Player Matchup

Charybdis
Charybdis
Stormzii
Charybdis
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 200L
1,524 Elo+
Party 1
Ravana
Ravana
Synee
Ravana
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 79L
1,328 Elo+
Solo
Atlas
Atlas
WindyBois
Atlas
Level 102
God Stats
9W - 9L
1,618 SR
Queue Stats
237W - 206L
1,546 Elo+
Party 1
Zeus
Zeus
namechanged9704
Zeus
Level 89
God Stats
4W - 5L
1,400 SR
Queue Stats
86W - 78L
1,632 Elo+
Solo
Bakasura
Bakasura
zarrowthedon
Bakasura
Level 108
God Stats
8W - 1L
1,777 SR
Queue Stats
587W - 539L
1,554 Elo+
Party 1
Team Averages
Level 84
1,559 SR
1,517 Elo+

VS

Team Averages
Level 112
1,640 SR
1,540 Elo+
Danzaburou
Danzaburou
ItsASpy
Danzaburou
Level 106
God Stats
2W - 2L
1,634 SR
Queue Stats
173W - 159L
1,576 Elo+
Party 2
Erlang Shen
Erlang Shen
JahkGodOfWaifus
Erlang Shen
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 231L
1,546 Elo+
Party 2
Hun Batz
Hun Batz
MarvelousACE
Hun Batz
Level 139
God Stats
2W - 1L
1,855 SR
Queue Stats
156W - 137L
1,526 Elo+
Solo
Sol
Sol
Sohpi
Sol
Level 90
God Stats
14W - 13L
1,575 SR
Queue Stats
158W - 146L
1,527 Elo+
Party 2
Horus
Horus
Sqwuirrel
Horus
Level 101
God Stats
14W - 12L
1,637 SR
Queue Stats
159W - 141L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Stormzii
Charybdis
18
3 / 3 / 4
11,973
544
12,121
16,226
7,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Synee
Ravana
17
4 / 4 / 6
11,186
508
10,636
12,507
8,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
WindyBois
Atlas
16
2 / 1 / 11
11,527
524
10,858
18,975
25,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
8 / 1 / 4
13,017
592
26,134
13,778
6,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
zarrowthedon
Bakasura
20
3 / 0 / 4
13,785
627
14,564
18,133
14,203
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItsASpy
Danzaburou
17
2 / 4 / 4
11,377
517
13,723
17,577
9,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
JahkGodOfWaifus
Erlang Shen
17
2 / 4 / 2
11,006
500
11,285
23,260
21,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
MarvelousACE
Hun Batz
17
3 / 4 / 3
10,773
490
10,374
21,689
8,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
Sohpi
Sol
17
1 / 6 / 3
10,623
483
12,118
18,538
7,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Sqwuirrel
Horus
14
1 / 2 / 6
9,957
453
6,212
22,406
21,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
20
Kills
9
9
Deaths
20
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ItsASpy
Danzaburou
2
4
4
1
L
Erlang Shen
JahkGodOfWaifus
Erlang Shen
2
4
2
0.75
L
Hun Batz
MarvelousACE
Hun Batz
3
4
3
1.13
L
Sol
Sohpi
Sol
1
6
3
0.42
L
Horus
Sqwuirrel
Horus
1
2
6
2
W
Charybdis
Stormzii
Charybdis
3
3
4
1.67
W
Ravana
Synee
Ravana
4
4
6
1.75
W
Atlas
WindyBois
Atlas
2
1
11
7.5
W
8
1
4
10
W
Bakasura
zarrowthedon
Bakasura
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,313
Damage
53,712
79,619
Taken
103,470
62,987
Mitigated
69,582
25,017
Healing
27,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ItsASpy
Danzaburou
13,723
7,550
0
5,519
17,577
9,766
870
3,703
13,874
0
112,122
L
Erlang Shen
JahkGodOfWaifus
Erlang Shen
11,285
5,313
0
4,656
23,260
21,725
0
7,393
13,028
0
82,642
L
Hun Batz
MarvelousACE
Hun Batz
10,374
3,631
0
6,540
21,689
8,834
0
7,909
13,541
0
100,127
L
Sol
Sohpi
Sol
12,118
1,822
0
6,178
18,538
7,340
0
8,732
9,456
85,820
0
L
Horus
Sqwuirrel
Horus
6,212
2,661
548
3,733
22,406
21,917
0
9,523
11,862
0
18,662
W
Charybdis
Stormzii
Charybdis
12,121
7,953
0
5,647
16,226
7,882
4,576
1,216
14,891
0
98,533
W
Ravana
Synee
Ravana
10,636
3,143
0
2,879
12,507
8,309
745
2,062
10,273
0
72,293
W
Atlas
WindyBois
Atlas
10,858
2,840
0
3,027
18,975
25,787
1,404
3,440
15,165
34,012
385
W
26,134
3,702
0
2,340
13,778
6,806
744
2,999
10,284
133,649
0
W
Bakasura
zarrowthedon
Bakasura
14,564
8,317
0
11,124
18,133
14,203
3,372
1,927
15,171
0
104,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,488
Gold Earned
53,736
668
Minions Killed
620
0
Camps Cleared
0
2,390,241
Distance Traveled
2,091,349
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,377
517
175
8
0
398,338
6
L
Erlang Shen
11,006
500
125
6
0
358,578
1
L
Hun Batz
10,773
490
153
7
0
464,116
3
L
Sol
10,623
483
150
7
0
388,345
3
L
Horus
9,957
453
17
1
0
481,972
8
W
Charybdis
11,973
544
157
7
0
427,941
4
W
Ravana
11,186
508
91
4
0
480,128
3
W
Atlas
11,527
524
30
1
0
477,842
6
W
Zeus
13,017
592
194
9
0
447,149
5
W
Bakasura
13,785
627
196
9
0
557,181
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role