Player Matchup

Surtr
Surtr
Bronze I
 
Surtr
Bronze I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Gold V
Mocuro3
Izanami
Gold V
Level 124
God Stats
2W - 5L
1,500 SR
Queue Stats
297W - 324L
1,231 MMR
Solo
Ravana
Ravana
Silver IV
RedVelociraptor
Ravana
Silver IV
Level 124
God Stats
4W - 4L
1,584 SR
Queue Stats
31W - 40L
1,132 MMR
Party 2
Nu Wa
Nu Wa
Silver V
misssheepdog
Nu Wa
Silver V
Level 129
God Stats
5W - 3L
1,564 SR
Queue Stats
174W - 207L
852 MMR
Party 1
Ymir
Ymir
Silver V
trb25
Ymir
Silver V
Level 107
God Stats
4W - 1L
1,722 SR
Queue Stats
15W - 26L
1,008 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,574 SR
1,145 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,512 SR
1,078 MMR
Sol
Sol
Silver II
Gaara of Pi
Sol
Silver II
Level 146
God Stats
12W - 11L
1,546 SR
Queue Stats
171W - 204L
1,171 MMR
Solo
Janus
Janus
Silver I
MufasaXdontletgo
Janus
Silver I
Level 159
God Stats
82W - 97L
1,472 SR
Queue Stats
202W - 213L
1,172 MMR
Solo
Horus
Horus
Silver IV
TheOnlyPaydro
Horus
Silver IV
Level 118
God Stats
18W - 21L
1,433 SR
Queue Stats
227W - 248L
880 MMR
Solo
Charybdis
Charybdis
Silver II
Unforsaken_King_
Charybdis
Silver II
Level 152
God Stats
4W - 2L
1,581 SR
Queue Stats
392W - 406L
1,085 MMR
Solo
Mercury
Mercury
Silver II
XCarlos_MarioX21
Mercury
Silver II
Level 86
God Stats
11W - 6L
1,529 SR
Queue Stats
104W - 105L
1,085 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
4 / 3 / 1
7,517
537
5,945
13,373
13,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Mocuro3
Izanami
12
0 / 0 / 0
6,811
487
1,898
7,296
2,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 3
7,062
504
4,877
7,716
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 0 / 1
6,717
480
4,863
3,358
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
trb25
Ymir
9
0 / 0 / 0
5,998
428
1,368
8,567
6,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AwilixVulcanVamana

VS

Bans
ChaacChronosAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
8,341
596
7,939
8,621
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 2 / 0
7,538
538
5,718
5,418
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 0 / 0
5,540
396
1,472
4,535
3,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
13
0 / 0 / 0
7,823
559
7,294
6,104
2,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 1 / 2
7,675
548
3,940
10,706
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
4
4
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
3
1
1.5
L
3
3
1
1.17
W
Izanami
Mocuro3
Izanami
0
0
0
0
L
1
2
0
0.5
W
1
1
3
2.5
L
0
0
0
0
L
Charybdis
0
0
0
0
L
0
1
2
1
W
1
0
1
1.5
W
Ymir
trb25
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,951
Damage
26,363
40,310
Taken
35,384
27,245
Mitigated
14,621
13,139
Healing
9,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
5,945
2,379
0
2,416
13,373
13,765
0
7,542
5,831
663
44,048
L
7,939
3,898
0
2,228
8,621
3,286
3,230
1,198
7,423
59,412
6,809
W
Izanami
Mocuro3
Izanami
1,898
1,523
0
3,086
7,296
2,824
0
0
7,296
0
64,682
L
5,718
381
0
1,042
5,418
1,648
0
1,744
3,674
70,780
0
W
4,877
1,039
0
4,003
7,716
3,263
0
2,523
5,193
0
52,977
L
1,472
859
200
2,505
4,535
3,082
0
1,087
3,448
0
9,942
L
Charybdis
7,294
4,958
0
2,852
6,104
2,336
176
771
5,333
0
75,297
L
3,940
2,189
0
1,000
10,706
4,269
0
1,694
9,012
0
73,596
W
4,863
1,248
0
1,685
3,358
1,003
0
1,645
1,713
47,538
0
W
Ymir
trb25
Ymir
1,368
251
0
1,949
8,567
6,390
0
1,169
7,398
16,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,105
Gold Earned
36,917
395
Minions Killed
519
0
Camps Cleared
0
1,365,082
Distance Traveled
1,229,960
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,517
537
70
5
0
265,624
0
L
Sol
8,341
596
115
8
0
216,590
0
W
Izanami
6,811
487
133
10
0
252,707
6
L
Janus
7,538
538
130
9
0
264,657
6
W
Ravana
7,062
504
80
6
0
321,147
3
L
Horus
5,540
396
20
1
0
155,945
1
L
Charybdis
7,823
559
126
9
0
249,410
4
L
Mercury
7,675
548
128
9
0
343,358
0
W
Nu Wa
6,717
480
87
6
0
258,689
0
W
Ymir
5,998
428
25
2
0
266,915
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role