Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
XxFearDeadxX
Mercury
Level 163
God Stats
5W - 4L
1,603 SR
Queue Stats
57W - 61L
1,509 Elo+
Party 2
Vulcan
Vulcan
lGoWarl
Vulcan
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 12L
1,500 Elo+
Party 2
Cerberus
Cerberus
rnaiz
Cerberus
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
179W - 167L
1,491 Elo+
Solo
Ares
Ares
ºDire
Ares
Level 126
God Stats
7W - 0L
1,648 SR
Queue Stats
83W - 53L
1,748 Elo+
Solo
Team Averages
Level 146
1,550 SR
1,550 Elo+

VS

Team Averages
Level 170
1,545 SR
1,611 Elo+
Bakasura
Bakasura
ChiefKeefGang
Bakasura
Level 193
God Stats
3W - 2L
1,500 SR
Queue Stats
282W - 302L
1,748 Elo+
Party 3
Cerberus
Cerberus
HennessyChugger
Cerberus
Level 129
God Stats
9W - 8L
1,550 SR
Queue Stats
491W - 558L
1,429 Elo+
Party 1
Xbalanque
Xbalanque
MrHockey1313
Xbalanque
Level 152
God Stats
5W - 1L
1,676 SR
Queue Stats
129W - 94L
1,673 Elo+
Solo
Horus
Horus
Vampwhorë
Horus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,712 Elo+
Party 3
Janus
Janus
gardenbeast47
Janus
Level 233
God Stats
0W - 3L
1,500 SR
Queue Stats
133W - 157L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
0 / 0 / 0
3,253
651
1,010
3,168
800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
XxFearDeadxX
Mercury
7
6 / 0 / 0
4,587
917
3,065
4,020
1,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

Vulcan
lGoWarl
Vulcan
6
0 / 0 / 6
3,892
778
2,082
2,644
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cerberus
rnaiz
Cerberus
6
1 / 0 / 0
3,718
744
700
3,520
1,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ares
ºDire
Ares
5
0 / 0 / 0
3,312
662
1,353
3,246
2,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ChiefKeefGang
Bakasura
5
0 / 2 / 0
3,334
667
1,469
5,058
1,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Cerberus
4
0 / 1 / 0
3,186
637
1,734
4,572
2,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
MrHockey1313
Xbalanque
6
0 / 1 / 0
3,404
681
2,486
3,505
930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
4
0 / 1 / 0
2,924
585
1,635
1,604
735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

5
0 / 3 / 0
3,257
651
1,822
3,183
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
7
Kills
0
0
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
0
0
0
L
Bakasura
ChiefKeefGang
Bakasura
0
2
0
0
L
Cerberus
0
1
0
0
L
Xbalanque
MrHockey1313
Xbalanque
0
1
0
0
L
Horus
0
1
0
0
W
Mercury
XxFearDeadxX
Mercury
6
0
0
6
L
0
3
0
0
W
Vulcan
lGoWarl
Vulcan
0
0
6
3
W
Cerberus
rnaiz
Cerberus
1
0
0
1
W
Ares
ºDire
Ares
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,210
Damage
9,146
16,598
Taken
17,922
6,361
Mitigated
6,692
7,093
Healing
6,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
1,010
869
0
1,689
3,168
800
0
626
2,542
0
17,360
L
Bakasura
ChiefKeefGang
Bakasura
1,469
1,117
0
1,307
5,058
1,560
0
919
4,139
0
12,384
L
Cerberus
1,734
76
0
2,142
4,572
2,654
0
1,187
3,385
6,323
0
L
Xbalanque
MrHockey1313
Xbalanque
2,486
687
0
1,846
3,505
930
0
438
3,067
0
23,740
L
Horus
1,635
884
0
242
1,604
735
0
700
904
0
6,006
W
Mercury
XxFearDeadxX
Mercury
3,065
2,110
0
722
4,020
1,037
0
901
2,981
0
19,303
L
1,822
38
0
480
3,183
813
0
891
2,292
16,514
0
W
Vulcan
lGoWarl
Vulcan
2,082
865
0
960
2,644
735
0
1,173
1,277
20,001
0
W
Cerberus
rnaiz
Cerberus
700
88
0
2,230
3,520
1,781
0
0
3,283
16,255
0
W
Ares
ºDire
Ares
1,353
19
0
1,492
3,246
2,008
0
614
2,632
9,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,762
Gold Earned
16,105
157
Minions Killed
128
0
Camps Cleared
0
535,428
Distance Traveled
490,618
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
3,253
651
41
8
0
102,307
0
L
Bakasura
3,334
667
28
6
0
124,486
0
L
Cerberus
3,186
637
8
2
0
103,804
0
L
Xbalanque
3,404
681
38
8
0
82,896
0
L
Horus
2,924
585
9
2
0
71,322
0
W
Mercury
4,587
917
34
7
0
135,150
0
L
Janus
3,257
651
45
9
0
108,110
0
W
Vulcan
3,892
778
37
7
0
107,020
0
W
Cerberus
3,718
744
37
7
0
90,594
0
W
Ares
3,312
662
8
2
0
100,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role