid
Cupid
Buntagee
Cupid
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 20L
1,823 Elo+
Party 1
Ullr
Ullr
Jobeee
Ullr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,750 Elo+
Party 1
Serqet
Serqet
Muradain
Serqet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,316 Elo+
Solo
Ratatoskr
Ratatoskr
Nistrik
Ratatoskr
Level 71
God Stats
2W - 2L
1,715 SR
Queue Stats
57W - 45L
1,768 Elo+
Party 1
Ymir
Ymir
TheAgilities
Ymir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,685 Elo+
Party 1
Team Averages
Level 55
1,543 SR
1,668 Elo+

VS

Team Averages
Level 72
1,500 SR
1,544 Elo+
The Morrigan
The Morrigan
ItzDaWhitey
The Morrigan
Level 144
God Stats
1W - 3L
1,285 SR
Queue Stats
54W - 48L
1,475 Elo+
Party 2
Jing Wei
Jing Wei
RoosterSmith420
Jing Wei
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 19L
1,571 Elo+
Party 2
Chaac
Chaac
dilaudidPRN
Chaac
Level 86
God Stats
2W - 0L
1,715 SR
Queue Stats
63W - 50L
1,566 Elo+
Party 2
Medusa
Medusa
middlejunk
Medusa
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 52L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
pwrlvlover
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 55L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Buntagee
Cupid
11
0 / 9 / 4
6,482
810
4,228
11,727
5,332
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
Jobeee
Ullr
11
0 / 7 / 5
6,339
792
4,085
10,303
4,663
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
Muradain
Serqet
14
3 / 7 / 2
7,864
983
4,348
12,266
18,995
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman

Talisman

+75
Health
+15
Magical Protection

Ratatoskr
Nistrik
Ratatoskr
14
3 / 7 / 1
7,628
954
6,310
10,613
6,010
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 7 / 2
6,722
840
6,394
11,970
7,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ItzDaWhitey
The Morrigan
14
9 / 2 / 17
9,174
1,147
11,777
4,861
1,934
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
14
7 / 2 / 23
8,765
1,096
6,174
6,093
2,663
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
10 / 2 / 24
9,180
1,148
11,203
12,076
16,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
middlejunk
Medusa
15
9 / 1 / 25
9,307
1,163
14,402
6,285
2,750
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
pwrlvlover
Cthulhu
14
1 / 1 / 28
8,842
1,105
8,624
8,218
9,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
153
7
Kills
36
37
Deaths
8
14
Assists
117
Player
Kills
Deaths
Assists
KDA
L
Cupid
Buntagee
Cupid
0
9
4
0.22
W
The Morrigan
ItzDaWhitey
The Morrigan
9
2
17
8.75
L
Ullr
Jobeee
Ullr
0
7
5
0.36
L
Serqet
Muradain
Serqet
3
7
2
0.57
L
Ratatoskr
Nistrik
Ratatoskr
3
7
1
0.5
W
Jing Wei
7
2
23
9.25
L
1
7
2
0.29
W
10
2
24
11
W
Medusa
middlejunk
Medusa
9
1
25
21.5
W
Cthulhu
pwrlvlover
Cthulhu
1
1
28
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,365
Damage
52,180
56,879
Taken
37,533
42,661
Mitigated
33,220
2,839
Healing
14,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Buntagee
Cupid
4,228
2,169
351
298
11,727
5,332
0
2,774
8,953
0
12,244
W
The Morrigan
ItzDaWhitey
The Morrigan
11,777
3,238
1,095
1,545
4,861
1,934
633
270
4,495
18,262
8,012
L
Ullr
Jobeee
Ullr
4,085
2,006
0
163
10,303
4,663
0
3,847
6,456
0
8,903
L
Serqet
Muradain
Serqet
4,348
850
149
332
12,266
18,995
0
2,939
9,327
1,709
4,613
L
Ratatoskr
Nistrik
Ratatoskr
6,310
706
0
1,163
10,613
6,010
0
2,871
7,742
0
15,330
W
Jing Wei
6,174
4,697
0
782
6,093
2,663
2,631
861
4,986
0
10,489
L
6,394
844
164
219
11,970
7,661
0
2,835
9,135
10,963
0
W
11,203
664
1,631
4,185
12,076
16,301
578
2,670
9,310
1,168
15,770
W
Medusa
middlejunk
Medusa
14,402
8,770
547
1,987
6,285
2,750
3,085
775
5,318
0
29,731
W
Cthulhu
pwrlvlover
Cthulhu
8,624
124
1,311
1,236
8,218
9,572
25
2,332
5,886
17,210
1,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,035
Gold Earned
45,268
48
Minions Killed
100
0
Camps Cleared
0
657,940
Distance Traveled
822,190
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,482
810
18
2
0
128,089
0
W
The Morrigan
9,174
1,147
31
4
0
158,452
1
L
Ullr
6,339
792
8
1
0
129,166
0
L
Serqet
7,864
983
6
1
0
131,195
0
L
Ratatoskr
7,628
954
11
1
0
148,872
0
W
Jing Wei
8,765
1,096
10
1
0
156,793
0
L
Ymir
6,722
840
5
1
0
120,618
0
W
Chaac
9,180
1,148
15
2
0
183,489
0
W
Medusa
9,307
1,163
32
4
0
152,340
0
W
Cthulhu
8,842
1,105
12
2
0
171,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role