Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BIGG BOSSINN
Lancelot
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 67L
1,537 Elo+
Party 1
Hercules
Hercules
Jwedd
Hercules
Level 144
God Stats
7W - 6L
1,416 SR
Queue Stats
253W - 233L
1,482 Elo+
Solo
Ares
Ares
sumthnSUPRandom
Ares
Level 108
God Stats
1W - 3L
1,184 SR
Queue Stats
60W - 28L
1,570 Elo+
Party 1
Kukulkan
Kukulkan
vHammertime
Kukulkan
Level 206
God Stats
11W - 13L
1,451 SR
Queue Stats
912W - 957L
1,441 Elo+
Party 1
Team Averages
Level 140
1,410 SR
1,506 Elo+

VS

Team Averages
Level 117
1,354 SR
1,518 Elo+
Hachiman
Hachiman
DrLightSkin
Hachiman
Level 99
God Stats
5W - 15L
1,429 SR
Queue Stats
754W - 755L
1,574 Elo+
Solo
Mulan
Mulan
Fuzz Bat
Mulan
Level 105
God Stats
1W - 1L
1,411 SR
Queue Stats
42W - 35L
1,605 Elo+
Party 2
Hun Batz
Hun Batz
Gwonesthewee
Hun Batz
Level 147
God Stats
0W - 1L
1,177 SR
Queue Stats
2W - 8L
1,368 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Neosalt96
Tsukuyomi
Level 127
God Stats
0W - 1L
1,255 SR
Queue Stats
12W - 14L
1,502 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SponkerPrime
Morgan Le Fay
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 118L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
5 / 4 / 13
9,425
857
8,830
13,591
11,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
BIGG BOSSINN
Lancelot
16
6 / 3 / 19
9,757
887
10,306
15,206
16,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
Jwedd
Hercules
17
9 / 2 / 21
10,485
953
15,558
19,963
28,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
4 / 2 / 23
10,169
924
6,898
20,056
21,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
vHammertime
Kukulkan
18
9 / 3 / 20
10,759
978
17,582
12,746
7,301
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DrLightSkin
Hachiman
16
3 / 4 / 8
9,017
820
11,987
11,683
5,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
Fuzz Bat
Mulan
16
4 / 8 / 5
9,298
845
8,458
17,237
15,649
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Gwonesthewee
Hun Batz
12
0 / 7 / 5
7,727
702
11,350
11,505
4,986
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
Neosalt96
Tsukuyomi
15
3 / 8 / 6
8,769
797
14,512
12,869
6,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
SponkerPrime
Morgan Le Fay
17
4 / 6 / 5
9,547
868
15,774
12,625
5,639
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
43
33
Kills
14
14
Deaths
33
96
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
5
4
13
2.88
W
Lancelot
BIGG BOSSINN
Lancelot
6
3
19
5.17
L
Hachiman
DrLightSkin
Hachiman
3
4
8
1.75
L
Mulan
Fuzz Bat
Mulan
4
8
5
0.81
L
Hun Batz
Gwonesthewee
Hun Batz
0
7
5
0.36
W
Hercules
Jwedd
Hercules
9
2
21
9.75
L
Tsukuyomi
Neosalt96
Tsukuyomi
3
8
6
0.75
L
Morgan Le Fay
SponkerPrime
Morgan Le Fay
4
6
5
1.08
W
4
2
23
7.75
W
Kukulkan
vHammertime
Kukulkan
9
3
20
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,174
Damage
62,081
81,562
Taken
65,919
86,106
Mitigated
37,848
28,668
Healing
10,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
8,830
2,756
1,620
3,095
13,591
11,763
292
3,180
10,181
20,516
0
W
Lancelot
BIGG BOSSINN
Lancelot
10,306
724
3,030
1,924
15,206
16,865
1,272
2,060
12,992
0
17,310
L
Hachiman
DrLightSkin
Hachiman
11,987
4,814
365
3,424
11,683
5,058
1,122
6,520
4,631
0
21,435
L
Mulan
Fuzz Bat
Mulan
8,458
818
966
2,573
17,237
15,649
172
7,093
9,294
412
15,388
L
Hun Batz
Gwonesthewee
Hun Batz
11,350
1,450
1,123
765
11,505
4,986
0
5,245
5,568
0
17,894
W
Hercules
Jwedd
Hercules
15,558
2,356
2,090
6,016
19,963
28,373
322
4,303
15,186
0
20,950
L
Tsukuyomi
Neosalt96
Tsukuyomi
14,512
2,302
0
129
12,869
6,516
0
5,630
6,441
0
26,318
L
Morgan Le Fay
SponkerPrime
Morgan Le Fay
15,774
819
0
724
12,625
5,639
353
7,475
4,371
23,197
0
W
6,898
215
2,821
3,473
20,056
21,804
664
3,196
16,565
8,395
0
W
Kukulkan
vHammertime
Kukulkan
17,582
843
2,807
1,792
12,746
7,301
693
2,086
10,467
35,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,595
Gold Earned
44,358
107
Minions Killed
86
0
Camps Cleared
0
1,144,818
Distance Traveled
988,702
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,425
857
18
2
0
213,100
0
W
Lancelot
9,757
887
17
2
0
241,492
0
L
Hachiman
9,017
820
22
2
0
203,713
0
L
Mulan
9,298
845
13
1
0
183,913
0
L
Hun Batz
7,727
702
19
2
0
197,807
0
W
Hercules
10,485
953
12
1
0
252,643
0
L
Tsukuyomi
8,769
797
15
1
0
209,080
0
L
Morgan Le Fay
9,547
868
17
2
0
194,189
0
W
Ares
10,169
924
2
0
0
235,345
0
W
Kukulkan
10,759
978
58
5
0
202,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role