Player Matchup

Hercules
Hercules
Diamond III
GoĐzilla
Hercules
Diamond III
Level 158
God Stats
28W - 12L
1,703 SR
Queue Stats
79W - 51L
2,405 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Peeqa
Ne Zha
Diamond I
Level 73
God Stats
6W - 2L
1,774 SR
Queue Stats
134W - 66L
2,525 MMR
Party 2
Chang'e
Chang'e
Diamond I
lilMMR
Chang'e
Diamond I
Level 73
God Stats
2W - 0L
1,500 SR
Queue Stats
236W - 99L
2,847 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 101
1,659 SR
2,592 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 97
1,654 SR
2,086 MMR
Tyr
Tyr
Platinum IV
IAmTheSpacePope
Tyr
Platinum IV
Level 159
God Stats
7W - 1L
1,846 SR
Queue Stats
14W - 2L
2,073 MMR
Party 1
Tiamat
Tiamat
Platinum IV
JokinaSmoint
Tiamat
Platinum IV
Level 41
God Stats
0W - 2L
1,314 SR
Queue Stats
42W - 29L
2,110 MMR
Party 1
Surtr
Surtr
Platinum IV
inksoda
Surtr
Platinum IV
Level 91
God Stats
9W - 1L
1,800 SR
Queue Stats
18W - 2L
2,073 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GoĐzilla
Hercules
15
2 / 1 / 9
9,416
724
12,134
17,667
22,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Peeqa
Ne Zha
15
3 / 4 / 7
9,408
724
12,740
14,958
11,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
lilMMR
Chang'e
16
6 / 2 / 5
10,349
796
15,157
11,095
6,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
AphroditeAchillesKuzenboGuan YuHel

VS

Bans
AresBacchusMerlinAtlasMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,804
677
10,477
16,888
17,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
13
1 / 4 / 3
8,275
637
8,339
11,791
7,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Surtr
inksoda
Surtr
15
3 / 4 / 4
9,330
718
10,784
17,191
13,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
11
Kills
7
7
Deaths
11
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
GoĐzilla
Hercules
2
1
9
6.5
L
3
3
3
1.5
L
Tiamat
1
4
3
0.63
W
Ne Zha
Peeqa
Ne Zha
3
4
7
1.63
L
Surtr
inksoda
Surtr
3
4
4
1.25
W
Chang'e
lilMMR
Chang'e
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,031
Damage
29,600
43,720
Taken
45,870
39,514
Mitigated
38,362
20,411
Healing
8,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
GoĐzilla
Hercules
12,134
3,660
0
9,300
17,667
22,315
395
3,618
13,617
0
30,008
L
10,477
664
0
4,208
16,888
17,049
0
5,466
10,423
0
32,179
L
Tiamat
8,339
787
0
1,774
11,791
7,351
96
3,043
8,317
30,079
0
W
Ne Zha
Peeqa
Ne Zha
12,740
3,939
0
3,301
14,958
11,061
2,044
3,646
11,044
0
42,340
L
Surtr
inksoda
Surtr
10,784
2,853
0
2,897
17,191
13,962
0
6,662
9,680
1,039
30,483
W
Chang'e
lilMMR
Chang'e
15,157
1,349
3,527
4,283
11,095
6,138
1,011
1,323
9,572
59,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,173
Gold Earned
26,409
203
Minions Killed
138
0
Camps Cleared
0
755,230
Distance Traveled
770,766
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,416
724
45
3
0
276,069
0
L
Tyr
8,804
677
37
3
0
295,426
0
L
Tiamat
8,275
637
54
4
0
205,767
0
W
Ne Zha
9,408
724
32
2
0
240,516
1
L
Surtr
9,330
718
47
4
0
269,573
0
W
Chang'e
10,349
796
126
10
0
238,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role