Player Matchup

Izanami
Izanami
CyberXtronic
Izanami
Level 90
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 8L
1,823 Elo+
Party 2
King Arthur
King Arthur
Newt99
King Arthur
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,485 Elo+
Party 2
Sol
Sol
SchmellySchmeat
Sol
Level 53
God Stats
2W - 2L
1,648 SR
Queue Stats
22W - 20L
1,511 Elo+
Party 2
Team Averages
Level 93
1,549 SR
1,606 Elo+

VS

Team Averages
Level 104
1,471 SR
1,578 Elo+
Odin
Odin
Azellf
Odin
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,697 Elo+
Party 1
Amaterasu
Amaterasu
Calypso RR
Amaterasu
Level 48
God Stats
3W - 5L
1,450 SR
Queue Stats
11W - 11L
1,518 Elo+
Party 1
Aphrodite
Aphrodite
DracoLuvMe
Aphrodite
Level 118
God Stats
4W - 6L
1,463 SR
Queue Stats
14W - 13L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CyberXtronic
Izanami
12
0 / 4 / 3
7,643
637
11,480
11,251
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Newt99
King Arthur
12
0 / 6 / 3
7,605
634
5,030
15,351
15,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
3 / 6 / 0
8,755
730
9,005
12,888
5,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Azellf
Odin
15
7 / 0 / 9
10,075
840
13,741
16,110
19,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Calypso RR
Amaterasu
15
6 / 1 / 10
10,166
847
12,961
15,712
9,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
DracoLuvMe
Aphrodite
14
3 / 2 / 9
9,235
770
8,348
9,598
5,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
3
Kills
16
16
Deaths
3
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Odin
Azellf
Odin
7
0
9
11.5
W
Amaterasu
Calypso RR
Amaterasu
6
1
10
11
L
Izanami
CyberXtronic
Izanami
0
4
3
0.38
W
Aphrodite
DracoLuvMe
Aphrodite
3
2
9
3.75
L
King Arthur
Newt99
King Arthur
0
6
3
0.25
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,515
Damage
35,050
39,490
Taken
41,420
24,809
Mitigated
34,108
4,582
Healing
12,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Azellf
Odin
13,741
2,551
0
1,280
16,110
19,414
0
3,044
13,066
0
32,656
W
Amaterasu
Calypso RR
Amaterasu
12,961
6,111
0
2,922
15,712
9,692
222
2,700
13,012
0
36,143
L
Izanami
CyberXtronic
Izanami
11,480
7,761
0
1,676
11,251
4,638
0
1,524
9,460
0
35,945
W
Aphrodite
DracoLuvMe
Aphrodite
8,348
1,709
3,729
5,019
9,598
5,002
425
3,322
6,276
34,225
0
L
King Arthur
Newt99
King Arthur
5,030
536
0
4
15,351
15,099
0
3,367
11,702
0
10,518
L
9,005
3,329
0
2,902
12,888
5,072
0
3,559
8,952
37,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,003
Gold Earned
29,476
122
Minions Killed
153
0
Camps Cleared
0
606,947
Distance Traveled
740,835
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,075
840
59
5
0
272,301
0
W
Amaterasu
10,166
847
42
4
0
270,139
0
L
Izanami
7,643
637
51
4
0
195,930
0
W
Aphrodite
9,235
770
52
4
0
198,395
0
L
King Arthur
7,605
634
10
1
0
217,404
3
L
Sol
8,755
730
61
5
0
193,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role