Player Matchup

King Arthur
King Arthur
JaymoGhost
King Arthur
Level 98
God Stats
11W - 17L
1,351 SR
Queue Stats
36W - 48L
1,302 Elo+
Party 2
Anubis
Anubis
MinoSharkey
Anubis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,632 Elo+
Party 2
Sylvanus
Sylvanus
improllysmokin
Sylvanus
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 36L
1,302 Elo+
Party 2
Team Averages
Level 102
1,450 SR
1,412 Elo+

VS

Team Averages
Level 122
1,767 SR
1,624 Elo+
Horus
Horus
Inheritance08
Horus
Level 104
God Stats
13W - 4L
1,756 SR
Queue Stats
117W - 31L
1,697 Elo+
Party 1
Aphrodite
Aphrodite
Klight1989
Aphrodite
Level 107
God Stats
18W - 6L
1,846 SR
Queue Stats
131W - 36L
1,712 Elo+
Party 1
Fenrir
Fenrir
Thuglife1320
Fenrir
Level 155
God Stats
19W - 13L
1,698 SR
Queue Stats
274W - 289L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JaymoGhost
King Arthur
13
3 / 5 / 2
8,992
692
11,105
17,877
12,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Anubis
15
3 / 6 / 3
10,037
772
7,729
11,337
5,425
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
12
1 / 5 / 4
8,429
648
8,762
16,322
11,711
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 12
9,941
765
11,876
21,005
27,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Aphrodite
Klight1989
Aphrodite
16
7 / 2 / 7
10,837
834
15,784
11,447
7,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
14
5 / 2 / 11
10,329
795
12,092
13,727
11,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
7
Kills
16
16
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
3
12
3.33
L
King Arthur
JaymoGhost
King Arthur
3
5
2
0.8
W
Aphrodite
Klight1989
Aphrodite
7
2
7
5.25
L
Anubis
3
6
3
0.75
W
Fenrir
5
2
11
5.25
L
Sylvanus
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,596
Damage
39,752
45,536
Taken
46,179
29,609
Mitigated
46,763
8,099
Healing
23,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,876
4,051
2,676
5,475
21,005
27,613
711
6,968
14,037
1,407
23,808
L
King Arthur
JaymoGhost
King Arthur
11,105
443
0
1,644
17,877
12,473
0
6,262
11,042
0
22,615
W
Aphrodite
Klight1989
Aphrodite
15,784
1,571
6,920
6,421
11,447
7,218
1,075
4,516
6,931
63,307
0
L
Anubis
7,729
281
260
615
11,337
5,425
0
3,805
7,185
52,427
0
W
Fenrir
12,092
3,747
0
1,552
13,727
11,932
1,033
5,421
8,306
0
26,865
L
Sylvanus
8,762
1,482
2,642
2,938
16,322
11,711
0
6,234
9,488
19,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,458
Gold Earned
31,107
123
Minions Killed
161
0
Camps Cleared
0
599,318
Distance Traveled
750,226
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,941
765
27
2
0
265,872
0
L
King Arthur
8,992
692
16
1
0
221,270
0
W
Aphrodite
10,837
834
100
8
0
237,134
0
L
Anubis
10,037
772
87
7
0
184,523
3
W
Fenrir
10,329
795
34
3
0
247,220
0
L
Sylvanus
8,429
648
20
2
0
193,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role