Player Matchup

Lancelot
Lancelot
Gold V
 
Lancelot
Gold V
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Silver I
BlueJuJu012
Maui
Silver I
Level 89
God Stats
6W - 8L
1,411 SR
Queue Stats
122W - 127L
1,284 MMR
Party 1
Merlin
Merlin
Silver I
FlashOfTheLeaf
Merlin
Silver I
Level 132
God Stats
8W - 13L
1,295 SR
Queue Stats
325W - 326L
1,265 MMR
Party 1
Charybdis
Charybdis
Silver I
SuperLuminarious
Charybdis
Silver I
Level 133
God Stats
8W - 11L
1,449 SR
Queue Stats
267W - 289L
1,225 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,431 SR
1,355 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,472 SR
1,261 MMR
Ymir
Ymir
Silver V
BETERRABA-_-BOYS
Ymir
Silver V
Level 86
God Stats
1W - 4L
1,493 SR
Queue Stats
2W - 13L
1,217 MMR
Party 2
Danzaburou
Danzaburou
Silver V
Giian_Tri
Danzaburou
Silver V
Level 69
God Stats
1W - 1L
1,337 SR
Queue Stats
2W - 13L
1,217 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
KayRay---
Cu Chulainn
Gold V
Level 127
God Stats
4W - 2L
1,527 SR
Queue Stats
56W - 66L
1,299 MMR
Solo
Chronos
Chronos
Silver I
SirSacsAlot
Chronos
Silver I
Level 44
God Stats
30W - 19L
1,619 SR
Queue Stats
246W - 251L
1,307 MMR
Solo
Vulcan
Vulcan
Silver I
shrimad123456789
Vulcan
Silver I
Level 156
God Stats
29W - 47L
1,384 SR
Queue Stats
31W - 52L
1,266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
3 / 1 / 2
9,108
536
5,189
13,265
6,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
 
Kuzenbo
13
1 / 6 / 0
8,008
471
9,637
20,616
21,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 1 / 3
8,053
474
5,474
15,243
15,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 2 / 1
8,645
509
4,826
9,563
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
15
2 / 3 / 4
8,700
512
12,466
12,670
5,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ne ZhaNeithBakasuraAphrodite

VS

Bans
BacchusHe BoMercurySurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,619
448
3,107
14,277
10,324
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Giian_Tri
Danzaburou
12
0 / 2 / 2
7,321
431
5,152
9,119
3,707
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
KayRay---
Cu Chulainn
16
3 / 1 / 3
9,756
574
15,677
18,128
16,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos
SirSacsAlot
Chronos
17
8 / 3 / 3
10,857
639
13,684
14,328
5,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 3
9,259
545
7,169
5,866
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
9
Kills
13
13
Deaths
10
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
1
2
4
L
Kuzenbo
 
Kuzenbo
1
6
0
0.17
W
0
3
2
0.33
L
2
1
3
3.5
L
1
2
1
0.75
W
Danzaburou
Giian_Tri
Danzaburou
0
2
2
0.5
W
Cu Chulainn
KayRay---
Cu Chulainn
3
1
3
4.5
W
Chronos
SirSacsAlot
Chronos
8
3
3
3.17
L
Charybdis
2
3
4
1.33
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,592
Damage
44,789
71,357
Taken
61,718
53,091
Mitigated
38,504
16,015
Healing
8,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,189
907
0
1,309
13,265
6,408
0
3,226
9,994
0
85,306
L
Kuzenbo
 
Kuzenbo
9,637
3,190
0
3,011
20,616
21,176
78
3,905
16,663
60,080
171
W
3,107
441
0
1,440
14,277
10,324
348
3,028
11,241
37,380
0
L
5,474
1,551
0
4,586
15,243
15,627
0
5,541
9,584
29,222
0
L
4,826
502
0
2,345
9,563
3,898
615
5,716
3,677
70,491
0
W
Danzaburou
Giian_Tri
Danzaburou
5,152
1,827
0
1,080
9,119
3,707
619
1,467
7,652
0
46,146
W
Cu Chulainn
KayRay---
Cu Chulainn
15,677
2,267
0
2,301
18,128
16,123
0
8,060
8,971
637
86,112
W
Chronos
SirSacsAlot
Chronos
13,684
3,799
0
2,727
14,328
5,922
1,023
4,040
10,201
105,052
0
L
Charybdis
12,466
5,973
0
4,764
12,670
5,982
888
5,430
7,162
0
78,276
W
7,169
2,410
57
1,265
5,866
2,428
0
2,721
3,145
74,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,514
Gold Earned
44,812
509
Minions Killed
497
0
Camps Cleared
0
1,662,788
Distance Traveled
1,647,619
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,108
536
127
7
0
406,424
0
L
Kuzenbo
8,008
471
76
4
0
318,647
0
W
Ymir
7,619
448
54
3
0
285,492
4
L
Maui
8,053
474
32
2
0
346,512
6
L
Merlin
8,645
509
139
8
0
306,292
5
W
Danzaburou
7,321
431
56
3
0
310,972
0
W
Cu Chulainn
9,756
574
130
8
0
328,062
3
W
Chronos
10,857
639
144
8
0
367,003
4
L
Charybdis
8,700
512
135
8
0
284,913
8
W
Vulcan
9,259
545
113
7
0
356,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role